Guide The Legend of Zelda: Breath of the Wild: please those secrets - odyag, zbroy, right-handed, sanctuaries and scarbies. Guide The Legend of Zelda: Breath of the Wild: please those secrets - odyag, zbroya, right-handed, sanctuaries and scarbs Armed for the last word

A lot of the story in The Legend of Zelda: Breath of the Wild is told via flashback. At the start of the game you wake up from a 100 year slumber, and Link has no memory of what happened 100 years ago. It "s down to you to help him recover those memories - and only if you choose to do so.

Early on in the story you "ll be directed to visit staple Zelda character Impa in Kakaiko Village. Eventually she" ll give you a new quest to track down your missing memories from 100 years ago. You do this through looking at some photos Impa has downloaded on to your Sheikah Slate. If you press Minus and hit R from the map you "ll be able to see the photos. Head to any of the locations pictured in these photos and you" ll see a shining golden portal. Step into it and press A and Link will suddenly have an epiphany and you "ll unlock a scene from 100 years ago.

There are 12 photos initially, and once you "ve unlocked all 12 Impa will reveal a 13th and final memory to you.

Unlocked memories are put into a list of "Recovered Memories" on the quest log. There are 18 total, with recovered memory 2, 4, 6 and 10 unlocked across the course of the storyline as you tackle each of the game "s Divine Beast dungeons. Recovered Memory 18 unlocks when Link finally pulls the Master Sword from its plinth- an act which is entirely optional. By completing all 18 memories you "ll have a complete picture of Breath of the Wild" s storyline.

Breath of the Wild: Where to find all the Missing Memories

Photo 1 (Memory 1) - Sacred Ground Ruins

The first photo on your Sheikah Slate in the top left corner of the photos page is easy to find but difficult to reach unless you "re careful. This memory is found right in front of Hyrule Castle Town. If you look on your map you" ll see Castle Town forms a sort of semi-circle around Hyrule Castle, and at the very middle of it a road leads out to a circular stone paved area. These are the sacred ground ruins, and this memory is here. Beware of Guardians when grabbing this memory, as they "re around this area and can one-shot you until the late game.

Photo 2 (Memory 3) - Lake Kolomo

The second of the photos on the Sheikah Slate (top row, second along) is found north of the Great Plateau where you start the game. If you teleport to the Oman Au Shrine on the edge of the Plateau and look straight north you "ll see a lake - this is Lake Kolomo, and the memory is overlooking Lake Kolomo towards the East, with the split-in-two mountain off in the far distance.

Photo 3 (Memory 5) - Ancient Columns

If you "ve seen our page on the Great Fairy Fountain of Tabantha you" ll know Piper Ridge well. If not, teleport to the Tabantha Tower at the top of Nero Hill and look straight South on your map. Before Tanagar Canyon you "ll find Rayne Highlands; on the far Eastern end of this mountain range is the Ancient Columns area and among it the Tena Ko" sah Shrine. This memory is pretty much exactly ourside this shrine.

Photo 4 (Memory 7) - Kara Kara Bazaar

The Kara Kara Bazaar is the setting for this fourth photo (top right) - and that "s located out in the Gerudo Desert in the far south east (bottom left) of the map. There" s only one path through to the desert, culminating in the Gerudo Canyon stable and the nearby Kay Noh Shrine. Follow the road out into the desert and you "ll find Kara Kara on the way - the memory is just near the road, overlooking the Bazaar.

Photo 5 (Memory 8) - Eldin Canyon

The fifth photo (middle left) is found on Eldin Canyon at the edge of Death Mountain, but it "s actually easier to approach from the west. Our advice is to start at the Woodland Tower, the tower just outside the Great Hyrule Woods and Lost Woods, and head East, climbing the mountains until you reach the approximate point. Use the view of the castle and the shape of it to determine the exact position. You "ll know when you" ve found it as there are some rocks in a ceremonial position in a flat area. Stay alert, as enemies hang out around here.

Photo 6 (Memory 9) - Irch Plain

For once this is a memory that isn "t entirely tinted with a sense of doom about it, but the scene in the photo is very different to the ruinous view of the castle we have now. Look in the north-western edges just beyond Hyrule Castle "s moat. Here, not far from the Monya Toma Shrine, is this memory - on Irch Plain, near a couple of smaller bodies of water.

Photo 7 (Memory 11) - West Necluda

This photo is pretty easy to identify thanks to its very iconic scenery - it "s overlooking the Bridge of Hylia, which of course is reminiscent to many of Twilight Princess. Look on your map at the northern mouth into Lake Hylia - here you" ll find Scout "s Hill. On the other side of the river from that larger hill is this memory, in the shadow of a tree.

Photo 8 (Memory 12) - Hyrule Castle

Well, this one is exciting! Hyrule Castle is technically the game "s final dungeon, of course, but you can go there any time. It has a dungeon style map as a result, but we" ve marked the exact position of this memory on the regular map so you can get your bearings. Avoid the guardians and climb or sneak your way to the left wing of the castle, where in one of the towers you "ll find Zelda" s room. On a bridge between Zelda "s room and another tower (Zelda" s study, it looks like) you "ll find this memory, the eighth (middle right) photo.

Photo 9 (Memory 13) - Spring of Power

The ninth photo downloaded for you (bottom left) depicts a shrine of sorts, and you can find this in Akkala, a little ways from where the story points you to the Akkala Ancient Tech Lab. You likely already discovered the East Akkala Stable and Katosa Aug Shrine, too - head West from those and look for a hole in the ground. There "s Ordorac Quarry sunk deep into the ground, and next to it is the Spring of Power, this memory" s location.

Photo 10 (Memory 14) - Sanidin Park Ruins

To the West of Central Hyrule "s Tower you" ll find Mount Daphnes (shout out to the King of Red Lions) - and to the west of that is Regencia River. On the other side of the River are the Nima Plains, and on the road leading through that plains is a park that has as structure that looks a little like a horseshoe (or an omega symbol). This is Sanidin Park. Grab this horse-themed memory here.

Photo 11 (Memory 15) - Lanayru Road East Gate

This memory is another easy one to find so long as you have a broad idea of ​​where it is. In the far east of Hyrule slap bang in the middle of the map is Mount Lanayru. To the West of the mountain is one clear path that leads from near Kakariko right through to the mountain path. The path runs parallel to a body of water in the shape of a T. The memory is here, on the road, right near the foot of the mountain.

Photo 12 (Memory 16) - Hyrule Field

This one tripped us up for ages; look on the east side of Hyrule Field towards the vertical middle of the map for a place called Bottomless Swamp. Just above Bottomless Swamp is a small forest that runs along the Hylia River. Within this forest this final memory (bottom right in the photos page) is waiting for you.

The Final Picture (Memory 17) - Ash Swamp

Once you "ve returned to Impa with the 16 memories above, she" ll show you the picture for this final and vital memory. The memory is actually quite close to Kakariko, but is closest to the Duelling Peaks Stable and the Ha Dahamar Shrine. Just to the East of this shrine and ranch is Ash Swamp, and among the many defeated guardians sandwiched between the two bottom puddles this memory glows for the taking.

If you know from the The Legend of Zelda seriє and if you want to go until some things have passed, then humorously beat, if you spend a couple of years in Breath of the Wild, you’ll get more and more out of your middle. Grace to skimp on Skyrim, which, like, seemingly, will incorporate the RPG genre.

If you are going to be able to see until the end of the mountain, then you will miss the richly craving histories and stories, which are distributed according to the light of Breath of the Wild. We also posted a guide so that newbies could take a breath and learn about the introductory content, which is not recommended to skip.

I will not surround you and I will not sniff on the head plot line. Have you pushed the mountain to the horizon? So go viral and see!

Tepliy odyag

On the territory of the Great Plateau, you can whine on an abnormally cold place, the temperature is de-cold. For a minute the swamp can be changed for the additional hot weather, as well as the snow, which will increase the depth of the cold. If you are not happy, you can vibrate and the first option is a warm doublet, which is not better than it can kill you out of the frost.

Rozdobuti can be found on the Great Plateau. You can know him at the first meeting of the picture, in the middle of the huts, like a Volodya peasant. From your friend you can read about the recipe, which can help you to get started, to protect the old days from the ingredinti. Help yomu by melting baked pepper, meat and perch from Khairul.

Tell the villagers about their achievement, and give you a doublet. You can also find odyag on the Haile Mountain, because you know the same old people. Now I have to pile up you with a doublet for being too enthusiastic, as you zoom in on such a height without a normal load.

At the same time, if you have gone through the headline in the local location, then the villager will disappear. However, a warm doublet is all the same if you are in a man's hat - it’s just to overwhelm it for you.

Zbir I grow

A skin blade of grass, a little bit of mother, which you can buy in The Legend of Zelda: Breath of the Wild, freeze for yourself.

Having pondered the blisk in the lost skeleton or the crown of a tree, look around the place with a lasso, so as if it could be glimpsed in the future in the future. Moreover, the Ingredianti does not borrow a piece in the luggage, so pick up all the styles, the souls as you please.

Rozdobuvshi meat, fruit, seasonings and іnshoї їzhі, boldly combine її near the grill, and s'yasuvati recipe for ideal herbs. Tim is more beautiful and more expensive recipe, Tim is more pidsilen, and you shouldn't do it!

Arm yourself with the last word

On the territory of the Great Fee, there are a lot of good things (there are lots of them). Often you will be tempted by a rosy genus of clubs and clubs, as you want to be a weak shkodi, but you will not be able to cope with the bogey opponents - the NATO Bokoblins.

Absolutely be-like zbroya, okrіm, lamaєatsya, so in the way of harmony you will be brought to change without any options. Make sure you have a spare mother, look at the screenshots and do not fight against strong opponents.

Before the word, in the already known to you the peasant's hut, you will know the sokiru, who will be quite happy at the start of the gree. And still on the Plateau you can quickly get out the hammer, which is located in the Sanctuary on the mountains.

Most of all I can see from bosses and sanctuaries. But it doesn’t mean that you don’t need to look at this place at the kshtalt sil or the stanzas in the sounds of the garmat.

In the rest of you, you can rozshukati weak options, as varto zastosovuvati against unbaked opponents. Vitrachati is strong against NATO low-root enemies - mauvais ton.

Risk aziskivayte kirok

You will often come across mysteries of the world in your own mandras according to The Legend of Zelda: Breath of the Wild. Such anomalies, represented by a lonely stone in a clear field, a circle of lilia at the rate and so far.

Having found yourself in a similar place, be in the mood, where there is a gingerbread not far away. As soon as you see the stem, then take away all the money - the new currency, as more than once you will be holding out the passage for you.

About Tell me for help Eating

On the way to the village of Kakariko, you will natrapite for one of the representatives of the Kirk tribe, which sounds like Yes. It’s even possible to give it the first time, or just for the cob you need to help you.

Choose your mission, so you can eliminate the opportunity to go to life for the polish. Please let me eat today, so you can add a few slots in inventory for any kind of zeal.

To aarkanite your horse

Khairul is a giant land, yak has been rooted for tens of years. In your two years, you will naturally overtake the majestic wilds for an hour or so. Don't let it go, get yourself a horse.

In The Legend of Zelda: Breath of the Wild, you can take a wild dog and tame it. Call the stench to live from above and right-handed from the Great Plateau, or in the pure field of "Bliznyuk".

To tame a horse, you will need a non-abusive spriteness. A collection of vindicated systems, which are less vivid than sounds. Then sneak up to the carriage, do not lie down to it. Todi immediately stream on it and quickly press on the "quietly" button. The steeper the character of the horse, the more important you get.

Writing guilt to give your "vikradennya" legal status. Go to the school, if you can register your new transport and give you a nickname. I will correct it.

However, the whole mechanics of interaction with the horse will not end there. Zvertaєmo respect, scho between you є scale doviri, grow up as if it were going to give you the hitchhikeness of the horse. Schob increase the scale, just praise the kobilka in case of dermal fall.

І shields і activate їх

With your mandras along Khairul, you will not often come across a Vezhi Vidrodzhennya, which is distributed absolutely in the skin area in one specimen. Having climbed to the top of the center, you can activate it and see the map of this region.

At the bag on your card, there will be a place for rooting out the closest stanzas, sanctuaries, and the most beautiful places. However, absolutely all the points and moments of the journey are not to be seen - here, in any case, I will hand it to you.

About looking at the tumbled ones

Along the perimeter of the Great Plateau, for an hour, the shmats of the lost Guardians are seen. Collect the stench, great, protected the regions, and now they will make a mistake about themselves with rusty ulamas.

Having completed the war, you will definitely find it right. With any kind of retail stores, you will expect to eat old ulamki, which can be sold for an unimaginable price. The stench can also be familiar to you in the gris in the right of crafting or in other rows.

І touch the sanctuaries

In The Legend of Zelda: Breath of the Wild, increase your heart's HP as it was in the past. As soon as you are healthy, you will be given the rank of the passing of the Sanctuary. They will know the statues of the Goddess, which you will need to pray.

For the success of the passage of the Holy Mystery, you will remove some mental spheres, which can be considered for the improvement of health, or for the advancement of vitality.

Apparently, for the battle with especially strong opponents, you can use HP. And if you have seen, you cannot climb the singing mountain, then you have to go through the Chergov Sanctuary, and then put the eyepieces in Stamini.

P latok Skelelase

Odyag is not only stiff until frost. Right-hander from the Great Plateau, past the Bliznyuki, see the holy place of Ri-Dakhi. There is a box, in which you know "Justin Skelelaz".

The whole subject is nemovirno brown in the right to alpineism - in the future you will welcome your hands for an hour or so. You will be able to reach it more quickly, so you will have to climb the mountains more often.

Look for the great fairy

For an hour you will rise in price and you will see great and little fairies. We will give you small bonuses, so that you will be able to win your bet. Great fairies to smell their help only for rupees.

Only one step is possible to recognize all of these fairies - the polish of speeches. The skin fairy can modernize your outfit once or twice.

The very fact is that you can see it all. Until the word, see the first dzherelo from the fairy you see on the top of the hill near the village of Kakariko.

Do not eat your belongings

Svit The Legend of Zelda: Breath of the Wild to shuffle at the seams like a small amount of special belongings. You know, you can practically skip, or lie the stench in one and the same place - in the middle of the screen.

For an hour it is good to look around and listen to the skin cuts, so as the most valuable screenshots are most often captured in such prized and unseen images. Blockage, the bottom of the rychka, nadra ruin - the scarbi will feel you, and we will not see it by the penetrating ones!

Yak vzhe zhrozumіli, light The Legend of Zelda: Breath of the Wild clearing the house and fit. If you are addictive, if you love to raise the price and if you love it, then it is guaranteed that you will be honored.

Video: Launch The Legend of Zelda Breath of the Wild on PC


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Tell us when you saw a fragment as a bear and press CTRL + ENTER. THANK YOU!

Breath of the wild is the first voice-acted Zelda game, but its story is delivered almost entirely through flashback - and you need to unlock each memory. Here's where to find all of the Recovered memories to learn the truth of 100 years ago.

Once you visit Impa in Kakariko Village and have all of the basic runes of your Sheikah Slate restored, she offers you a task and triggers a new main quest: you'll need to locate places you visited in the past in order to reawaken memories of 100 years ago. This is how much of Breath of the Wild's story is delivered, through lovely context-filled flashbacks. They're well worth viewing, though getting access to them can be a little bit frustrating depending on how much you like easter egg hunts.

The Legend of Zelda: Breath of the Wild: Locked Memories Quest - where to find all the recovered memories

Impa will unlock 12 photos in your Sheikah Slate, and each points to a different part of the world. When visited each will trigger the awakening of a major event from 100 years prior for Link, offering important information.

There are 18 recovered memories total. Twelve are found through the Sheikah Slate, one is revealed to you when the other 12 have been found, and the others are given via story events. Here's how to get them all.

Recovered Memories # 2, # 4, # 6, # 10 and # 18

As an important note, the second, fourth, sixth, tenth and eighteenth recovered memories will be awarded to you over the course of the game's main story - so do not worry about these. The eighteenth and last in particular is optional and will be revealed generally very late on (though as always with Breath of the Wild, it depends how you play) - it triggers if and when you pick up. They're not part of this main quest.

Subdued Ceremony / Photo 1 - Recovered Memory # 1




This memory is the first photo on your Sheikah Slate and is pretty easy to find - if you look on the map, there's a circular sort of place right in front of Hyrule Castle. This is the Sacred Ground Ruins. Head there and you'll find this memory - it's an interesting one, since it introduces you to some very key characters. There are a number of guardians around this area, so be careful when you go to grab this one, especially if you do it early on.

Recovered Memory # 3 / Photo 2 - Resolve and Grief




This memory is the second photo on the Sheikah Slate. It's found just north of the plateau where you started the game. Look on the map for the area in Central Hyrule marked Hyrule Field. Zoom in - you'll find the Exchange Ruins, Aquame Lake, the Forest of Time and the Gatepost Town Ruins. The nearest landmarks are the Oman Au Shrine and the Great Plateau Tower - Lake Kolomo is slightly north from both of these. The memory overlooks Lake Kolomo, looking towards the Dueling Peaks - the route to Karariko.

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Recovered Memory # 5 / Photo 3 - Zelda's Resentment




This is the 3rd photo in the Sheikah Slate. You'll find this memory in the Tabantha area of ​​the map. Just to the south of Piper Ridge (which is to the West of Tabantha Great Bridge), you'll find an area called Ancient Columns. There's a Shrine here - the challenging Tena Ko'sah Shrine. The memory spot is right in front of said shrine.

Recovered Memory # 7 / Photo 4 - Blades of the Yiga




This memory is associated with the 4th photo in the Sheikah Slate. It's found at the Kara Kara Bazaar. Look at the Gerudo Desert on the map and then find Gerudo Town and Gerudo Desert Gateway. The Bazaar is at the halfway point between the two, and is difficult to miss. The memory trigger can sometimes be hard to see in the bright desert heat, but it's on the right side of the Bazaar when you look from the main shop.

Recovered Memory # 8 / Photo 5 - A Premonition




This memory is the 5th on the Sheikah Slate and is found in the Eldin Canyon area, the area on the outskirts of Death Mountain. The closest recognizable landmarks are the Woodland Tower and Minshi Woods - this is to the east of those. It's also to the north and slightly to the east of Pico Pond and the Mirro Shaz Shrine. It's up on the hills overlooking Hyrule Castle.

Recovered Memory # 9 / Photo 6 - Silent Princess




This memory is the 6th image on the Sheikah Slate and is found just north of Central Hyrule and Hyrule Castle, between Hyrule Ridge and the Great Hyrule Forest. The nearest landmarks are the Monya Toma Shrine and the Serenne Stable. Head a little south east from these; there are two small pools that are (if you zoom in) near Irch Plain.

Recovered Memory # 11 - Shelter from the Storm / Photo 7




This memory overlooks Lake Hylia's enormous bridge, but is a little distance away. It's the 7th memory on the Sheikah Slate. It's found on a hill that's sandwiched between Scout's Hill and Deya Lake. These hills are marked on the map as the Hills of Baumer. If you look for Scout's Hill on the map, it's just the other side of the Hylia river.

Recovered Memory # 12 / Photo 8 - Father and Daughter




This memory is a risky one to get - it's in Hyrule Castle, AKA the final dungeon of the game, of sorts. The thing is, you can explore Hyrule Castle any time without consequence so long as you do not go to Ganon's lair, though you do so at your own risk as deadly enemies are all over. There are multiple ways in, such as via swimming up waterfalls, going to the docks or gliding in from afar to avoid the attention of guardians or simply stocking up on health items and making a full-on assault. The castle itself is threatening and oppressive but also absolutely surviveable for a brief visit from early on.

Once inside, this memory is found on the Western side of the castle, high up. As far as I can tell you'll need to head outside and do at least a bit of dodging guardians. In a Western Keep sort of area look for a room you'll notice is Zelda's quarters - there's a diary written by her in here. Climb the wall to the second floor here and you'll notice a small walkway - the memory takes place here. Consult our images, as finding the exact room can be a challenge.

Recovered Memory # 13 / Photo 9 - Slumbering Power




This memory is found in the Akkala Region. It's the 9th photo on the Sheikah Slate. Find the North Akkala Foothill - there you'll be able to see the East Akkala Stable and Katosa Aug Shrine. Head directly West from there towards North Akkala Valley and Ordorac Quarry. Nestled between these two is the Spring of Power, and this is where the memory is recovered.

Recovered Memory 14 / Photo 10 - To Mount Lanaru




You'll be able to find this memory, the 10th photo on the Sheikah Slate, up in the Safula Hill area to the west of Central Hyrule and east of Satori Mountain. Among this area is the Sanidin Park Ruins - once you get onto these high mountains look out for the ruins with a huge horse statue - this is where this memory is found.

Recovered Memory # 15 / Photo 11 - Return of Calamity Ganon




This memory is the 11th on the page of memory photos in your Sheikah Slate. It's found in the shadow of Lanayru. To the West of the mountain you'll find Naydra Snowfield - this is actually really very useful, and the snowfield leads past Purifier Lake into Lanayru Promenade. It's between these points at Lanayru Road - East Gate that you'll find this memory to recover. Things got pretty bad, huh.

Recovered Memory # 16 / Photo 12 - Despair




This memory is the final one, the 12th on the Sheikah Slate pictures. It's located just to the North-East of the Bottomless Swamp on the east side of Hyrule Field. If you look for some text on the map that says 'Hylia River' in between the Bottomless Swamp and the Kaya Wan Shrine and Wetland Stable, this memory is discovered right by this text in a small forested area.

Recovered Memory # 17 - Zelda's Awakening




The final memory that is not recovered naturally through story progression, this one is not backed up by a photo. After recovering all of the other 12 memories in the Sheikah Slate photos, return to Impa. She will reveal this final memory location to you ... and it's been under your nose since she first gave you back these memories.

Once she's shown you the image, head south from Kakariko, back over the bridge towards the Dueling Peaks Stable and Ha Dahamar Shrine. To the east of this is Fort Hateno, and between the two is the Ash Swamp area. The final memory is found in this location, the place where things came to a head 100 years ago.