Transfer to 6 links in poe. Earning currency in Path of Exile. New tips and items

Chervneve update 2.3.0 on the cob Ligi viprobuvan"Prophet" ... Tsya liga will be willing to power the economy and give you the opportunity to take everything from a pure arkush, showing them their main character in the Russian version Path of Exile.

Navali, path of Karuї

You will see a heap in the skin tabor, which your hero will get for an hour of mandates according to Reclast in the Prophet's league. Use your hand and learn about your maybut. You will see a prophecy, like a visonati treba. Such a prophecy will lead your hero to the next continent and allow him to fight for the atrocity of the meaning.

Conceive the prophecy

Average coins drop from approximately one monster in the area. Navali is ready to transfer the maybutn of your hero for one coin. The whole prophecy, the order of the lot of them, can be sent to your screen of prophecy. Deyakі from such prophecies are brought to the singing mіsts, kudi varto navіdatisya.

The intrusion of Baal is seryozno zmіnyu Temple of Lunaris. It is our prophecy to be victorious in the presence of vicarious minds. An hour a prophecy to bring the Bazhan to the city. In іnshih vipadkah, in the city of the prophecy to serve "Divovizne belongings", as I remember the map with screenshots, and not monsters.

In true Path of Exile style, you can pay in bulk to transform your prophecy into items that can be traded. It is not necessary to allow the power to profit or to profit from the new one.

lantsyuzhki prophets

For an hour the prophecy will open up step by step, opening the lance of the prophecy. The passage of one stage of such a prophecy gives the opportunity to reduce access to the offensive stage. After completing the whole lance of such a prophecy, it is possible to recognize a unique object, or a component that will allow you to develop with Blidim Rada.

A lot of such unique items appeared in the Lizi of the prophets, and they moved over from the colish lig of viprobuvan. Before the final battle of the league, it is possible to reach it, having won the chotiri around the lanterns of the prophets and having obtained the results.

carry items

Path of Exile's unique pieces of equipment have their own history. Some of these stories have not been completed. The song of prophecy will guide you to the date of one of these objects, sent to the name. The subject of hope will be given a new power and will be taken away from me.

Viprobay and in the city

In addition to the generous cities for the vikonannya prophets, in the world of passing viprobuvan you will trim objects and effects, as you see your hero from low characters. Lіgi prophetsy proponyuyut you pass 40 new viprobuvan. After completing 12 viprobuvan, you will neglect the effect of the Prophecy.

Pislya 24 viprobuvan vi otrimate the effect of the good Prophet. After completing the 36th viprobuvannya, you will get rid of vikhovantsya - mavpochka bulk. Yak і efekti, її can only be recognized in the league of the prophets. Repairing from the 19th vyprobuvannya and dal for the skin, rubbing viprobuvannya, you will remove the parts of the decorative Totem of the prophets, which will stand in the headroom of your hero. You should be sure to witness those who had passed the test of prophecy and were able to pass before the hour of the league.

Update 2.3.0 will be installed on the game server 8 worm at 5:00 Moscow time. Liga viprobuvan The prophecy will be considered 8 worms at noon after the Moscow hour.

More detailed information about the new innovation can be found at to another occasion.

Map to the labyrinth

Slightly revealed the truth. There is a maze of quarters, which can be reached through the picture. The most recent heroes can go through important versions of the maps of the Viprobuvan Convergence and correct access to the Kartka labyrinth. In the third version of the Labyrinth, you will be given new puzzles and new types of pastes.

The town for the passage of Kartkovy to the labyrinth becomes a new level of Enchantments and two additional points of Convergence. In the zagalny sum it is possible to accumulate a convergence point, and the new perspectives for the development of the hero can be seen. Likewise, in general innovations there will be optimized Viprobuvannya Convergence, as it will be necessary to pass for everything once for a skin level of folding for a long time.

new vminnya

The retailers have added five new features to the updated content 2.3.0. Letting the spirit reduce the attack and the death of the hand vicorist of the hero. Yaksho is a hero - a necromancer, navik zigraє youmu on hand. The leader of the ancestors is a new totem of melee combat, which is a vicarist forceful attack in the area and a forceful attack of the master.

Cutting - navik melee, which allows you to inflict two cut blows, skin from which pіdnіmaє power hvilyu. In the middle of the blows, an additional blow is applied. Frosty kulya - a new cold spell, yak will pierce the enemies and plant shkodi when hit.

A blizzard is a new spell that flows into the area, yak will drain the caster with a cold stream and open the vortex shouts. Yakshho vicoristovuvati yogo to fly Frosty kul, that vibuhne and allow the spellcasters to sweep the field with a battle.

new items

In new 2.3.0, you will receive a check for new and unique items and cards for the efforts of Path of Exile sponsors. The addition of such items can be poured lower. Besides, there will be three new types of unique screenshots and a new basic type of maps: Area Map.

balance sheet edits

The price also brings changes into the balance. Clasie Looked over, re-blended and rebalanced, allowing him to use one-on-one trimatics with a wealth of ways to develop heroes. Dzherela transformed into chaos everywhere weakened. Strengthened by the power of wands and skeletons.

In addition, the daggers, wands and skeptics have a slight chance of rejecting preferable charms or attacks, as well as wielding power. All gravitas accept the possibility of a one-time discarding of passive minds (including eyepieces of Skhodzhennya), to allow the development of heroes to new realities.

Behind the lashtunks

The pricing is not just a new content, but also includes the actions of the sutta and technical training. The retailers have significantly overhauled the Path of Exile memory tweak technology and replaced the sound system. The resources of the gray are now locked in the background if they are still running. It is also permissible for a faster launch of the cargo and closing the screen to the transition between the ravines.

Now Path of Exile has borrowed kudi less memory, and that means it has been stolen from villotes through її unstable (they drew up the masters of 32-bit systems). The retailers remembered the Path of Exile sound system, not only to improve the quality of the sound, but also to give audio technology a great tool for the stemming of the shortest sound path of Path of Exile.

set of the Prophet

At the same time with the entrance of the Prophet in the dream, there will appear a general set of images, in which a set of obedunks of shroud, an effective portal of the Prophet, a mask of the Prophet, form a title and a portrait frame. Dial to appear in the group for renewal 2.3.0.

PoeCurrencyBuy Date: Jul / 16/18 3:13:34 Views: 6176

Navali can reveal the future of a player, which is called Prophecy in Path of Exile. So do you know the how to seal the prophecy and what is the best prophecy? And do you have any ideas to ask Navali for help and how about the farming in prophecy? You are in the right place bro, you will know more about Path of Exile prophecy after you read this article carefully.

Beginner "s section


Prophecies are a mechanic in PoE which can change the area you play in, change a unique item, grant you a special effect, guarantee a specific unique drop in an area or change your gameplay in various styles.

You get prophecies by talking to Navali, she can be found in act 1 The Climb area just before lower prison, once you save her you can talk to her in town, or invite her to your hideout. She will give you prophecies (seek prophecy) in exchange for silver coins that drop off random mobs. She will also let you save your prophecies for later or get rid of them in exchange for a few coins (seal prophecy).

Silver coins are a currency that can drop in every area. The amount of silver coins is around 1 on average if you kill every mob. This amount of coins is generally not enough for farming, but people usually sell them, so it should be easy to trade for them.

The prophecies you can get change with your character level and are not affected at all by where you talk to Navali and ask for prophecies.

Farming methodology:


The goal of prophecy farming is to sell the most amount of expensive prophecies such as jeweler's touch, fated connection etc. This requires you to increase your prophecy / minute while keeping your silver costs / minute figures as low as possible as in finish the most amount of prophecies, seal the least possible amount and do them as fast as possible.

You can also try to maximize your amount of good prophecies per silver coin ignoring the time factor but it is extremely ineffective for.

Prophecies should not be used until you are a high enough level (do not have exact data on this matter I'd say lvl 70 is a good milestone), accepting prophecies at a low level can give you terrible ones which will give you practically no profit and only waste your time.

Some prophecies can be sealed and hoarded and then triggered in high tier maps for extra loot. An extreme example is the Ending the Torment and the Forceful Exorcism prophecies to make sure that every rare mob !!! in the area drops a bunch of currencies, a unique, a sac frag and other goodies. These setups usually require a massive amount of preparation and planning and are only worth if you are prepared properly for it.

Other good to keep a few prophecies can be:

The Twins for currency sextant

Waiting in Ambush for spawning them in masses from ambush / bountiful trapped 15s if you have high MF and trying to get a Skyforth or an 84 steel ring in abyss (although the seal price can be costly and is probably not worth)

The Dreamer "s Dream This has a chance to trigger on each map boss in multi bossed maps, although you are best off using this in a t16.

Bountiful Traps for your good maps

The Wealthy Exile can possibly be made really good for chance orb farming if you combine it with the mirrored exile drop leagues one

The Scout can be used once again for ilvl 84 item farming

Deadly Twins can be used if you are farming 3 boss maps, as it gives a chance for extra sac frags etc, prophecy farming can easily involve map boss rushes anyway and bring a lot which will make you a rich guy.

Master mission, especially Zana.

The fastest way I found to do prophecies is to trigger every area prophecy I get, fill up with prophecies that are on the kill, and if one of them require farming a specific rare or such try to have as many of them proc in the area as possible on the way. You can easily finish 3-4 prophecies in on an area and then ask Navali for more.

Apex runs are especially good for emptying your prophecy tab, it is filled with monsters for generic on kill prophecy, the fix mob types finish The Soulless Beast and Day of Sacrifice I. It has multiple unique monsters for Erased from Memory, the queen finishes A Regal Death and The Queen "s Vaults prophecy. And generally farming queen is a good pastime activity with some possible gg loot. Also, the apex area has tons of map drops which can be used in an interesting way described below.

Getting rid of prophecies without leaving an area:

Have a mapping device, throw in a random map and watch your prophecy tab, anyone the area or map prophecy can be finished just by starting a map without having to enter said the area. Be careful not to have expensive prophecies while doing this as it can lose you a monstrous treasure.

Every on area trigger prophecy has a set list of areas it can be used up in, for example, if your Monstrous Treasure didn "t proc while it was the single prophecy available on area entry, or even if there were multiple, but none of them proceed you will know that Monstrous Treasure will not be used up said area until you reset the prophecy (described below)

Resetting prophecy areas:

If you want to use a prophecy in a certain area but said area did not get chosen by the prophecy you can seal a prophecy and use it again, this will reset the prophecy and is a base part of the principle behind making Monstrous treasure certainly trigger in an area.

Prophecy chains:


These require you to do many prophecies to get rewarded once in the end, some of these can be really annoying and the first part of the chain is rarer to get generally than subsequent prophecies, this is true for them all except the four prophecy chain required for getting a council set which is common and if you are not doing them, they require a specific setup to be able to get rid of fast.

Note that you can not gain new prophecy chains of the same type as long as you have any area with the same prophecy open, aka. you can not gain Unbreathing Queen III from Navali as long as you have an Unbreathing Queen III area open and unfinished. If you can set up 4-5 PoE clients to keep areas open for you you can ignore up to five prophecy chains from Navali by having alt chars keeping them open forever. Although having that many PoE clients might be against ToS, I'm not quite certain about this, but is definitely worth to keep in mind.

Some chains are better off triggered and left undone, this will remove them from your "started" chains and you will have a lower chance of getting another prophecy I chain, than if you completed it and would be getting a chain part II.

List of prophecy chains and how to get rid of them fast:

The Unbreathing Queen III (At ledge wp you can trigger and leave area)

Unbearable Whispers I (Library wp enter leave)

The Plaguemaw II (Crypt wp enter leave)

The Feral Lord I (Southern wp enter leave)

The Ambitious Bandit I (look for the area trigger in act 2, then leave area)

Deadly rivalry is easy to do and you can do it while mapping so you can just let it be

Warmongers can be done while mapping

Beyond sight can be done while mapping

Thaumaturgical History I (open the tome in upper prison then leave before killing the mobs to make sure you reset this chain into unstarted state and will not receive it anytime soon)

Ancient Rivalries I (best to just seal it)

Anarchy "s End I (can be done while mapping, combine it with some leaguestones for extra exile loot)

Day of Sacrifice I (run apex for Vaal fallen, corrupt a rare box, run a side are and then you have 2 options)

Wp to ledgea or some easy to find Vaal side area run it, then do a corrupted map for finishing chain

Use a wp for prophecy to trigger and either give it away to someone or just leave and anytime you gain this prophecy repeat this and never finish the chain

Some prophecies are parts of chains, some of these can be used in unintended ways (Plaguemaw IV arcanist farm) by not finishing the task yourself, entering the area triggering the prophecy, leaving and letting someone else take the loot. These are generally not worth it unless you have dedicated people who you can quickly do it with.

List of prophecies that can be get rid of upon entering an area like a wp or such:

Prophecies that contain "when entering an area" text is a good baseline

The god of misfortune

Prophecies that contain "when entering a map" can only be triggered in a map, you are free to roam the lands and they will be safe.

Prophecies that will make you want to skin yourself alive:

Fated unique prophecies that are worth trash (aka wasting your silver coins)

Ancient rivalries I

Killing rare mobs that only spawn in specific tilesets inside maps (sometimes it's best to just seal these)

Smothering Tendrils / Golden Touch (have fun training a white map / item and then vendoring it back to the guy you bought it from)

The Dream Trial (thankfully can be wasted by spamming maps in the device and never entering them, although it might be worth selling these at the start of the league)

Forceful Exorcism if you are not doing something gimmicky with this your best bet is to use this along with a Possessed Foe prophecy to get rid of it

A Valuable Combination / The Mysterious Gift (you are best off just leaving these in your proph tab forever and give up on two slots unless you have a friend who would be willing to pay the seal cost for these)

Nemesis of Greed hunting for an inner treasure rare mob is not in my definition of fun

Lucrative things to do with prophecies:

Vaal winds: Equip IIQ gear and either run a double beyond multi sextant map or an apex, you can usually end up with 2-3 times the prophecy value in divine drops.

Monstrous treasure, get 500% box monster drop on a Vaal temple with beyond, roll 3 rare mobs on boxes and you can drop ~ 6 hope cards per map easily.

Trash to Skyforth: easy multiple exalts

Checking the price of a fated unique adding together the price of the nation fated + the prophecy can net you a profit of multiple per killing a mob and doing some trading if you are into that kind of stuff.

  • Atlas of svitiv namagaєtsya want tamnicha day, vіdoma yak Old-time. Win siє psuvannya and fight for power with the Creator. Find out more about Viyna for Atlas on the side ru.pathofexile.com/war
  • Added 32 new paintings, including 2 unique ones.
  • Dodan new battle from the old and the choirma of the past.
  • Dodan Changes and Ancient Objects. Oh, you can only rhyme with the areas of the Creator and the Old-Time, as well as overcoming the Creator and the Ancient. Changes and ancient objects can be the mother of power, which cannot be acquired in any other way, as well as the version of extraordinary powers of a greater level.
  • Added to the new zavdannya, Tsaritsa piskiv. The mastermind can be revised from Peter and Ivanna in Act 9 after the completion of the Blade of the Tempest. The book will die for the victory of the Blade of the Storm, now you will be trimmed for the completion of the Queen of Pisks. For the Visitation of the Blade of the Storm, you will be off the mark on the vibration.
  • Added 48 new unique items.
  • 6 new cards have been added to the cards, which were opened by our sponsors.
  • A new stone has been added to the memory of spritnost / intelligence, Exhumation: Hero of the launching projectile, which pierces the thresholds and lands in the indicated place, firing the corpse of the Small Archer.
  • A new stone has been added for spritnosty, Cremation: I sweep the corpse of a vibuhaє, inflict a shkodi across the region, and become a volcanic geyser, which for a matter of an hour will lastly let the shells go around the region. On a shkodi from the vibuha of a corpse, it is not possible to modify a shkody from a charm and it cannot be imagined.
  • A new stone has been added to the intelligence / spritosity, Exchange by tilami: Tilo of the hero of the vibukh, apply the spell in the area around the corner. I sweep the corpse also vibuhaє, apply shkodi in the area near the ny. The hero's tint is carried over to the place where the corpse is rocked. On a shkodi from the vibuha of a corpse, it is not possible to modify a shkody from a charm and it cannot be imagined. Chari cannot be re-created.
  • A new stone has been added for spritosity / intelligence, Unstable corpse: Corpses in the designated vibrating space, producing shkodi in a small region, and letting go near the spheres of the spheres, as the reason for vibrating, I see On a shkodi from a vibuhu corpses are not modifiable, a shkodi from a charm cannot be imagined.
  • The safety of being divided into two stones is clearer: the safety and the insight. Wickedness, a stone of strength, cursing all purposes in the area: the stench of the improvement in physical education and the improvement in the quality of blood loss. Attacks on the cursed enemies may have a chance of inflicting bleeding and damage.
  • Look, the stone in my mind to the intellect, cursing all the goals in the area: the opir of chaos is getting older, the stench is to take away the shkodi’s actions. Cursed enemies can also get rid of additional chaos in case of rejection of a blow. The most careless stones will become the stones I see.
  • A new stone was added to the intellectu, Grozov pereskoda: When a fortune is given, the field is located near the hero. The field will reduce the physical shkodi and shkodi in blinks, and also give a chance to reject the charge of energy when the blow is rejected.
  • Added a new stone for spritnosty, Volley: Let us make two projectiles more powerful, and the projectiles themselves are fired in parallel from points on the offensive side of the hero. The shells, which are dropped by the ring (on Volodary, fragments) at one time overcurve the dzherelo Parallel to the shells in the stone, however, it will be changed in the future updates.
  • A new stone has been given to the intellect, a cascade of enchantments: The hardening of the region will also be selected by the region in front of and behind the main meta.
  • Added a new stone of power, Call of the ancestors: Strength in the face of melee attacks, scho zavadayut shkodi one meth, robbed me of two dodatkovyh vorogiv.
  • Added a new stone of spritosity, Primary archer: Striking a blow to the smarts of the bow on the road leading the way of the primary archer, which is to continue victoriously in the middle of a day.
  • Added 3D models for offensive items: Mark Malakhov, Zlochin Diant, Dendrognev, Sutsilne lezo, Nakopichuvach empty, Toptuni Chervonyh shabel and Electroshock.
  • A new unique screen has been added by our sponsor.
  • A new wandering vignan has been added (winners of the competition Samiy oshatny vignanets).

Liga viprobuvan Bezodnya

  • Ligi viprobuvan - an opportunity to find a load in new economy. All your cool characters and objects should be lost in the old days Standard and One life, if you can put the hero in a new life, then complete the test and demonstrate the majesty of the gris in Path of Exile!
  • In 3.1.0 there will be three versions of the Lifeless League: Standard, One Life and Solo. Mechanics and objects in all versions of the league are the same. At the lizi of Bezodnya, you will know the trenches in the earth. As soon as you go nearer, the thrusts will become wider and the distance will expand, and from the chorny glibines you will be aware of the thirsty monsters. Try to overthrow the trishchinoy, and throw you a wiklik of the not safe monsters of Bezodny. Chi does not fit into the monsters at once - Bezodnya zakrytsya, if you can easily overcome it - otrimate the screen with the central cities.
  • In the world of greed, in liz, you will know the rules, as to allow food in the city of Bezodn. In these regions, you will find yourself without a miracle, you will know the price of heaps and fight against the boss.
  • Dooslijuyuchi glibini Bezodnі on the high rivnya, you can beat the boss-Lich. Such a boss is very difficult, the battle against him is easy, and he will be valuable for the victory. Tilki remagayuchi Lichey you will take away unique objects Bezodnі.
  • Three monsters and screens in the Bezodny can vipasti the self-flowering of Bezodny. Yak and інші self-color, you can place them in the nests on the trees of passive minds to make your character stronger. However, on the basis of the self-colored people, among the self-colored people, there is no one and only new authorities, and it is possible to differentiate in a special nest of the One on your subjects! Nests of Bezodny will be studying on new unique items Bezodny and a new type of belt: Dark bream.
  • At lizi Bezodnya you will have 40 viconati viprobuvan. Having completed 12, you will be taken to the city by Sholem Bezodnі. For 24 viprobuvannya you will receive krill Bezodnі, for 36 - the portal Bezodnі. All microtransactions can be recognized only for the viprobuvan of the Bezodnya League.
  • Repairing from 19 viprobuvannya for the skin, you will complete the viprobuvannya, and you will trim a part of the Bezodni totem, which you can stand in your own loft. The totem will be lost from you.

Інші changes:

  • Vibers of great goals are painted for the eyes of Kitavi and Arakaali.
  • The framework of the subject of the update is, according to the flow rate, meaningful for the user interface.
  • The screen model has been updated. Now we will shine with novelty!
  • The system has more detailed instructions for gravitators, who are aware of the difficulties in the very cob of gray.
  • A part of the news about the scrolls was added to the portal, a part of the news about the portals in the regions was added.
  • At the system of navchannya it is added that there is a transfer to the entrance to the Outpost of the Left Eye. Pereskoda znikno write a point of passive vminnya.
  • Now you can see the window with the help of the key ";". Klavish can be changed in the nalashtuvan menu.
  • Now you can turn on the side of the additional help by clicking on them with the right mouse button. Smell to know itself in 6 seconds.
  • Now you can add fortune-telling pictures to the epiloz or to your lodge. The description of the "Transfer" has been changed.
  • The ill-fated maystri turned to Oriat, now you can know it in epilosis.
  • Now the corpses, who are aware of the number of corpses that have been shot up, are desecrated or Exhumated, when they reach a visual effect.
  • The value of indicators in the effectiveness of shock and cooling can now be seen on the character panel.
  • A system for scaling the visual effects of the monster has been added.
  • The voice acting of dialogues of bagatokh non-game characters and objects from history, such as boules missed in the Padinny Oriata, has been added.
  • Additional images, which are shown when hovering over an area on the map, for new areas from the Old City.
  • The menu, which is displayed on the portraits of the character, is given an option to enter from the flow group.
  • Now select the selection of characters on the screen for the selection of characters from your own meaning.
  • The interface for the vibor of the city has been painted for the vikonannya zavdannya.
  • On the skin of the bottle, a timer will show the hour when the bottle is missing.
  • Negative effects are now displayed around positive effects, bottle effects and charges.
  • Auri on you, which is turned on independently, is no longer displayed on the panel of positive effects at the view of the icon. Auri, renounced from those dzherels will continue to appear on the panel of positive effects.
  • By changing the hour of recharge, now show the remaining value of the hour of recharge, and not a multiplier of the hour of recharge.
  • Now, the monsters appear to be the richest, while the stench comes from the earth.
  • The panel now displays a number of completed tests.
  • Now the minimum frames per second for the dynamic allowance for the changes to become 30. You can change the value in the settings.
  • The polish of the efficiency and the stanov on the monsters.
  • Dodana pіdtrimka pіdpopernevnogo rosіyuvannya. Beastly respect for ice and candles!
  • The productivity of the powerless mines, regions, monsters and efects has been reduced.
  • We will prodovzhuєmo turn the sound, effectively and іtochennya.

balance of characters

  • Thieves, due to the effect of blight, will now recover a 10% increase in shkodi from attacks (replace the 10% increase in loss).

balance is thin

  • The lasting stones of the wicked have become the stones of despair. See the curse on all the goals in the region: the opir of chaos is getting smaller, the stench is to take away the shkodi's actions. Cursed enemies can also get rid of additional chaos in case of rejection of a blow. A new stone of the beardless now of the chervony koloru.
  • Your supporters (and other supporters) are no longer ready to go, but if you cut off the shkodi if you are dead.
  • The dark contract will no longer take off the allowance to the radius of the day when your health is victorious. The increase in the size of the shkodi in the event of your health grows higher with the addition of stones, now it is 20 rubles for the plant by 76% more than the shkodi (95% bulo).
  • Giving a corpse now creates a shkodi from a charm at the end of the stone minus, for a sum to the second, based on the maximum health of the corpse. Basic shkodi vid vognyu, which is used to inflict magic vid vibuhu, meaning increase. Now, in the absence of additional changes in the region for adjustments, the basic chance of a critical blow of the increase is from 5% to 6%. The opening hour has been reduced to 0.6 seconds (boolean 0.8).
  • The primaries have now been built, and now they will give a dodatkov presence at the stage of presenting a stone.
  • Vedmezhiy trap і Zliva shot Vaal now sees all the oversubstantiation, replaces the reduction by 300%.
  • Non-samovit spirits are now losing the multiplier of the given shkodi "15% less", replace 30%.
  • The skeletons are now multiplier of the completed Skodi "50% more", replace "30% less".
  • Non-samovit spirits, pawuki, stems of iklom Arakaal, and primary skulls from the essence of God, no longer can provoke enemies.
  • A number of shkodi from the fire, which is applied by the scorching earth from the fiery fire of the character with the self-color of the tsilkovite fire, now it is made from the burnt stone of the fire.
  • The sphere of drills can now be victorious in the way of blows in blinks from the start of death.
  • Desecration: Now I am shooting 5 corpses (boulo 3). The recharge hour of the bulo has been reduced to 3 seconds per charge (boulo 5), and the opening hour has been reduced to 0.8 seconds (boulo 1). The maximum level of desecration of the desecration gradually grows from the growth of the stone. Nowadays, you can cut corpses of more high level on a large level of stone, crim 19, for which the maximum level of corpses is reduced from 100 to 81.
  • Overcropped Pagoni bliskavok. Now tse pidtrimuvane vminnya, yake zavdaє more shkodi skin 4 pulse. Polished Visual Effects in Minutes. New version The start of the blows is higher, lower is the front, the red shkodi from the mind is becoming more.
  • The stone of the health of the drinker is now a multiplier, so that there is 30% MORE health of the drinker (and not 30% of the increase in the health of the drinker) for 1 stone (up to "49% more health") ...
  • The Dark Contract is now taking over the minds of the attendants and in the future, for example, with the effects of the subject Cape of Tomory Aili.
  • The Stone of Pidtrimka Uncharitableness will no longer be accommodated to the mind.
  • Vikhor cannot be made with stone pіdtrimki Zhorstokіst.
  • Zalizna will now be able to enforce it Created skeletons and injected into whites, which has given over skeletons-magicians, as in vikoristovute self-flowering payment of the dead.
  • The cooling effect of the personal armor is now 30% more reliable for the attackers, if you reject the blow (10% bulo).
  • Melee attacks, hardened by a hail of blows, now more accurately cover the range of an attack (including modifiers by area) when choosing targets for more attacks. Zmina negatively poured into one minute, and positively on the other, altogether, in the face of close combat, with a hail of blows, to vibrate in such a way that it is more beautiful to go through the behavior of a particular attack.
  • The region of the first khvil Mechepada was shirshi, nizh zamislyuvalasya. Now, the region for the greater part of the visual effect, in which swords fall. The width of the region is widespread in the Mechepada, but it is very difficult to compensate for the larger regions on the low valleys of the city.
  • Now on Thunderstorm vibukh correctly inject modifiers, mounted on the mill of shells (for example, the power of the required accuracy "Shells may give 100% of the chance of a critical strike on piercing them targets")
  • Rivok charges are now limited to a maximum of 15 hits per one victorian time.
  • The static range of the discharge has increased from 19 to 20, the radial radius is now 20 rivni to 24. The static range of the discharge is now correctly applied with the modifier "40% less". Earlier vminnya imposed a camp without urahuvannya modifier "less shkodi".
  • Radius of Kryzhany growth from 8 to 9 at the first stage, from 16 to 18 at the other stage, and from 24 to 26 at the third.
  • Radius Zemletrusi increased from 25 to 28 at another stage.
  • Radius Decrease the increase from 17 to 20, for 20 rubles the value of the radius becomes 24.
  • Nowadays, I'm going to get rid of the chaos by 6% (Bulo 7%), and add up to 15 times (Bulo 20).
  • Radius overflow or Vaal changes up to 70 (bulo 120).

alance objects

  • Fortune-telling pictures: reorganization of the regions, chances of seeing and losing maps for, in conjunction with the changes to the Atlas in the whole new, and for the shortest integration of maps for new regions from the Old World.
  • A change in the name of the authorities for the regeneration of health has been changed, and two new high-level authorities have been added, in connection with all of the authorities in the field of regeneration.
  • Strengthened by the power of health regeneration on rare subjects. Powerful powers now give up to 20 health per second. In order to bring new power to new meanings, vicorize the Divine sphere on the subject.
  • With a vikorstannі on the belt, the Essence of God is now 10% of the increase in fluidity oversubstantiation with a vikorstannі effect of any bottle (bulo 5%).
  • The basic types of objects that can be carried only to the Atlas can no longer be found in the secondary areas of Baal.

Balance of unique items

  • Azir's penetration: it is no longer possible to steal health immediately from critical hits, but a gift from Vaal, since you have recently inflicted a critical blow. The snake does not fit into the new version of the subject. Learn about the wines of Waal with the help of the wines of the tree of the passive minds.
  • Vidvar to the witch's fire: when the victorious opens the aura of the damned Vidchay. Winning all versions of the subject.
  • Shot to rock: now 100% physical school is given to the viglyad of school from the vipadk element (bulo 110%). I don’t give a chance of a critical hit anymore, I’ll replace a single man from (12-16) to (20-24) until the given physical school. Victory of the Divine Sphere on the new version of the subject to change the gifts of the physical Shkodi and the gifts of the Shkodi from the vipadkovo elements, or do not see the chance of a critical blow.
  • Arrow prism to rock: now 100% physical shkodi at viglyad shkodi from skin element (bulo 110%). Vicorize the Divine Sphere on a different version of the object that is inserted into it.
  • Konmіna's stratagem: I don’t make more of a gloom to Dima when I’m spraying it into pasta items. To replace this subject with a gift in the "Fog of Viyini", which will let Dima go out with the help of your pasta. The Mist has an hour to recharge.
  • Levin's roar: now it will be seen only before melee attacks before the flask is defective.
  • Pavuk-vovk: a significant decrease in the chance of getting an item from monsters. The subject is widely used by the characters of melee combat on the ryvnyi, as there is an even more accessible way to get around them to the point of being exposed.
  • Collar Bisko: a significant decrease in the chance of vipadannya object from monsters.
  • Tsaritsya Lisu: now we can see 200 to 240% improvement (bulo from 240 to 380%). Vicorize the Divine Sphere on a different version of the object that is inserted into it. The addendum of oversubstantiation of a given subject is now circumscribed by 100% on all versions. The change of basic types of objects from the improvements in the Padinny Oriata called for a back-to-back strong promotion of the improvement and performance on the whole subject.
  • Vidrodzhennya Feniks: maximum support in the fire of reductions up to 5% (Bulo 8%). Regeneration of health becomes "from 15 to 20 per second" (boolean 6). Vicorize the Divine Sphere on a different version of the object that is inserted into it. The new version also gives from 40 to 60 health (the serpent can be recognized by the Divine sphere).
  • Znamennya vіtrіv: now allowing Kryzhany to build to permeate 3 additional tsіlі (Bulo 5). Vicorize the Divine Sphere on a different version of the object that is inserted into it.
  • Dancing Dervish: Leave Actively Having manifested the Dancing Dervish, the Dancing Dervish when struck on a unique gateway can give you a 25% chance to give you a charge of rampage. A fancier, opening the cymbal as a unique object, cannot be moved on impassable places. Zmіni grab all versions of the subject.
  • Abode of demons: the cooling effect is now trusting the enemies by 30%, if you reject the blow (bulo 10%). Winning all versions of the subject.
  • Baron: now give half of your strength to the supporters (replace all strength). Winning all versions of the subject.
  • Payment of the dead: now it is correct to replace the number of skeletons-warriors with skeletons-magicians at the Victory Day of the skeletons of Baal.
  • The oath of death: now correctly updated behavior during the change of mind, objects or passive minds.
  • Auxium: in the inventory of the item it is now indicated that the very triviality of freezing is based on the energy shield. The functional of the subject has not changed.

balance of monsters

card balance

  • The entire Atlas has been refurbished. Change the name of the map bag, so it’s the balance itself, the level and the moment on the Atlas. On the bagatooh maps, the bosses are overgrown or more replaced.
  • The rules for the generation of monsters on high-end maps have been significantly reorganized, the balance of changes in the bik shvidkost, with gravity, on our thought, will clean up the picture. Basically, on the linear maps, the number of monsters will be smaller, lower on the maps with a larger folding box. We will respectfully pursue the balance of the changes, and in an hour we will introduce further changes and polish.
  • The balance of the powers of the cards has been changed. Now, the skin power is given to the growth of objects, the increase in the number of objects and the increase in the size of the group of monsters. Significance will be found in the fold of power.
  • Mao Kun: the monsters will no longer take off the energy and vitality of the skin for 20 seconds, which has led to problems with productivity. Monsters now have a chance to reimburse their charges when struck. The number of monsters on the map is reduced, but in the whole area you will now be able to remove it more.
  • Added a new prefix for maps, Piruyusch_y: the area is inhabited by the cultists of Kitavi.
  • In the picture, the monsters were added from 5-10 acts, which were not on the maps before.
  • Barefoot with decilcom in forms or in stages more does not vvazhayutsya for a few bareframes.
  • The balance has been changed with a swoop of Ashi's call to the sun, now I have a 4-second recharge.
  • Richok "tar can now be set on the thresholds, which are even close to the wall.
  • Cleansing hounds are now located in the gates that have grown far away, and can be transferred to gravels in distant lands.
  • Water elements and variations are now groups of visible and invisible monsters (to replace all visible or all invisible).
  • The boss of the unique picture Death and tribute is now 35% better for the immune system before the second.
  • The corpses of the statues that were created can be repaired during the desecration on the maps, as long as you already have a ghost of such a monster.
  • Bossi-roa on maps now introduces 33% of the maximum skin health once, if you use one of the nests.
  • Dodan groups of enchanting monsters in the room with bare feet on the cards, never before.
  • Monsters can now be close to the entrances to the map of Curses Obi belongings.
  • Now the map of tsvintar is the basic type of the unique picture Sacred Land.

The snakes of the tree of the passive mind

  • Pleasure of Baal has been significantly re-crushed. It’s no better for mittєve for health, for health benefits for health? The passive vminnya has been moved to the Gladiator region.
  • The non-significant passive minds behind Rose are now giving 10% more money (bulo 12%), and a significant 30% more money (40% bulo) and 40 more money (100 100 bulo).
  • The key to vampirism is now 3% from maximum health per second to maximum health gain (bulo 5%).
  • Emptying of health is now 3% of maximum health per second to maximum health gain (bulo 5%).
  • Passive minds, as earlier they gave an increase in physical education in close combat with a shield in their hands, now give an increase in physical education in attacks with a shield in their hands (for all physical children, not only).
  • Bagato passive vmіnnya, as earlier they were given bonuses with a shield in their hands, now they also improved physical skody from attacks and shkodi from becoming a shield in their hands.
  • One of the passive ones died on the way to the song, frost and storm (bele of the Noblewoman).

balance of convergence

  • Slasher: The maximum amount of health benefits is not greater than the maximum health benefits.

Pantheon

  • A large number of bosses have been changed, which require the Pantheon to drive in for the supply of forces.
  • To the Pantheon of Dodan Shakar.

alance to Labyrinth

  • A new efect of the Dark Sacred has been added, which can only be found in the Labyrinth of the Victims.
  • Change umovy show the deyakykh screens. Zagalom, here they will now be more valuable and more flexible.
  • I have added a number of items in the Sredny screens.
  • From the Reckless Labyrinth, the Enchantments of Sholom were seen, yak gave additional shells of Cherga. Enchantments for Cherga from the Labyrinth of the Victims now give one additional shell (Bulo 2).

Power of knowledge in 3.1.0:

  • Rivne 2: Anarchy (part of the 2 spheres of chaos): Additional wandering vignants in the area: 3, 20% of the increase in the number of knowledge in the area of ​​objects.
  • Rivn 3: Clan (part of the 3 spheres of chaos): All groups of enchanting monsters may have the power of clans, 25% more enchanting monsters, 20% more people known in the area of ​​objects.
  • Rivne 4: Inomirie (part of the 3 spheres to chaos): Kill close one to one enemy can get monsters from the first light, 20% increase in the number of known in the area of ​​objects.
  • Rivn 4: Good luck to favor the smilivim (part of the 3 spheres of chaos): Vibiraє vipadkove power Beyond the line list, which includes no claims of authority.
  • Rivne 5: Ambush (part of 4 spheres to chaos): Area to avenge additional screenshots: 3.
  • Rivne 6: Panuvannya (part of the 4 spheres to chaos): In the region, one can know the following: 3.
  • Rivn 7: Consistency (part of the 5 spheres to chaos): In the region it is possible to create additional situations: 2.
  • Rivn 8: Rozlom (part of 6 spheres to chaos): In the region it is possible to create additional Rozloms: 2.

PvP balance:

  • Viluchena Arena Sandra 60 rubles. Gravity, as they do not report to the Areni Sandra 40 rivnya, will be sent to the Arena Sandra.
  • Characters who went to the portal to Oriat in the end of Act 4 cannot get up in the middle of the low-rank duel.
  • The oath of death is now given to less than Shkodi gravets (and the Great Majstras).
  • Characters only for PvP can no longer activate the Map Device.
  • Bleeding, bleeding, and spilling will now be subject to fines in the amount of deposits due to the speed of the attack, or the stemming of the charms (or the analogous parameter to the hour), like їх wiklicalo.

Zmіni svіtu:

  • For the vikonannya zavdannya Lyubov to the nearest grave will be trimmed not only a bottle, but a stone to vibrate.
  • Greens labyrinth of visions from gri. Plum Titus and Viprobuvannya to the Labyrinth of Relocation to the Imperial Gardens.
  • Dodani ob'єkti with histories, in the main, in the region of the Padinnya Oriata.
  • There are now more versatile monsters in the tavern barrels.
  • Now it's time to refuel the lighthouse with a fire in the region. The lighthouse will be filled with additional groups of monsters.
  • The area of ​​Pivdenny lis was painted, especially in the 6th Act. Pivdenny lis in 6th Act now can generate secondary areas of Baal.
  • On the way to the point of the Vicious Tribe, the heart-portal to Melava, the scholastic and Derii, they stop beating at the death of the general boss.
  • The schema of the sacrificers from Kostnitsi in Act 10 has been renamed to the Seals of the screen. The screen has a new model.
  • Khadriana does not say anything more about the Hanging Gardens, the whole dialogue of tidying up from vimog to reach Good listener.
  • More options have been given for the layout of the main areas plot line... Most of the regions, withers, new regions from the Fall of the Oriat, now there are a number of new, mobile plots.
  • Zvernennya Volla in Zahidniy lisі pіd 2 parts will be zruynovano. Beast on a new respect, viglyadaє is even more cool.
  • Dodan deyakі pisushennya on the mini-cards of the doors і passages in the regions.
  • There will be no more entrance to Fortetsya Tukohami.
  • Arena Kitavi in ​​Act 10 is now called Vivtar hunger.
  • Magazine Malakhov would not go further on an incorrect date.

prophecy:

  • Ridkish monsters, which are required for prophecies to reject a unique subject, have been brought up in various regions in all their light. The stench gives the power to correct the subject to reach a high level, but on the new one you can correct 6 sounds.
  • You no longer need to put on a unique subject for the Prophet's name, just finish the mother in the inventory before the hour of driving the required boss.
  • The prophecy of Bliznyuki, as a non-double card is transformed into a double card, no more than 6% will be added to a number of known items.
  • Prophecy Divovision belongings are now displayed when the last screen is displayed in the region.

redress of pardons

  • The grave has been corrected, through the yak through the yak screen from the bizhuter in the Labyrinth, the different types of objects have been placed.
  • The pardon has been corrected, through the yaku stone in the mind of the Zombie, the image of the wrong value of health. The price does not flow into the balance of the zombie.
  • The pardon was corrected, through the deyaki deyakі zavdannya Fotіs prodovzhuvali see nіvіt pіh vikonannya or failure.
  • The pardon was corrected, through the yak for a deck of cards for Siren, they trimmed the whisper ice without 20% brightness.
  • The pardon was corrected, through the yaku more passively, the Boyovy magician gave strength and spritzness to the environment (and not at once). The price does not flow into the mechanics of the passive ministry.
  • The pardon has been corrected, through the yaku you could go through the crossroads in the Habitat of the Civil Code of the 7th Act.
  • The grave is corrected, through the yak A bite of the ice has been given to the totems, pastok and min, if the effect on them is not correct.
  • Correctly describe the Bite of Ice and Zbujennya.
  • The pardon was corrected, through the yaku more passively, Viklik gave an improvement to a physical shkodi in close combat, and not an increase to a physical one in close combat with a shield in his hands.
  • The pardon was corrected, through the yaku we could leave the arena of Strateg Adrasta for the sake of a swoop. Now you can't take Teratnovuyu drank before driving in the boss. Raiz, you know that everything is through you.
  • The pardon has been corrected, through the power of "advancing the global armor when an energetic shield is on" on a unique subject.
  • The grave was corrected, through the yak a sanctuary in the Labyrinth, the yaka gave a new unique object to the city for driving in an izar, and wicked strong lags when activated.
  • The pardon was corrected, through the yak deyaki the monsters could not get their mini.
  • The pardon has been corrected, through the yaku, the spirits could settle in the Solaris and Lunar spheres before the hour of the battle with Svitanka and Sunset.
  • The pardon is corrected, through the yak the text on the deyakie movs is not placed near the object.
  • The pardon has been corrected, through the yaku text on the screen of viprobuvan it will be superimposed one on one in deyakie movs.
  • The pardon was corrected, which led to a farbey customer before an hour of navchannya about a small amount of money.
  • The pardon was corrected, through the yak totemi with low values ​​of the maximum health, I could not reach the one health through the rounding, that the righteous fire did not vimik at them.
  • The pardon was corrected, through the yaku we could have driven Abberat, split, before the yogh transition to the first stage.
  • The pardon was corrected, through the yak navchannya about the rivn stone the deputies of the natives were imagined.
  • The grave was corrected, through the yaku the vivtari could appear in inaccessible places.
  • The pardon has been corrected, through the yak subkey on the character with the selection of the term of the day, leading to the drop in the choice of the character from the hour of the change of the name. It didn’t change the heroes to the entrance to the work, and didn’t imagine the new hero’s image on the screen, the choice of characters, and didn’t care about those that were changed on the server.
  • The grave is corrected, through the yak to the middle for microtransactions, it is necessary to pull two, which is an inventory, and then to the screen the choice of microtransactions by the onslaught of clavs.
  • The pardon was corrected, through the yaku modifіkatori shkodi from the stanіv from the attacks with the shield in hand, two were imposed, as if they didn’t win Varunastra.
  • The pardon was corrected, through the yak sextant, which gave the gravitians a mittve renewal of health and mani, for the most part without giving any mittєv renewal.
  • The pardon has been corrected, after an hour the stone has been removed. The static discharge (for when the process is activated, when the process was switched on), all vibuhi static discharge was inadvertently sent.
  • The pardon was corrected, through the yak, the gatemen, who fed the cob beat to Rozkol, also cut off the blow from the region of the village, opened with a cym blow.
  • The pardon has been corrected, through the yak of the low-root characters in the place, or in the alley there were plot lines, linked to the Creator, as on the whole account and at the same time, the characters, who are victorious.
  • The pardon was corrected, through the yaku effect, how to change the size of the character could lead to the incorrect appearance of deeds of charms and effects.
  • The pardon was corrected, through the yaku the deyaki bosi could not pass in their onset stage through the imposed on them the effects of the step-by-step Shkodi. Through the whole of the characters, who did only the actions of the Shkodi, they could not complete the actions of the battle.
  • The pardon has been corrected, through the yak Derya could have lost the hour of teleportation, since she had already had little health.
  • The pardon was corrected, through the yak skeleton-generals, they called to the skeletons of Baal, they made an incorrect effect when they appeared.
  • The pardon has been corrected, through the yaku we could continue to see it in the minds of that, as your speed is reduced to 0 (for example, when you reject the effect of the scam from Vasilisk).
  • The grave was corrected, through the yak automatically updating the suspension groups led to the activation of the "Vidishov" mode.
  • The pardon was corrected, through the yak Vіdrinutiy the maister migrated in the place, yak zagorodzhuvalo entered the region (for example, in the doorway).
  • Corrected the view of the triviality of the Zbujenny and the Chaklun wikid on the minds, for those who are the most powerful modifiers of the triviality.
  • The grave was corrected, after a yak hour, the put out of the hour, imposed by objects when the blow was struck, was short.
  • The grave is corrected, through the yak with the help of the vidrodzhennya to the inlet, to the yaku portal of the blocking by the block, led to the vidklyuchennya.
  • The pardon was corrected, through the yak indicators of health and money were superimposed on the text when there was an open question of help.
  • The pardon was corrected, through a unique map, it represented the appearance of a boss for polishing the Pantheon, which is the same basic type as that of an extraordinary picture with a boss for polishing the Pantheon.
  • The grave was corrected, through the yak of Lodoviy's hammer, innocently in conjunction with the effect of Visnik to the ice when breaking the crows.
  • The pardon has been corrected, through the yaku deyaki dialogues of non-game characters were imaged in the wrong category.
  • The pardon was corrected, through the yak of the victorious battle cry with Panahida Dibion ​​in the hands of the uniqueness of the battle.
  • The pardon was corrected, through the allies of the Peredvіsniki (інші days, as they can not be found), they winked the words of the wicked pastes.
  • The pardon is corrected, through the yaku of the fects of the saints The labyrinth of one type was imposed, and not one was changed.
  • The grave was corrected, through the yak the deyaki became invisible, as the grave left and turned into the region. One should not be in that number devouring the temryavi Kitavi.
  • The grave has been corrected, through the yak of the Vibukha Grozovoy the vibukha did not know the screens, the kam'yani stocks and the barrels.
  • Crumbs of corrections will describe the passive minds, knitted with Zmitsnenny.
  • The pardon was corrected, through the yak vminnya, to the power of the Porushennya, they called everything a charm in the case.
  • The pardon was corrected, through the yaku of the regions with the great power of monsters (for example, the regions of the Znedolenikh maestriv buildings) were magical and could not settle the old monsters, such as the spirits and the wandering vignancies were suffering. Now the stench will be magical and monsters! Success!
  • Screenshots The labyrinth and the heights of the city will no longer appear bilya stin and go to the couture. Items are no longer guilty of being in inaccessible places.
  • The pardon was corrected, through the yak of Ruin of the spilling of saints, they could generate the destruction of the Baal region on the unconnected side of the rychka.
  • The decal is old-fashioned in the seam.
  • The pardon was corrected, through the yak, the charges of the fierce were given to the Great Maisters only more shkodi from attacks, and not shkodi as a whole.
  • A pardon was corrected, through the yak Ruin Vaal at 2 Akti they could generate additional rooms, which are innocently in the region.
  • The grave was corrected, through the yak from Mitsnykh crabs objects did not fall into the boiling water of the lake.
  • The grave has been corrected, through the yak of the lightning conductor on the arenas of Strateg Adrast and the Minotaur it is possible to see it out.
  • Corrected actions of problems with sound consumption.
  • The pardon has been corrected, through the yak of the size of the ankh of Vicnosty and Slyozi (from the beginning of the plot line), which is taken from the size of the image.
  • The grave was corrected, through the yak behind the gravels there were more vikhovanets, now they got it right.
  • The graveyard has been corrected with the canopy of the epithets of the richest names in the French language.
  • Expansion of the behavior of the Strele-teleport on an independent mission.
  • Corrected tremtinnya when hovering over the item description.

Tsya liga will be volodya powerful economy and give you the opportunity to see everything from a pure arkush, showing them their main character in the Russian version.

Navali, path of Karuї

You will see a heap in the skin tabor, which your hero will get for an hour of mandates according to Reclast in the Prophet's league. Use your hand and learn about your maybut. You will see a prophecy, like a visonati treba. Such a prophecy will lead your hero to the next continent and allow him to fight for the atrocity of the meaning.

Conceive the prophecy

Average coins drop from approximately one monster in the area. Navali is ready to transfer the maybutn of your hero for one coin. The whole prophecy, the order of the lot of them, can be sent to your screen of prophecy. Deyakі from such prophecies are brought to the singing mіsts, kudi varto navіdatisya.

The intrusion of Baal is seryozno zmіnyu Temple of Lunaris. It is our prophecy to be victorious in the presence of vicarious minds. An hour a prophecy to bring the Bazhan to the city. In іnshih vipadkah, in the city of the prophecy to serve "Divovizne belongings", as I remember the map with screenshots, and not monsters.

lantsyuzhki prophets

For an hour the prophecy will open up step by step, opening the lance of the prophecy. The passage of one stage of such a prophecy gives the opportunity to reduce access to the offensive stage. After completing the whole lance of such a prophecy, it is possible to recognize a unique object, or a component that will allow you to develop with Blidim Rada.

A lot of such unique items appeared in the Lizi of the prophets, and they moved over from the colish lig of viprobuvan. Before the final battle of the league, it is possible to reach it, having won the chotiri around the lanterns of the prophets and having obtained the results.

carry items

Path of Exile's unique pieces of equipment have their own history. Some of these stories have not been completed. The song of prophecy will guide you to the date of one of these objects, sent to the name. The subject of hope will be given a new power and will be taken away from me.

Viprobay and in the city

In addition to the generous cities for the vikonannya prophets, in the world of passing viprobuvan you will trim objects and effects, as you see your hero from low characters. Lіgi prophetsy proponyuyut you pass 40 new viprobuvan. After completing 12 viprobuvan, you will neglect the effect of the Prophecy.

Pislya 24 viprobuvan vi otrimate the effect of the good Prophet. After completing the 36th viprobuvannya, you will get rid of vikhovantsya - mavpochka bulk. Yak і efekti, її can only be recognized in the league of the prophets. Repairing from the 19th vyprobuvannya and dal for the skin, rubbing viprobuvannya, you will remove the parts of the decorative Totem of the prophets, which will stand in the headroom of your hero. You should be sure to witness those who had passed the test of prophecy and were able to pass before the hour of the league.

Update 2.3.0 will be installed on the game server 8 worm at 5:00 Moscow time. Liga viprobuvan The prophecy will be considered 8 worms at noon after the Moscow hour.

More detailed information about the new innovation can be found at

On the English servers of Path of Exile 3, the worm started a new league. The Russian version will appear a few days after that - 8 worms.

The game mechanics of Path of Exile have changed little. In the case of children, as soon as it happens, it is cyclical to pass the acts and viconuvati simple quests. new є a character in bulk, which is to be seen in the skin. The bulk can be trimmed with the sov. prophecy - tse takі minі-zavdannya about those whom you can see in the locations. Chi not be-yaki, zychayno, - the right thing to happen pozukati.

For the viconation of the prophecy to complete the viconatie of the prophecy. In most cases, it is very difficult to make them before they can be driven in any way. Tsi prophecy є in the skin act. Chim dal vi to see through on the ground, we fold more monsters, who will happen to be created for the prophethood. The skin of the Viconan is to create a lance of prophets to the point of being a wandering Vignan. At the first act, I will try again, throwing all my belongings. Another act is more likely to be victorious in a fierce rage, and again in the course of time. In the third act, a certain spirit will enter the vignanza. In the fourth wine, the efect of the driver is removed. And the final battle will take place on one of the cards.

Yak and in the front line, enter the labyrinth, see the message for the six viprobauans. The price of vip testing did not change anything. Tobto, in singing locations, it is necessary to podolati pasta, to protect skeletons and other monsters, and then to activate it on a small wall. To finish the labyrinths with folding, also stuffed with pastes and a great number of monsters. Going through the boss will happen three times. First, two times, win zbigak, and in the third - heroically, until the very end.

One of the principles of changes in labyrinths is the reduction of the number of visits in them. In the course of viprobuvan, a special subject is given, which allows a number of times to see the doors to the labyrinth. For further visits, there will be a need for new tests, for example, the object is to be bought, exchanged with other gravitas.

The labyrinth can be passed in groups. And when їkh completed, you go to the city with points of Convergence, enchant the objects and display the screen of izar (the head boss to the labyrinth) of the food ryvnya. Tsim of the labyrinths are not surrounded.

Rosrobniks changed a lot of things - for example, the method of rocking shkodi according to the character, which was reduced: 60% of the energetic shield was taken away, so the health was taken over. For rakhunok ts'go camp, it is simpler to go through a labyrinth to vidmam, built on energy shields.

About all the changes, so the very same and the modifications of the bagatokh are dying, which are now working on the trochs of the ministers, as well as the new minds, and I will not be able to summarize already in the course. The retailers razpovіl, and on Garena translated a lot of aspects of the update 2.3. That, melodiously, in the turn of the correct bulo will be based not on the peculiarities of the game mechanics, but on special enemies.

The stench is lower at the screen shots ...

With the vikonanna lantsyuzhka of prophets, the axis of such good fell. The camp is in the cold ...

The tree of the passive dies does not change in the porous 2.2. Available and labyrinthine, de undertake additional education.

The prophecy is taken from a new NPC, which, more precisely, how to stand in the skin. For the prophecy to be victorious, it is required to kill, most often to drive, mobiles, bosses in locations.

Z mobiles vipadayut coins of a new type. In the announcement it was said that only one coin falls in the skin location; You can, tse bug ...

The game mechanics have not changed. Have seen the infamous villains of Prosperus's coins. Then the prophecy appeared.

First start pushing - 9 yew. Check online. Whіm, ochіkuvannya roztyaglosya not for a year - go away literally in 3 hvіlini. At the beginning of the entrance, checkout was not possible ...

On the other hand, it’s said that the English servers are working on the nadіynіshe, nіzh from Garena. It is obvious that the stench of roztashovani dal - in Amsterdam - altogether the entangled gree and location will be in the form of shvid, that client is more stable. At Garena, more often, when moving to a new location, the client will have a pity about the unkindness of being enticed ...

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