Albion online yak zmusiti pratsivnik pratsyuvati. Hire robots. And tse, turn, those that you need

Introduction

Laborers in Albion Online fulfill a vital role. While the resources they provide may not seem plentiful compared to the setup costs, they more than pay for themselves in the long term. In this guide we will talk about how to set up your first laborer house (or Guild Hall - See FAQ at the end) and give you enough information to plan your own island network.

Everyone has different requirements and expectations from their laborers, from a few extra materials to refine or sell to a global business empire of mass production. The trick is to build correctly for your needs from the start, and to always have your long-term goals clear.


Our level 4 island

For this guide we will work with a level 4 personal island with 6 normal spaces, 2 small spaces, and 3 farm plots. The initial setup and purchasing cost for this level of island is approximately 350,000 Silver in the current economy. Long-term, if you want a house for each laborer type, you will need a level 6 island with 11 housing spaces, but that can wait.

It is entirely possible to run a great yet modest laborer operation from a level 2 or 3 island, so do not be put off - the sooner you start, the easier it becomes. Bear in mind, though, that your laborers do not like to move from house to house, so initial placement is key and should form the base of your long-term plan, lest you be forced to delete already trained laborers!

Looking at the image above, we have a small Tier 2 building in the center plot, with a few chests to hold our building equipment while we work. We have 2 small plots which we will not be using in this guide, 3 farm plots, and, most importantly, 5 spaces in which we can build the houses where our laborers will live and work.

Building a T5 House

The following supplies are needed for each T5 house you wish to build:

  • 450 T1 logs
  • 45 T1 stone
  • 180 T2 Limestone Blocks
  • 180 T3 Sandstone Blocks
  • 180 T4 Travertine Blocks
  • 180 T5 Granite Blocks
  • 3 Generalist Trophy Journals, T2 (buy if needed)
  • 1 of each Generalist Trophy, T2-5 (buy if needed)
  • 3 T5 Beds (craft at a toolmaker or buy)
  • 1 T5 Table (craft at a toolmaker or buy)
  • 100 Silver

It is possible to start with a lower-tier house, but you should try to avoid this for several reasons:

  • A Tier 5 house allows you to employ 3 laborers, the maximum number you can employ per house (Tier 4 and below allow only 1-2 per house).
  • A Tier 5 house already has the maximum house footprint, so your placement will not need to be amended after the initial setup.
  • You will not incur additional expenses for lower-tier furniture and trophies if you build your house to Tier 5 right away.
Note that laborers are not tied to the tier of the house they live in, but their happiness levels will be affected if your house prevents you from providing the correct tier items to keep them happy. This can result in lower levels of returned materials, which will reduce your overall efficiency.

Let "s go ahead and build a Tier 5 house and furnish it with our 3 beds, table, and trophies.

Types of Laborers

This is an ideal start for our laborers - who would not want to live in a property like this? Now we have a decision to make: which type of laborer should we choose? Whichever we choose, we will want to fill this house with the maximum number of laborers of that specific type that the house can support: all Croppers, all Tinkers, and so on.

Let us examine the different types of laborers we can employ to work for us. Laborers fall into 3 categories: Gathering, Mercenary, and Crafting.

Laborer Type Activity to fill journal What they provide

Gathering Laborers:

Lumberjack Gathering wood Wood

Stonecutter Gathering stone stone

Prospector Gathering ore ore

Cropper Gathering fiber Fiber

Gamekeeper Gathering hide hide

Fisherman Catching fish Fish

Mercenary Laborers:

Mercenary Killing mobs silver

Crafting Laborers:

Blacksmith Crafting at Warrior "s Forge Metal Bars

Fletcher Crafting at Hunter "s Lodge Leather

Imbuer Crafting at Mage "s Tower Cloth

Tinker Crafting at Toolmaker Planks

Consider the following:

  • All laborers accept Generalist Journals (like the three you hopefully filled while building your house).
  • Each Gathering and Mercenary laborer also has their own special trophies, which again are in tiers and which add further happiness. If you provide a laborer with a filled trophy journal of their profession, they "ll bring back trophies instead of resources. (We will discuss happiness shortly).


Hiring Your First Laborers

For the purpose of this example, our character is a Skinner, so it makes sense for the 3 laborers in this house to be Gamekeepers. A quick visit to the house board near the front door will allow us to hire three Gamekeepers (one at at time) for a small fee. If we were interested in crafting leather items, we could also consider employing Crafting laborers to work hand-in-hand with our Gamekeepers for the next house we build.

Please be aware that with the Merlyn update, the Royal cities (and the islands attached to them) received refining and crafting bonuses for specific item types. With these bonuses in mind, you can put the correct laborers in the correct locations for added synergy.

Once you "ve acquired your laborers, they" ll need 30 minutes to settle in. You can purchase Tier 2 profession journals from them during this time and fill them quickly if you need something to fill the time. After 30 minutes, go back and speak to the laborers, and give each of them a journal - either generalist or profession-specific. Either of these will raise our Tier 2 laborers to Tier 3 when they return after 22 hours.

Laborer happiness

Laborer happiness is based on having sufficient beds, tables, and trophies for the quantity and tier of all laborers in a house.

First off, happiness is not immediate: it will take your laborers 10 hours to reach the highest possible level of happiness in their current environment, so if you want to make sure you get the immediate raise to Tier 3 from the first journals, wait 10 hours for each to reach full happiness.

It is important to keep the happiness level as high as possible. We do this in three ways:

  • Always have 1 Generalist Trophy of each tier in the house per 3 laborers. In houses, it is pointless to have more than one of each tier as they do not stack, but in Guild Halls this means you will need 1 trophy of each tier per 3 laborers.
  • Add additional happiness by using profession-specific trophies for Gatherers and Mercenaries, and by using the Shark Trophy and Explorer "s Spyglass if you can afford them. You should have one of each tier of Profession Trophy for every three laborers (in addition to Generalist Trophies) wherever possible.
  • In each house or hall, you will always need one bed per laborer and one table per 4 laborers. Never go below these numbers, and when you upgrade the house to the next tier, place new furniture (matching the higher tier of the house) as quickly as possible.

Filling Journals

Now that you have a functioning laborer house it is important to keep them busy! You do this by supplying them the correct journals... ZaZii has done excellent work on the forums giving detailed explanations on journals, including the Fame they give and the level of Fame required to advance for each tier and type of laborer:

Journals require more Fame to fill as their tier increases. It is good practice to always have generalistic journals with you at all times, as filling them enables you to level your laborers incredibly quickly through the first few tiers. Once you get your laborers to T5 + you will start receiving resources that you can either sell for a large profit or use to craft, thereby filling more books and generating more refined resources. And if you want trophies that will raise your laborers "happiness, provide them with filled trophy journals for their profession and they "ll return with trophies instead of resources.

Note that all gathering journals can be filled by gathering materials up to 2 tiers above the tier of the journal... So you can fill a Tier 2 gathering journal by gathering up to Tier 4, a Tier 4 journal by gathering up to Tier 6, and so on. It is unlikely you would want to fill a Tier 4 journal by gathering Tier 6, but sometimes you might be short on journals or have trouble finding Tier 4 materials.

It is also important to note that, for Crafting and Mercenary journals, you need to be crafting items or killing mobs of the correct tier to fill the book. Make sure you have the correct books with you at all times. You can fill gathering and generalist journals at the same time for additional efficiency, so take advantage of this whenever possible.

The sheer enormity of what you can do with laborers can be overwhelming, so my advice is to start slow and have only enough houses to hold the laborers you can consistently fill journals for. Below is an FAQ which should cover most other intermediate questions regarding laborers.

Frequently Asked Questions

Which is better: guild halls / houses on guild islands, or houses on personal islands?

It all comes down to a choice between the setup cost and restrictions when upgrading (for the former) versus the greater time needed to supply your laborers with journals (for the latter).

The cost to set up a Guild Hall for 15 laborers may be hard on new players or those with low in-game incomes. However, having your laborers in one place and not having to maintain multiple houses can be a great thing. You can build a T5 house first on a Guild Island and build the Guild Hall later. Do not forget that alternate characters who have had 30 days premium have full island access, so you can put them in their own guild and make a guild island that your main character can access. I personally have 5 personal laborer islands all set up identically, but pick whichever option suits you best.

Which is better: making profits from T5 + journals, or getting more essential resources from lower-level journals?

It is almost certainly more financially viable to give your laborers T5 + journals. This allows you to sell these resources to buy lower tier resources and still make a small profit. I currently have 6 of each laborer on a 4/2 setup which uses 4 T2 books (filled by gathering T4 in the Black Zone) and 2 T3 books (filled by gathering T5 in the Black Zone). This yields me 90 refined T3 every 22 hours. More importantly, it means I do not have to go to Blue Zones for lower tier resources, which is appealing to those wishing to live in the Black Zones.

You mentioned the Shark Trophy and Explorer "s Spyglass. What do they do?

The Shark adds +10 happiness for all Fishing Laborers in a house, while the Spyglass adds +5 happiness to all laborer types in a house.

Do gathering bonuses and gathering enchanted resources fill journals faster?

Any bonuses to Gathering Fame are transferred to your journals, So gathering enchanted resources will fill your journals very quickly indeed. With the Merlyn update there are 2 new red zones close to each Royal city with an increased rate of enchanted resources. These will be fiercely contested, but also an amazing source for filling journals quickly.

How long will it take to get my Silver back from setting up a T5 laborer house?

If you are diligent, provide your laborers with the correct journals each day (specific to their professions, not generalist journals), and level each laborer as soon as possible, then you should be at a break-even point within 14-21 days per T5 house. If you continue after that point using T5 + journals, you will then be in the pure profit zone, whether you sell the resources or craft with them. Do not forget that happy laborers often bring back enchanted resources, both refined and unrefined, from Tier 4 and above.

That "s it for this guide - special thanks go again to ZaZii and Stravanov for all of their work on the forums, to Bubbalou for thrashing out the personal island laborer project with me, and of course to all of you for reading.

In a closed beta test, you will have additional assistance in the process of collecting resources.

Zbir resources grave a key role in kerovan grave economy. Anything that can be motivated and prepared in Albion Online can be found on the resources selected by you. And now, the task itself has fallen on the shoulders of robots, as not as game characters.

Hire Your Workers

Naturally, for the ear you need to find a hard worker. Having paid a singing sum with a balance, you can vibrate a place for your hired robot - in the booth of the grave, or in the hall of guild. The number of robots to lay down in the size of your booth. You can find a picker, if you are going to pick up resources, or pick up one of the pickers. After a dozen hour, after settling in, you can send them to the robot.

Take it to respect

Robots will proponyuyut you a magazine, like a dressing with їkh specialization (For example - a tree viewport magazine). You can vikoristovuvat tsyu book, to give instructions to the working people.

In addition, since you have won the guessing at the magazine, you can go wild and fix it. For example, chop wood.

At that hour, when you chop down trees, you gain rivn of glory, and your journal will automatically be filled with instructions for your worker. If the journal is memorized, it is possible to see the worker and send the decree to him. Let me tell you, come on, let's turn around to you in a whole year and transfer the resources of this specialty to you. Naturally, the robber will not bring you something that you wouldn’t be able to do yourself, but all the same - there’s a nice bonus.

Zbirach will, well ... take everything. Naymantsi, in the main, bring money. Remanufacturers will produce refined materials. Such, yak metal twigs, for example.

And what’s all about?

For good reason.

We are important є those who will not be pleased with your robots, if you will be surrounded by hiring and distributing orders. The stench will not be happy for a lot of people. You will have enough of the necessary furniture. Garna lіzhko, mіsce at the table and those on which you can sit - for all your skin needs. Satisfied with the needs of your working people will be guilty of being vidpovidnim - the master picker will NOT be satisfied with the evil wood stool.

As soon as you give in to the satisfaction of the consumer, then the happiness of your workers will move (Aje, as it seems in the mythical light, lies behind Albion's borders: "the satisfaction of the worker is an effective worker"). Yak inheritance, happy robot can bring more speeches.

And tse, turn, those that you need

So, as you take away the rhyvn of glory in the world to Albion, so your robots are recruiting, you know yours. Stinks are more adolescent, the stinks, at the same hour, get more visceral (I, vreshti-resht, mothers want to have the best furniture). Have your own devil, smell the smell of magazines for you viskogo rivnya, Yaki allow to pick up the smallest resources.

Selling dynamic development. Once again, the rozrobniki z Sandbox Interactive They prepared for us new news about the possibility of the emergence of opportunities for profitability, as well as a system for the hiring of robots.

Vikonavchy director of the company Sandbox Interactive Stefan "Bercilak" Wiezorek got together with the game community and shared the information about the introduction of the Ribbon system in the nearest future. Also, the plans of the development include the introduction of naval battles, but the paper did not go to the right.

Well, if there is a system for hiring robots, then there are more details about it. The choice of resources has shown one of the key roles in the kerovized gravitational economy of Albion. Everything that can be broken down is based on the selected resources.

The number of features of the new system:

Hire Your Workers

Having paid the N-well sum with money, you will have a recruitment of a robber, who will need to be moved to your own booth or a guild. The number of workaholic will lie in the size of your booth.

Features of work force

The skin NPC under your control will have a work log, dressings with special aliasing (for example, a log tree vidobutku). Through the book, the distribution of vkazіvok to the workers is welcomed.

If you can’t entrust the workers to the right, because you don’t have the ability to manage yourself, you need, for example, to cut the splinter of trees, having typed the necessary riven of glory (analogous to the knowledge of the craft), to give instructions for cutting the tree of robots.

Motivation "spіvrobіtnikіv"

Your "spіvrobіtnikіv" will have a scale of happiness. If the robotic animals are not satisfactory, the scale goes down, and if it is good, apparently, it goes up. Similarly, on her behalf, the author's notice. The master of the craft is unlikely to be satisfied with a wicked stool for repairing - you will need to find furniture.

At the same time, unaffected by their foldable change, work will be a good income dzherel, vidobutku resources and craft.

Zbir resources grave a key role in kerovan grave economy. Anything that can be motivated and prepared in the MMORPG Albion Online can be found on the resources selected by you. And now, the task also fell on the shoulders of robots, as not as game characters.

Hire Your Workers

Naturally, for the ear you need to find a hard worker. Having paid a singing sum with a balance, you can vibrate a place for your hired robot - in the booth of the grave, or in the hall of guild. The number of robots to lay down in the size of your booth. You can find a picker, if you are going to pick up resources, or pick up one of the pickers. After a dozen hour, after settling in, you can send them to the robot.

Take it to respect

Robots will send you a magazine, like a dressing from a special analysis. You can vikoristovuvat tsyu book, to give instructions to the working people. In addition, since you have won the guessing at the magazine, you can go wild and fix it. For example, chop wood.

At that hour, when you chop down trees, you gain rivn of glory, and your journal will automatically be filled with instructions for your worker. If the journal is memorized, it is possible to see the worker and send the decree to him.

Let me tell you, come on, let's turn around to you in a whole year and transfer the resources of this specialty to you. Naturally, the robber will not bring you something that you wouldn’t be able to do yourself, but all the same - there’s a nice bonus.

Naimantsi, in the main, bring money. Remanufacturers produce refined materials (for example, metal rods).

We are important є those who will not be pleased with your robots, if you will be surrounded by hiring and distributing orders. The stench will not be happy for a lot of people. You will have enough of the necessary furniture.

Garna lіzhko, mіsce at the table and those on which you can sit - for all your skin needs. Satisfied with the needs of your working people guilty of being vidpovidnim - the master picker will NOT be satisfied with the evil wood stool.

If you give yourself up to the satisfaction of the consumer, then the happiness of your workers will move. Yak inheritance, happy robot can bring more speeches.

So itself, as you otrimute the level of glory in the Albion Online, so your robots are recruiting yo, vikonuyuchi yours. The stinks are more adolescent, the stinks, at the same hour, grow more vigorous. At your own devil, the stench proponyuyut you magazines more high rivnya, which allow you to pick up the smallest resources.

I dare, unaffected by my visibility, work to be a garnish for the viewer of resources and Craft.