Dragon age origins knight. Dragon Age FAQ: Specials. Talent and spell

For me, like an old school student, read the rest of the post about "how beautiful it is," it was funny boo! =) Killed those who knew how to find them, who wrote that magicians in less tanks, a battle magician in a regular shmatty doesn’t act, and the magic of blood won’t go to the examined as specials - you, comrades, have one less practice! And now about the smut:

1. Boyovy mage (BM)

BM yak spetsializatsiyya is able to use a contact battle, but the ability to cast spells is not a part of it - in my opinion, it’s also a great bonus, and all the weakness of a magician in robots is low chewiness. BM, being pulled into the importance of the armor (I am not a raja to wear a massive one, so we will also be tighter than the top, by ourselves on bosyv or strong enemies and strongly see the marriage of mankind), with the appearance of the magic magic of the armor of the withers, ) not be-like a war - and a non-negotiable fact! Kam'yana shkira + magic shield (in Awakening, there are even more grave threats, but only as a plus) + building BMA = absolutely robust and functional tank, which can be easily attacked, I will take away armor in the school. The only thing that a new one does not have is LEGAL and blatant. "Without a tank, - not a tank" - say vi, and you will be absolutely right. But all the mathematics is in the fact that the enemies are angry, either on quietly, or on the arm, or on the quiet, who rules over, or on the quiet, who creates the best school. From here you can find some masovy spells. A fireball for tsikh aims to go even more good, for that it creates a decent Shkodi when in contact and even a great DOT Shkodi, to stretch out for an hour Shkodi. With such a rank of BM, the role of the tank is not worse than the war, I would say "more beautiful", so the role of the tank is correct, the role of the tank (and not the hybrid) should be the priority to be put on the number of HP, in the least Miscya, if you have a shkodi tank more than a rogue, a magician or two-handed - it's not a tank! The one behind the great rakhunka grati BM in the role of a tank is even trickier, it is not built until the onslaught of bet clavish, there is more flexibility for reacting in unpredictable situations, it seems just my- more movement!

Next I will describe without a BMA:
Magic and statura - repaired from the 7th skody (if you reject the specialization of the BM), the priority characteristics, describing the importance of these as given by the specialization and the role of the tank, I think is dumb sense.
I would have given the pass as an important zbrui, for that, in the massive ones, there is much more, even more vitrat mani, and in my mind the Willpower for the BM-tank doesn’t rock! It’s evidently accompanied by speeches and sets for "Pochal", and even very best cues for "Awakening".
spell:
Kam'yana shkira + magic shield + otruyni viparovvannya + zdatnosti BM (merry shield і boyova magic) - the whole thing is in my mind, so I’ll repeat myself - I’m the violence of an important cloud. Necessarily Masovy spell, the most beautiful fireball, to that "Zalyakuvati and pravozіvat" їm simplest through the majestic shkodi.
In my mind, I lost a functional tank, with even good indicators of armor and protection, support and tenacity, and most of all - tsikavo and lustful grace.

Blood magician (MC)

Tі, hto write scho MK nonsense - abo newbies, who do not accept yogo "gotuvati =)", or, hto navіt without having tried seriously the grace of this specialty. MK should go for another specialization to the Battle mage-tank, for that there is a great number of HP, absolutely necessary for mana. MK should go even further for the greedy if you have є in the BM-tank, navigate if the grab is a bot and not vi, the number of HP will be great if you speak, but your sings will be seen as HP and not manu, that will increase the supply of HP rakhunok tієї z Lіliani is not even worse than an idea, for that, with the great performance of Magic, won’t just die in the world! Gra for MK is even worse ... say so "free". =) I don’t have a special chance for a friend, I don’t have a pair of specials for MK, I took an inversion through this bonus, and even before armor and statues, I also have a better point for pumping spells. I will say one thing: if a couple of spells are all enemies, or if they are bad, or if you beat yourself, it’s all right if you see a terrible force, such as MK і. Yak vipadku in BM, MK is still very demanding for a statura, whistled silly for their dirty deeds! =)
Bonus class:
Even more effective and strong buildings from the specialization "Blood magicians" + even more control of the magicians on the battlefield (with the correct magic spells) ... And I do not embellish the whole essence, MK є with a sinister force, and only one more fool can’t beat all the belongings of the given specialization, even the vibe of someone who’s buried! : R

Incidentally MK:
Magic and statura - nothing more is needed! The power of will is needed only from a handful of people, if we are still a weak magician, we will be hungry and mighty MK, who like people for their evil minds. And do not fight for those whose mental stability will be lower, lower than they intensively pumped willpower. So, there will be lower, ale, you will not know! MK drives everything to collapse without letting go to itself, but that is unhappy, but it’s zoomed through depending on the percussion spells - to be mischievous for the other runes and paralleling spells, for those who are unhealthy to live. =)
spell:
On the other hand, the "Magic of Blood" head has been blamed + the head of spontaneous magic has been blamed (experiments are in progress even more tsikavimi :)) + a magician and a brilliant warrior (great is the extra charge for the school of magic) Tse bulo in my vipadku, which gave me even a strong magician, who controlled the entire field of battle, but he was tenacious (a great number of KP + a shoulder for the life of comrades-in-arms for the majestic number of KP) and often the result of a battle Until then, having not demanded mana, I had a stupor unrepentantly taking after the help of speeches and a more vitratic point on the indicator of Magic, but it gave me a colossal spontaneous shkodi + a majestic number of HPs rise up with sacrificial blood.

Especially in my vipad Biovarovskiy "nightmare" ni scho іnshe yak childish babble, De same "zhakhliv" is just the name of what is folding. On the Nexus, I know the mod, which increases the folding of the gris in times 2-3, the fortunes of the caste are more often, they have about 3-4 more than ours, more beautifully the erection and the zombie, the bare feet of the deposited 'I shaved :)), renewal of poultices and ill for 45 seconds. All vische described is taken from special advice and close to five passages on a whole level of folding, I will not fall into a healthy discussion with the smart people ala "nightmare", for we will speak in new words.

Good luck with your benefits, friends!

specials v Dragon age: Origins - the whole range of options for special classes, which give bonuses to parameters and new set of health benefits. When you first pass the gris on the vibration, there are two options available for the skin class. Reshta is seen for the help of books, readers, or in zavdannyah. Books stand worthy pennies, їkh slіd kupuvati in extreme vapadkas, if there is no іnshoї pozdіlivosti bazhana. Once, when special allegations are made, they are not available from all the advance passages of the main character, which is a view. Mitty pidvishiti rivn doviri supporters add help.

Mind that misconception of specials in Dragon Age: Origins:

  • Knight- navchaє erl Eamon from Redklif wrote a prayer for the help of the Ashes of Andraste.
  • Templar- Now Alister with a sufficient amount of growth. The book can be found at Feddik's place in the head camp.
  • Berserk- Navchaє Ogren with a sufficient amount of growth. You can get the book from the gnome-merchant in Denerim.
  • Riznik- Navchak Kolgram, leader of the sectarian-rippers, sending desecration to the Ashes of Andraste.
  • inversion- Navchaє Morrigan with a sufficient amount of growth. The book can be found at Varathorn's in the Tabor of Doliysk Elfs in Lis Bresilian.
  • spiritual priest- Navchaє Winn with a sufficient amount of growth. The book can be bought from a merchant in the Tsikavinki Thedasa store in Denerim.
  • Boyovy Mage- bring the spirit from the amulet to the hour of the vykonannya zavdannya to drive inversions into the lis Bresilian. The amulet is to lie in the room with the evil kam'yanim vivtar on the lower level of the ruin. The room between the corridor, which is to repair at the closed doors, de vidbuvaatsya.
  • blood magician- the demon from Tin is brought to the castle Redklef in exchange, so he can turn to the victim through a lot of rock.
  • vbivtsya- Navchaє Zevran with a sufficient amount of growth. The book can be bought from a merchant in the shop of Denerim.
  • bard- Navchaє Leliana with a sufficient amount of growth. The book can be bought from merchants in Denerim.
  • Slidopit- to be sold at Feddik's buzz in the head camp.
  • duelant- navchaє Izabella, captain of the pirates' ship, in the brothel of Denerim "Perlin" write the greedy in the picture or throw it over to the skiff (you can take Zevran with you).

Specialization expands the possibilities of character customization. Smell of a direct relationship to the class (war, magician or rogue) and you can take only two specials for the hero. There are a lot of partners to come to the party, but also one special analysis and, along the way, can tell a friend.

There are two stages of rejection of specialization. A handbook is required to be seen from the reader, either through a certificate (a book or a manuscript). The special analysis can be made at any time.

In other words, on the 7th and 14th levels, the hero will remove the eyepieces, as it is possible to vitrate for the specialization. Also, the character will take away a one-time bonus to attributes and the ability to adapt eyepieces of talents to tips, which are attached to specialization. The point is given even a little, and the stench is stained right away from everyone.

All specializations, which are displayed in Dragon age: origins, Become available at repeated passes and can be used immediately after removing the glasses.


Special Warfare:

Templar

bonus:+2 to magic, +3 to mental stiffness.

mentor: Alistair.

Kerіvnitstvo: Merchant Bodan in the camp.

The magicians, who see the power of the Circle, become renegades and live in fear of the templars, who can resist the magic and prototype. Templars to faithfully serve the Church and to hold out for her efficiently control over extensions and vicarious powers.

Temple of health of the Templar

righteous blow passively Templars are suvor punishers, praying the quest for magicians and drive the possessed. Kozhen blow of a Templar in melee against a mage knight, the enemy has manu.
cleared area Distance: private diyu
Activation: 53
Update: 30 sec.
Required: Rivne 9
The Templar develops magic in the area, knowing all the magic effects that can be developed, from the order of the goals.
Watch out for the friendly fire.
insisting on the spirit passively
Required: rіven 12
The templar vivchivsya zoseredzhuvatisya on sv_y'yaz'yuchi, otrimuyuchi great bonus to the mental stiffness.
holy punishment Distance: Mid-range
Activation: 100
Update: 40 sec.
Required: Rіven 15
The templar starts a blow with righteous fire, and the spiritual shkodi meti і yaki instructs the enemies. Yaksho meta is a spellcaster, she is guilty of going through a reversal of psychic style, in the first place I’m consuming mana and rejecting the dodatkovy spiritual shkodi proportionally absorbed by mana. It’s as though the enemies, who’d spent a beat, didn’t go through a change in physical style, it stinks when it’s stinking, for it’s beaten.

Berserk

bonus:+2 to strength, +10 to health.

mentor: Ogren.

Kerіvnitstvo: Merchant Gorimo in Denerim.

Pershі Berserk bully gnomes. The stench introduced themselves into the camp of dark fierceness, in which their strength and style grew. Later, the dwarves gave birth to a number of smarter ones, and at the same time Berserk would be able to see more of all races. Berserkers in their own building instill in their opponents.

Gilka of health Berserk

fierce berserk Distance: Private diyu
Pidtrim: 20
Stomp: 5%
Update 30 sec.
The smell of blood and death awakens in Berserk mischief and yes a bonus up to a second. For an hour, Berserk will remove the fine until the window is renewed. The clearer "Strength" will reduce the fine, and the "Strength" minus will add a bonus to the renewal of health.
style passively
Required: Rivne 8
Berserk is not so important to carry the inheritance of fierce. The fine will speed up until the renewal of the showroom for the registration of the building "Lut Berserk", and the Berserker will remove the bonus to the speed to the forces of nature.
streamness passively
Required: Rivne 10
The berserker is forced to gain control over himself, falling into fierceness. The penalty for renewal of the showroom is reduced.
residual impact Distance: Private diyu
Activation: 6
Update: 60 sec.
Required: Rivn 12
All the vitrilism of Berserk is vitrified by one blow, as in the case of a consumable plant, a supplementary cut is proportionally vitrified.

Knight

bonus:

rejection: In the small quest about rejecting the ashes of Andraste. Power up at Earl Eamon.

The knight is the tse of the warnings of war, like, they fight, they lead the others. Knight Volodya with navichki, as they raise the spirit of allies, and also play and demoralize the enemies. It is not easy for the heroes to command the whole armies, or to throw themselves into the ball, because they are not so secure.

Gilka of health of the knight


God's cry Distance: Private diyu
Activation: 30
Update: 20 sec.
A knight vidy a dying cry, and a thief close to get a penalty before the attack. As soon as the "Perevaga" is taken, the enemies, who do not undergo the transformation of physical stiffness, fall to the ground.
pidbadiorennya Pidtrimka: 50
Stomp: 5%
Update: 30 sec.
Required: Rivn 12
The presence of the knight is nadih to be found close to the allies, and the stench to get a bonus before the hijacker. As soon as it was taken in the "Motivation", "Pidbadiorennya" also gives a bonus before the attack.
motivation passively
Required: Rivne 14
The knight nadikhaє allies to continue fighting with new strength. Now the "Pidbadiorennya" is defeated and attacked.
perevaga passively
Required: Rivne 16
The knight viglyadaє is so ugly that the "Boyoviy cry" is so bad, because the stench doesn’t go through the transformation of physical style.

Riznik

bonus:+1 to stat, +5 to physical performance.

rejection: At the quest Andraste's gunpowder stati on the bik cultists. Todi Kolgram will come to you.

Demonic spirits are not just magic of blood. Rizniki vykoristovuvati souls perished opponents to lick their flesh and fall into a crooked craziness, melt stronger, closer than the stench to the dull bend.

Gilka of health of the seller

devouring Distance: Private diyu
Activation: 31
Update: 30 sec.
Riznik grips death, absorbing energy from the corpses close by. Skin from corpses is an important part of the health of the child.
fearful viglyad Distance: Private diyu
Activation: 31
Update: 20 sec.
Required: Rivn 12
I will change my mind about the manner of behavior of the child in the zbroya. Meta, yak did not go through the transformation of mental stability, change in fear. In addition, "Fearful Viglyad" has improved the efficiency of health "Provocation" and "Zalyakuvannya".
aura ache Distance: Private diyu
Pidtrim: 60
Stomp: 5%
Update: 45 sec.
Required: Rivne 14
An aura of mental anguish, an ogorta of a child, giving birth to one and the best of his neighbors, a long-term shkodi to the magic of the spirit, leave the building.
crooked skaz Distance: Private diyu
Pidtrim: 60
Stomp: 5%
Update: 60 sec.
Required: Rivne 16
Risnick, in terms of pain, I will take out the bonus up to the second, if my health is going down. leave the house, the renewal of health will decrease, and if the tale is delayed, then the risk of death will be overwhelmed.

Specialty Rozbiynikiv:

vbivtsya

bonus:+2 to sprit, + 2.5% to critical strike chance.

mentor: Zevran.

Kerіvnitstvo: Delphi ghetto (elfinage).

Vbivtsya vvazhaє, whatsoever I will show the nobility of a dumb mission on the battlefield. Vbivtsi actively vikoristovuyut otrutu, as well as deadly blows, such as on the enemy, terrible wounds. Smell wonderfully vmyut hovatsya and unsuitable for the enemy to inflict a fatal blow.

Gilka of health vbivtsi

mіtka of death Distance: Close to the house
Activation: 42
Update: 60 sec.
Vbivtsya means meta, vіdkryvayuchi trivialities in її zhistі, which can be quicker inіnsі. All attacks against the intention of inflicting additional damage.
Revealing of weak people passively
Required: Rivn 12
Gostre eye and instinct vbivtsi additionally help to detect weak problems of the society. In the case of a successful blow in the back, you will get an additional waste of time in the form of tricks.
calories passively
Required: Rivne 14
Like a stab in the back of a starving shkodi, win over the wound, bleed, like an hour to start the enemy with a dodatkovy blast.
Benquet on the keys passively
Required: Rivne 16
Vbivtsya enjoy the moment of death. Once, if you drive the enemy back with a blow in the back, I will renew the deyak's part of the show.

bard

bonus:+2 to force of will, +1 to cunning.

mentor: Leliana.

Kerіvnitstvo: Orzammar.

In Orlee, the bardi are traditionally engaged in vvivvstva for replacement, spygunism, school and vikonuyut іnshі taєmnі mіsії, as it is often the hand of the nobility, yaka loaded in the ceaseless struggle. Bring your vikonavske mystery to of the best rivnya, Bardi є by vіdminnym musicians і wіllіm manipulators. With their words and warnings from the bardi, they build up their allies and lead them into the war of the enemies.

Gilka of the bard's health

Song of Valor Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 30 sec.
The bard spits an old-fashioned song about heroic valor. I will banish bonuses before the renewal of money or showcasing proportionally to the cunning of the bard. Bard can visit only one song at a time of an hour.
vіdvolіkannya Distance: Close to the house
Activation: 42
Update: 30 sec.
Required: Rivne 8
The bard is reminiscent of his extravagant gestures with funny tricks to open and confuse the opponents. Meta, yaka did not go through the reversal of the psychotic style, involved in the organization and zabuvak, I fought with Kim.
The song of manhood passively
Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 30 sec.
Required: Rivne 10
Bard vikonuє a heroic song about the exploits of the corral. I will deny the bonus before the attack, at the expense of the chance of a critical strike. The size of the bonus is given to the cunning of the bard. A bard can only play one song at a time in an hour.
charivna pisnya Distance: Private diyu
Pidtrim: 60
Stomp: 5%
Update: 30 sec.
Required: Rivn 12
Bard zaspіvu charіvnu pisnyu. Keep your eyes peeled, as not to undergo the reversal of the mental stiffness of the skin for seconds, become stunned. On the continuation of the painting, there is no vitrification, but the sleepy bard cannot change and the viconuvati of the action.

Slidopit

bonus:+1 to the stat, +5 to the stiffness to the forces of nature.

Kerіvnitstvo: Merchant Bodan in the camp.

I can easily sense the slidopiti in the old forests and wastelands, which have not been amassed by civilization. The stench is not a servant of nature, but a gentleman. The stench of vicariousness to lure all the passages of your own і can lure wild creatures, natskuvati їkh on the roads.

Gilka zdіbnosti slіdopita

zaklik vovka Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 60 sec.
Follows the call of the great fox wolf to help the corral.
witch call Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 90 sec.
Required: Rivne 8
Follows the call of a mighty bearer to help the corral.
pawuk's call Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 120 sec.
Required: Rivne 10
Follows the call of the great pawuk to help the corral.
Meister-slidopit passively
Required: Rivn 12
Slidopit in my mind to call strong creatures-companions. Critters, poklikanі materі-slіdopitom, more powerful in battle, nіzh normal relatives.

duelant

bonus:+1 to sprite, +1 to wedge.

mentor: Izabella in the Denerim brothel "Perlina". It is necessary to outsmart її in a cartwheel group or ask for an "excursion" on її ship.

Duelants - not a mortally safe fights, as they vvazhayut for painting in light pouches and the application is not strong, even if it hits. Dosvidcheni duelanti volodyut hostile reaction. as it allows you to wriggle out of the enemy's non-robbery attacks and for the unprecedented accuracy of hitting.

Gіlka zdіbnosti duelanti

duel Distance: Private diyu
Pidtrimka: 30
Stomp: 5%
Update: 5 sec.
Duelant will come to pre-dodatkov respect for the choice of the optimal position and will take away the bonus before the attack. Cleverness "Zakhisny reflex" gives a bonus to the hustler, as long as the building is active.
upsetting the balance Distance: Private diyu
Activation: 30
Update: 15 sec.
Required: Rivn 12
Duelyant to carry out a shvidky priyom, which is to vivod the enemy from the rіvnovagi. Meta, as not to undergo the re-negotiation of physical stiffness, I will eliminate the fine until the change and the change.
Dexterous reflex passively
Required: Rivne 14
Duelant Volodya supernatural minds simply do not fall back on that mission, kudi to strike the enemy, otrimuyuchi such a rank bonus to kill.
aiming blow passively
Distance: Private diyu
Activation: 72
Update: 180 sec.
Required: Rivne 16
A duelant who is forced into enmity, life is important to the organization with high precision and be-yak kut. For a small hour, all attacks in the distance are automatically terminated with a critical strike.

Specialized magicians:

inversion

bonus:+2 to stat, +1 to zbrui.

mentor: Morrigan.

Kerіvnitstvo: Tabir of dolіyskіkh elfіv in Bresіlіane.

To walk sensitively, barbarians will volodyut secrets of transformation into different creatures. Kolo magicians are so empathetic out of the blue, protest in the deaf cocks of Thedas, the mystery is still alive. Volodinnya with his peace, let the inverted deyaky zashist turn into human likeness, so that they can be robbed by their showy opponents and their staunch allies.

Flip-flop

pawuk's guise Distance: Private diyu
Pidtrimka: 50
Stomp: 5%
Update: 90 sec.
The inversion is transformed into a giant pavuk, a great bonus to the stiffness to the forces of nature and pavuko health "Pavutinnia" and "Otruyniy spit". The effectiveness of a certain type is based on the magic power of the caster. The inverted maister transforms into a defiled pavuk, more strong and volodya "Kidok".
guise of a weddy Distance: Private diyu
Pidtrim: 60
Stomp: 5%
Update: 90 sec.
Required: Rivne 8
The inversion is transformed into witchcraft, great bonuses to the stiffness to the forces of nature and to armor, as well as to the building "Mighty blow" and "Lyut". The effectiveness of this type is based on the magic power of the caster. The upside-down maister turns into a beerskarna, more powerful and volodya "Kidok".
empty Distance: Private diyu
Pidtrimka: 30
Stomp: 5%
Update: 60 sec.
Required: Rivne 10
quietly inverting vibuhaє and transforming into coma, like stinging the enemies, giving him a shkody from the forces of nature. The value of the shkodi lies in the magic power of the caster and the proximity to the thresholds. In this form, the caster will reject "Splitting of the Tempest", and the whole shkodi, which turns into an inversion, is brought to mana, and not to health. Mana is not new to everyone. Komakhs are not receptive to extreme distant attacks, they are kind of physical, or even to the edge of the fire. The inverted maister will take away my health every time, if the shkodi is working.
The inversion meister passively
Required: Rivn 12
The masters of the majesty in the mystery of re-enactment change the form of the bearer and the pavuk, allowing the conjurers to re-transform into the beeskar and the degraded pavuk, more strong ones, none of their ancestral relatives. I will also deny the ability of "Kidok" to the tsikh denouncers. Dodatkovo to the tsi form of a wide swarm, it allows vitiagat from the enemies of health when applied shkodi.

spiritual priest

bonus:+2 to magic, before renewal of health.

mentor: Winn.

Kerіvnitstvo: Rinok Denerima.

Not all bags of Tin may be demonic nature. Bagatos represent good souls, they are made up of living energy, and you can call them, you can make your flesh, or you can use a little ailment. The spiritual purveyor is able to redirect the energy, where one can find such spirits, so that he can be robbed by an indispensable fachivist in the pen.

Gilka of health of a spiritual healer

group zationennya Distance: Allies
Activation: 40
Update: 20 sec.
The caster is an evil ally in good energy, I will mitigate a bit of health.
Vidrodzhennya Distance: Mid-range
Activation: 61
Update: 120 sec.
Required: Rivne 8
The spellcaster revives the fallen members of the pen in the zone of life, turning them up to them and bringing back a part of their health.
keeper of life Distance: Mid-range
Activation: 56
Update: 30 sec.
Required: Rivn 12
The caster opens an oberig for an ally, who automatically renews the health of an ally, if he falls on the brink of death.
aura of purification Distance: Private diyu
Pidtrim: 60
Stomp: 5%
Update: 30 sec.
Required: Rivne 14
Let the good health, the caster let go of the healing and the cleansing, like the skin for a second, bring the health of all, who are close to the allies and target the wounds of the ally without the middle order with the caster.

Boyovy Mage

bonus:+1 to sprit, +5 to attack.

rejection: Ruins in Lisy Bresilian, lower rivn. At a small room with bookish policemen, you will know an amulet and a vivtar. The amulet will shine through the philakteria until the spirit is laid. It is necessary to put the amulet on the vivtar, if the spirit of the know is spoky.

Among the ancient elves, the boules were magicians, who developed magic health to add to their battle mystery. the stench passed the magic power through its zombie and tilo, syuchi zhakh on the battlefield. Vvazhaєtsya, as soon as the time was lost, it is not included, but the stench is still preserved in the boggles of the world. Boyov magicians can vikoristovuvati an indicator of magic, how to show vimogs for the sake of growth and obladunks in the most vysokogo rivnya.

Warmage health gilka

boyova magic Distance: Private diyu
Stomp: 50%
Update: 10 sec.
Let go of the power, the boyish magician of the beastly magic in the middle of himself, he was given a bonus before the attack and the power of the magic to be used in battle. The effectiveness of polishing in the "Aura of strength" and "Cover of tini".
Seeley aura passively
Required: Rivn 12
Boyovy magician opanuvav the secrets of the mystery and will take away additional bonuses before the attack, and will take away the second hour of building.
idle shield passively
Distance: Private diyu
Pidtrim: 40
Stomp: 5%
Update: 30 sec.
Required: Rivne 14
Boyovy mage otchutsya shimmering energy shield, which block a large part of the cost and gives a significant bonus to armor and all types of strength. Poki the shield is active, mana is shyly stained.
Cover of tini passively
Required: Rivne 16
If the building is "Boyova magic", the boyovy magician in private real light... Rifling through the fabric of light and the cover of Tin gives the magician a bonus until the money is renewed and the chance to destroy the attack.

blood magician

bonus:+2 to stat, +2 to magic power.

rejection: Let the hour pass Redklif's wife let Jovan go, instructing him to help you. In the quest, give the ritual to you and destroy it in Tin. There you will see the Demon Bazhannya. In exchange for life, to see the knowledge. There will be blood magic.

[

The darkly heavy magic of blood seeks the skin magician. These dark rituals, brought into our light by demons, draw back the power of blood, transform life energy into mana and give the magician power over other people's evidence. However, for such an opportunity, it is expensive to pay: if you are stuck, the magician is guilty of sacrificing the absolute health and the health of his allies.

Blood Mage Health Gilka

blood magic Distance: Private diyu
Stomp: 5%
Update: 10 sec.
The pook is active, the magician of blood is vitriolic on the spell NOT for mana, but for health, protesting the effect on the magician, who is weak and weak.
sacrificial shelter Distance: Mid-range
Activation: 0
Update: 15 sec.
Required: Rivn 12
Blood magician bismoktuє life force from an ally. The caster ztsіlyuєtsya, or the ally can be fouled. The fine is up to the point of being imposed by magic blood, not to extend to the whole effect.
crooked wound Distance: Mid-range
Activation: 40
Update: 20 sec.
Required: Rivne 14
The blood of all sorcerers in the region boils in the veins of a serious shkodi. Victims, who have not gone through the reversal of physical stiffness, stand on the place, be healthy, and cannot get too tired. Not for the sake of things, as they do not bleed.
lord of blood Distance: Mid-range
Activation: 40
Update: 40 sec.
Required: Rivne 16
The blood magician is of the order of my own. As you can’t go through the reversal of the psychic style, you’ll become an ally of the caster. As soon as I get involved in a spell, I’ll take away the great waste as a result of manipulation with blood. Indeed, since it does not bleed, it is not stolen to the whole defect.

For me, like an old school student, read the rest of the post about "how beautiful it is," it was funny boo! =) Killed those who knew how to find them, who wrote that magicians in less tanks, a battle magician in a regular shmatty doesn’t act, and the magic of blood won’t go to the examined as specials - you, comrades, have one less practice! And now about the smut:

1. Boyovy mage (BM)

BM yak spetsializatsiyya is able to use a contact battle, but the ability to cast spells is not a part of it - in my opinion, it’s also a great bonus, and all the weakness of a magician in robots is low chewiness. BM, being pulled into the importance of the armor (I am not a raja to wear a massive one, so we will also be tighter than the top, by ourselves on bosyv or strong enemies and strongly see the marriage of mankind), with the appearance of the magic magic of the armor of the withers, ) not be-like a war - and a non-negotiable fact! Kam'yana shkira + magic shield (in Awakening, there are even more grave threats, but only as a plus) + building BMA = absolutely robust and functional tank, which can be easily attacked, I will take away armor in the school. The only thing that a new one does not have is LEGAL and blatant. "Without a tank, - not a tank" - say vi, and you will be absolutely right. But all the mathematics is in the fact that the enemies are angry, either on quietly, or on the arm, or on the quiet, who rules over, or on the quiet, who creates the best school. From here you can find some masovy spells. A fireball for tsikh aims to go even more good, for that it creates a decent Shkodi when in contact and even a great DOT Shkodi, to stretch out for an hour Shkodi. With such a rank of BM, the role of the tank is not worse than the war, I would say "more beautiful", so the role of the tank is correct, the role of the tank (and not the hybrid) should be the priority to be put on the number of HP, in the least Miscya, if you have a shkodi tank more than a rogue, a magician or two-handed - it's not a tank! The one behind the great rakhunk grati BM in the role of a tank is even trickier, it’s not built up until the onslaught of bet clavis, there is more flexibility for reacting in unsettled situations, seemingly simple, more movement!

Next I will describe without a BMA:
Magic and statura - repaired from the 7th skody (if you reject the specialization of the BM), the priority characteristics, describing the importance of these as given by the specialization and the role of the tank, I think is dumb sense.
I would have given the pass as an important zbrui, for that, in the massive ones, there is much more, even more vitrat mani, and in my mind the Willpower for the BM-tank doesn’t rock! It’s evidently accompanied by speeches and sets for "Pochal", and even very best cues for "Awakening".
spell:
Kam'yana shkira + magic shield + otruyni viparovvannya + zdatnosti BM (merry shield і boyova magic) - the whole thing is in my mind, so I’ll repeat myself - I’m the violence of an important cloud. Necessarily Masovy spell, the most beautiful fireball, to that "Zalyakuvati and pravozіvat" їm simplest through the majestic shkodi.
In my mind, I lost a functional tank, with even good indicators of armor and protection, support and tenacity, and most of all - tsikavo and lustful grace.

Blood magician (MC)

Tі, hto write scho MK nonsense - abo newbies, who do not accept yogo "gotuvati =)", or, hto navіt without having tried seriously the grace of this specialty. MK should go for another specialization to the Battle mage-tank, for that there is a great number of HP, absolutely necessary for mana. MK should go even further for the greedy if you have є in the BM-tank, navigate if the grab is a bot and not vi, the number of HP will be great if you speak, but your sings will be seen as HP and not manu, that will increase the supply of HP rakhunok tієї z Lіliani is not even worse than an idea, for that, with the great performance of Magic, won’t just die in the world! Gra for MK is even worse ... say so "free". =) I don’t have a special chance for a friend, I don’t have a pair of specials for MK, I took an inversion through this bonus, and even before armor and statues, I also have a better point for pumping spells. I will say one thing: if a couple of spells are all enemies, or if they are bad, or if you beat yourself, it’s all right if you see a terrible force, such as MK і. Yak vipadku in BM, MK is still very demanding for a statura, whistled silly for their dirty deeds! =)
Bonus class:
Even more effective and strong buildings from the specialization "Blood magicians" + even more control of the magicians on the battlefield (with the correct magic spells) ... And I do not embellish the whole essence, MK є with a sinister force, and only one more fool can’t beat all the belongings of the given specialization, even the vibe of someone who’s buried! : R

Incidentally MK:
Magic and statura - nothing more is needed! The power of will is needed only from a handful of people, if we are still a weak magician, we will be hungry and mighty MK, who like people for their evil minds. And do not fight for those whose mental stability will be lower, lower than they intensively pumped willpower. So, there will be lower, ale, you will not know! MK drives everything to collapse without letting go to itself, but that is unhappy, but it’s zoomed through depending on the percussion spells - to be mischievous for the other runes and paralleling spells, for those who are unhealthy to live. =)
spell:
On the other hand, the "Magic of Blood" head has been blamed + the head of spontaneous magic has been blamed (experiments are in progress even more tsikavimi :)) + a magician and a brilliant warrior (great is the extra charge for the school of magic) Tse bulo in my vipadku, which gave me even a strong magician, who controlled the entire field of battle, but he was tenacious (a great number of KP + a shoulder for the life of comrades-in-arms for the majestic number of KP) and often the result of a battle Until then, having not demanded mana, I had a stupor unrepentantly taking after the help of speeches and a more vitratic point on the indicator of Magic, but it gave me a colossal spontaneous shkodi + a majestic number of HPs rise up with sacrificial blood.

Especially in my vipad Biovarovskiy "nightmare" is not like a childish babble, de same "zhakhliva" just called like folding. On the Nexus, I know the mod, which increases the folding of the gris in times 2-3, the fortunes of the caste are more often, they have about 3-4 more than ours, more beautifully the erection and the zombie, the bare feet of the deposited 'I shaved :)), renewal of poultices and ill for 45 seconds. All the descriptions are taken from special information and close to five passages on a whole level of foldability, so I will not get into a healthy discussion with a "nightmare dream", for we will speak in new swings.

Good luck with your benefits, friends!

pidkazhit yak in Dragon AGE ORIGINS and by making the most beautiful

View from Great Rozum [active]
Desecrated the ashes and do not drive the dragon into the pagorbi

from Shade[Guru]
To desecrate the ashes, it is necessary to wait for his proposition in the furnaces with Kolgram (leader of cultists) in the furnaces. After reaching the urn with the ashes, the dragon's shelter was sent to the urn. Just don't grab Winn and Leliana, it stinks either to pod, or to be driven in. (True, all specializations are attached to the gravitational profile, and not to a specific safety. That is, to see everything once. That is, you can desecrate the urn and reject the "Risnyk" Riznik "to get lost, і Vinn s Lelіana also. І vovki sitі, і vіvtsі tsіlі, as it seems.)
Kolgram, before the speech, it is possible to knock out "Riznik", at the same time, by eliminating the special "Vityaz", as my memory is not zrazhu. The dragon is out of course. In my opinion, not having driven Kolgram, rig for the dragon's wiklik and not otrimaєsh. I didn’t wait for the proposition and drove both. Z dragon, before speech, kupa of all good vipadaє.