Mod is great wikidah when you go out from x18. Great zone - new version

Tin Chornobilya - 1.0004

1. Copy the folders from the archive to the director with the established group.
(Butt to the way: D: /Games/S.T.A.L.K.E.R.: Shadow of Chernobyl)
2. Put fiks. НІ is not required, put it obov'yazkovo:
Posilannya.
3. Grati.

The main plot of the PM is overflowing and the whole city will also end on the viconavtsya bazhan or on CHAES-2. Plus, follow (for bazhannyam, so as not to overturn (infoporshnyamі) with the main plot) go through 7 more plot gilks. In general, the plot of the Wiyshov is offensive. After the first catastrophe, through a lot of fate (since the CPSR did not become and Russia itself was very weak on the ear of the 90s, Ukraine came to Ukraine at the time of the call for the introduction of a radio background about and on the very HOURS. bully under the intercession of the CIA and the secret forces of the United States. robots from the branch of biological health (monsters, viruses), piece to intellect(Robots, androids), healthy on the basis of EM vipromynuvannya (gaus garmat - manual and great exertion (on Zaton and in X18)). The robots resigned themselves to continue the HAARP experiment (alas, they gave it a little bit of power, but the power itself went up to the noosphere of the planet). At CHAES-2 and on the territory of the Generators, there were forced antennas. At CHAES, one of the reactors was launched, which was located in the most prosperous station. In parallel with the interests of the American special services, they worked on their own projects, one of which I will call "O-Svidomist". In 2006, the experiment was carried out under control: the reactor was launched at maximum effort and the whole of it was sent to the antenna's vipprominuvannya, which itself gave rise to a straining wykid, which opened the error, an anomalous Zone. All the days of the "O-Svidomosty" became known, a large number of people were transformed into monsters, a part of the laboratory boules was zruynovany. Ale deyakim let us all the same into the distance. The United States ranks overtook Ukraine’s detachment from its oddness before it was trapilated. On the security front of the UN, it was finally decided to take the territory of the Zone before the military control: Half of the Zone was lost to the Allies of Ukraine, and the first part was protected by the Allies of NATO. The CIA in the distance to establish contact with the "new" members (which have become part of the noosphere). Between them, they were laying down informal agreements behind the yak, the CIA took care of the guard, and they, in their own capacity, prodovzhuvati on them. Buv opening of the zagin "Monolit". There are a lot of changes, which have been brainwashed and instilled in the myth about monoliths. Itself is a monolith of piece walking. The name of the wine is similar to the majestic Kamyan shaved, and in the middle there is a generator of sound and EM hwil at the frequency of the robot's human brain. The robots for CHAES were tripping up to quiet feasts, so long as Strelets didn’t come!
Modi has so many simple types: bring those who are murderers, etc. Mayzhe at the skin location will be a character from the staff before you. I have the mod to go like this, so that the shooters go to the Zaton, Yupiter and the school of Prip'yat before the arrival of Degtyarov. І destroy the same information about the secret drive (you can't get to the truth). A visit to CHAES-1 may be 2 options: if you do not go through the plot of Jupiter and Zaton, then if you do it, and if you do, then you will be helped.

Features.

1. Have a lot of transport.
2. In the Vyskovs vіyskova technology: Tanks, armored personnel carriers, helicopters.
3. Go to all locations on the screen.
4. All the locations populated and the background in the plot (except for the Prip'yat-1 roadway, the location is inhabited, but for the plot it will only be guessed)
5. 5 locations of Chornobil - the purpose of the location of the fashion of the Misto. The plot I started can be moved and rebuilt my theme.
6. I got a few trips from the People's hodgepodge and also reworked my own plot.
7. Bagato visuals of NPCs. Lots of models are brave here.
8. Chi is possible, for everything, and I won’t guess.
All the locations on the global maps are redesigned in a new way.


Locations.

1. Cordon
2. Savluk
3. NDI Agroprom
4. Pidzemelya Agroprom
5. Dark Valley
6. Laboratory X18
7. Bar
8. Wildlife
9. Amber
10. Laboratory X16
11. Army warehouses
12. Radar
13. Zakhidny district of Prip'yati
14. HOUR-1
15. Sarcophagus
16. Laboratory secret
17. HOUR-2
18. Bunker (X10)
19. ATP
20. Pechera
21. Zabutiy lis
22.Uncategorized Earth
23. Labyrinth
24. Limansk
25. Hospital
26. Generator
27. Varlab
28. Rudiy lis
29. Stare Selo
30. Swamps
31. Dead Misto
32. Backwater
33. Jupiter
34. Skhidny district of Prip'yati
35. Shlyakhrovid Prip'yat-1
36. Laboratory X8
37. Taєmnicha laboratory
38. Peredannik
39. Industrial zone (old name)
40. Station PPO (old burshtin)
41. Topi (old swamps)
42. The road is locked
43. The Hollow is Dark
44. Guy (dark fox)
45. Kolgosp Chervone dishlo
46. ​​Chornobil (beautiful)
47. Chornobil (head)
48. Chornobil (rinok)
49. Chornobil (tsvintar)
50. Chornobil (station)
51. Digger Mine
52. Laboratory X14
53. Polygon


Ugrupovannya.

Stalkeri, Banditi, Viskov of Ukraine, Viskov of NATO, Naimants, The other day, Clear sky, Nazis, Zombies, Monolith, Ecologists, Merchants, Svoboda, Borg.


Scripting system.

AI_Pack_Add_AMKII_1, OGSM wikid, dynamic_weather_v0.9.4, Panoramic_Mod_2.1 final, respawn from panzuza, the ability to spati into a bear



Video.

Фікс від 20.09.2013

In this given Fixes, the correctness of the graces is corrected, the addition of the daily textures and the richness of the texture.
Also, in the fiks, edits were made by the authors, as well as:
Hemul36rus - rule of the century, repair of armor and armor (OGSM), nobility of pennies from corpses, repacking of cartridges, sounds for victorious objects, autopause (Charsi), 16 arts for a belt, power of artifacts;
redlist2009 - corrections on the night vision devices of bulletproof vests;
azrael1325 - adjusting the sleeping bag, now you don't need a cupuwati.
You need to pick up a new load. Put fiks on pure mod Great Zone.

Weather and skycube from hodgepodge: blackmail


Мінігід by fashion.

Nevirіshenі (poki) problems.

1. Do not wait for the transition from one location to the insha. The location is ok to vantage. Vilit bezlogovy (having shown up if I didn’t move to the location Digger mine and lay it down. Dodav nachebto correctly)
2. Characters of Chornobil create a skeleton to the dialogue of translations by me from the mod of Appointments of Misto. I don't think the dialogue is expected to appear when trying to get up. Dialogue to appear in 3-5 try to talk.
3. For new and for large (ordinary) NPCs, the coordinates of the icon are not registered (everything will be with the special Barman).
4. The scheme of grenadiers pratsyuє is as follows: NPCs throw 2 grenades each, and vibuhaє from them only 1/4
5. Demand to kill the evil and the life of the monsters (I roughly lost it, but the wrong ones).
6.Є 2 files all.spawn and all_respawn.spawn. From the first file, a large part of the sections of the monsters respawn was seen, and there was a logless drive, which skarzhivsya on the respawn monsters themselves. The other file has all the sections in the presence.
7. Require a slot for binoculars in the thinner inventory. For me їх 2: zychany and NATO.
8. Good luck to stir up the patrons from the belt, not from the backpack. Nachebto rozvantazhennya.
9. The axis is still one bad drive:
Expression: (* elements.begin ()) -> numberOfGeoms ()
Function: CPHShell :: preBuild_FromKinematics
File: E: \ stalker \ patch_1_0004 \ xr_3da \ xrGame \ PHShell.cpp
Line: 616
Description: No physics shapes was assigned for model or no shapes in main root bone !!!
In the inventory, it seems that the trunk should be buggy when the NPC spawns. Fail one of the German stoppages, and one of the stoppages of the bandits in the bandit_novice profile and sim_bandit_novice1. It is possible for anyone to have a buggy trunk.
10. On the global map of the location, the polygon is surrounded by a square. In photoshop, having robbed all the same, but with the smallest pictures of the locations, but on the whole contour of the location, it was lost.
11. Merchants take stock in their hands, yak from them є for sale.
12. Kvesti not issued. There will be no fairy tales. All information in dialogues.
13. I am not grave in my mod, I am deprived of testing additional quests and robot quests.


Good luck.

1. Thank you Vampires-35 for starting such a great pack of locations.
2. Dyakuyu azrael1325 for giving more flexibility to sleep and I will help and fashion fairy tales.
3. Thank you to all of them, who are victorious in their robots in the name of our modders.

Name: Great Zone Stalker Tin Chornobil

"Great Zone" - with this name, a new modification was broken into pieces. Mod proponate gravitational tsikaviy and non-linear plot to characterize how it is possible to describe how it is possible to create a viconati to Strelka. After an hour of passing fashion Great Zone for you to find a list of suspected mods like Applications of the Misto and Narodna Solyanka, as the boules will increase the changes and adapt the new plot. Dodatkovo is in mod of additions transport and technology.

About the plot of the Great Zone mod:

Through a lot of rock in the fall of the first catastrophe on the ear of the 90s in the fall of the SRSR, Russia is not going through small parts and the bulge is severely weakened. At the end of the day, a group of deserted scholars arrives on the territory of Ukraine, before the viglyad of the radio background in the middle of the Chornobil station and the adjacent territory. Alle vimir of the radio background, it was a legend, in which they traveled far to the center of the world. A group of supervisors under the intercession of the CIA and the United States intelligence services. Spend on the territory of the Zone Vidchuzhennya їm was taken into account by the managers of solid financial investments, as the special services have made in the storehouse of Ukraine, instead of їm they have issued a pass for the perimeter. After the visit of the wannabes in the Zone, the robots reigned in the renewal of a number of science laboratories. In a number of laboratories, the development of different types of biological diseases in vigilants of mutants and viruses began, experimental development of a piece of robot intelligence was carried out. At the same time, the development of the building was carried out on the basis of electromagnetical vipromynuvannya, before them gauss cannons were installed as a manual so stationary vikonannya. Laboratories on the stem of gaus garmat roztashovyvali on Zaton and laboratories X-18. Bully advanced robots on the advanced HAARP experiment, which is like a curve of connectivity to the noosphere of the earth. On the territory of the Generators and the CHAES there are 2 bullets mounted forcing antennas, as well as launches of one of the ultrasonic reactors. In parallel with the project, which was supervised by the special services, they launched their project under the name O-Svidomist.

In 2006, there was an experiment of vyshov with control: the reactor was launched at maximum pressure, all the energy generated by the bullet was straightened on the antenna, the vipromyuvannya of those who were provoked into their own power by the straining vikid. Tsey wikid and becoming the creator of the ninish anomalous zone. Practically all the time from "O-Svidomosty" became known, a part of people changed into mutants, a great part of laboratory boules of knowledge. Piznishe z'yasuvalosya, scho deyakim vchenie vizhiti in the distance.

The United States has overtaken the Ukrainian district in its own honor. On the date of the UN, a decision was taken about the establishment of military control on the territory of the Vidchuzhennya Zone. The small part of the Zonya was no longer in the competence of the Ukrainian military, and half of them were taken over by the NATO military. Special services of the CIA went into the distance to call the "new" members. Between them, they built up unofficial contracts, but the CIA took care of the intercession and protection, and then, in their own capacity, they sold their boxes even on them. Buv of the zagin "Monolit". At the end of the zagіn bulo, we have recruited a large number of vіyskovі, which are "promiscuous" and instilled a myth about monoliths. The Monolith call itself is similar to the Kamyan shave, in the middle of which there is a generator of electromagnet and sound calls, which works at frequencies to match the frequency of the human brain.

For the plot, Strelets went to Yupiteri, Zatoni and Shidnoi Prip'yati, before the arrival of Major Degtyarov and the vicon, practically the same investigation on the appearance in the zone of secret zeal (not to get to the front). You can eat at CHAES-1 with 2 options: if you do not go through the plot on Yupiter and Zaton, then the passage does not change, but if you go through, then you will be helped.

Main changes:

New plot - the main plot of the gree Stalker Tini Chornobil, plus 7 new plot gilks. Yak and in the original, the final gree will be seen at the viconavtsya bazhan for CHAES 2. New plot lines do not overturn with the main plot.

New apartment. In the group, there are a number of small folds, folding order to be present and simple to bring objects, knock in a stalker, etc. Practically on the skin location there will be the presence of characters from whom you can take the factory.

53 new locations.

14 huggle

Gru has transport included.

Ugrupovannya Vіyskovykh for the recovery of combat equipment: helicopters, armored personnel carriers and і tanks.

Vilne relocation in the Zone, on all game locations, go to the screen.

Krim Locations Shlyakoprovid Prip'yat 1, all of the other locations are based on the plot.

The map of the Zone has been revised, the locations on the new ones have been updated.

Locations of the Chornobil and the presence of quests on them, the boules were taken from the modification of the Misto Application. The plot and the story of the boule were transferred and adapted to the new plot.

Deyaki kvesti buli transferred from the People's hodgepodge, kvesti buli increased the changes and laconically fit into the new plot.

At the bagatokh characters, the boules have changed.

Sleep in the middle of realizations behind the addition of a sleeping bear.

From a number of Wikid donations.

The group has 53 locations:

Polygon, Zakhidny district of Prip'yat, Secret laboratory, Dead Misto, Skhidny district of Prip'yat, Laboratory X-18, ATP, Kolgosp Chervone dishlo, Topi, Station PPO, unrecognized land, CHAES-2, Varlab, Generatori, Armia Industrial zone, Zabutiy lis, Roshcha, Kordon, Temna dolina, laboratories X-16, Stare selo, Gospital, Bunker (X-10), Yantar, Pidzemelya Agroprom, Zvalishche, Dika teritoria, Labyrinth, Zaton, Taumnicha laboratories, laboratories, Dark hollow X-8, sarcophagus, CHAES-1, NDI Agroprom, Radar, Swamps, Shlyakoprovid Prip'yat-1, Pechera, Bar, Yupiter, Limansk, Peredbannik, Chornobil (beautiful), Rudiy lis, Chornobil (golovna), Prikhovana road, Chornobil (Tsvintar), Laboratory X-14, Chornobil (Rinok), Digger Mine.

ugrupovannya:

Freedom, Ecologists, Vis'kovi of Ukraine, Clear skies, Vis'kovi NATO, Zombies, Nazis, Ostannii day, Naimantsi, Merchants, Banditi, Stalkeri, Monolit, Borg.

Problems in mod:

Do not wait until you go from one location to the other. Autosave is ok.

For new, and for most of the other (ordinary) NPCs, the coordinates of the icon are not registered (everything will be with the special Barman).

Merchants take stock in their hands, yak they have є for sale. Having tried to correct the bug, rather than check the view only in the process of gris, so often the traders do not immediately throw off the inventory.

The apartment is not completed. There will be no fairy tales. All information in dialogues.

2 times proishov gru, nibi all pratsyuє.

NVV is not working, it is more beautiful not to turn it on.

Chornobila does not end up at the front of the room, so it’s not over, but the news about this end doesn’t fall, and there are no tricks with ukritty on the mini cards. I rebooted from an early save - everything was fine.

If the NPS is dead, if the storm fails, the texture will fail.

If a monster (when spawning) is abused by a killed NPC (I don’t know why to trap like that), you’ll be trapped in between locations. Just replaying from an early save and that's it.

What is changing:

Corrected more forks and not stikuvan.

In fact, there are no ukrittіv from the wikidu at any locations. Dodanische deyakі repairers in the group (repaired by the visitor for them deyakie workers).

Revived the killing of stovburs and the life of monsters, correcting the obvazhuvannya on all stovburs.

Approved by year.

At Chornobila Pofixeno Villoti.

Zrady traders, they didn’t throw away the inventory, but it’s impossible to change it, so it’s stinky to throw it off during the process.

Giving a tidy-up, tidying up everything for the sake of stovburys. Tom in the process of gris try to hovati stovburi killed by you NPCs before them in inventory, And then, in the future, you will be able to re-register items in the group.

Zavantazhiti ripak gri + mod Great Zone - New version s Torrent - Posilannya

Zagalny description:
1. Have a lot of transport.
2. Vyskov's military equipment: tanks, armored personnel carriers, helicopters.
3. Go to all locations on the screen.
4. All the locations populated and the background in the plot (except for the Prip'yat-1 roadway, the location is inhabited, but for the plot it will only be guessed)
5. 5 locations of Chornobil - the purpose of the location of the fashion of the Misto. The plot I started can be moved and rebuilt my theme.
6. I got a few trips from the People's hodgepodge and also reworked my own plot.
7. Bagato visuals of NPCs. Lots of models are brave here.
8. Chi is possible, for everything, and I won’t guess.

All the locations on the global maps are redesigned in a new way.

plot

The main plot of the PM is overflowing and the whole city will also end on the viconavtsya bazhan or on CHAES-2. Plus, follow (for bazhannyam, so as not to overturn (infoporshnyamі) with the main plot) go through more 7 plot gilks. In general, the plot of the Wiyshov is offensive. After the first catastrophe, through a lot of fate (since the CPSR did not become and Russia itself was very weak on the ear of the 90s, Ukraine came to Ukraine at the time of the call for the introduction of a radio background about and on the very HOURS. bully under the intercession of the CIA and the secret forces of the United States. robots from the stem of biological zeal (monsters, viruses), piece intelligence (robots, androids), zebra on the basis of EM vipromynuvannya (gaus garmat - manual and great effort (at the sinking and in X18), good work of the product). at the end of the day, they were able to use the power, and the very power to switch on to the noosphere of the planet). about being in the most prosperous country. In parallel with the interests of the American special services, they worked on their own projects, one of which I will call "O-Svidomist". In 2006, the experiment was carried out under control: the reactor was launched at maximum effort and the whole of it was sent to the antenna's vipprominuvannya, which itself gave rise to a straining wykid, which opened the error, an anomalous Zone. All the days of the "O-Svidomosty" became known, a large number of people were transformed into monsters, a part of the laboratory boules was zruynovany. Ale deyakim let us all the same into the distance. The United States ranks into the distance of Ukraine’s detachment from its oddness before it was trapilated. On the security front of the UN, it was finally decided to take the territory of the Zone for control: Half of the Zone was lost to the Allies of Ukraine, and the rest of them were protected by the NATO. The CIA in the distance to establish contact with the "new" members (which have become part of the noosphere). Between them, they were laying down informal agreements behind the yak, the CIA took care of the guard, and they, in their own capacity, prodovzhuvati on them. Buv of the zagin "Monolit". There are a lot of changes that have been brainwashed and instilled in a myth about monoliths. Itself is a monolith of piece walking. The name of the wine is similar to the majestic Kamyan shaved, and in the middle there is a generator of sound and EM hwil at the frequency of the robot's human brain. The robots for CHAES were tripping up to quiet feasts, so long as Strelets didn’t come!
Modi has so many simple types: bring those who are murderers, etc. Mayzhe at the skin location will be a character from the staff before you. I have the mod to go like this, so that the shooters go to the Zaton, Yupiter and the school of Prip'yat before the arrival of Degtyarov. І destroy the same information about the secret drive (you can't get to the truth). A visit to CHAES-1 may be 2 options: if you do not go through the plot of Jupiter and Zaton, then if you do it, and if you do, then you will be helped.

locations

1. Cordon
2. Savluk
3. NDI Agroprom
4. Pidzemelya Agroprom
5. Dark Valley
6. Laboratory X18
7. Bar
8. Wildlife
9. Amber
10. Laboratory X16
11. Army warehouses
12. Radar
13. Zakhidny district of Prip'yati
14. HOUR-1
15. Sarcophagus
16. Laboratory secret
17. HOUR-2
18. Bunker (X10)
19. ATP
20. Pechera
21. Zabutiy lis
22.Uncategorized Earth
23. Labyrinth
24. Limansk
25. Hospital
26. Generator
27. Varlab
28. Rudiy lis
29. Stare Selo
30. Swamps
31. Dead Misto
32. Backwater
33. Jupiter
34. Skhidny district of Prip'yati
35. Shlyakhrovid Prip'yat-1
36. Laboratory X8
37. Taєmnicha laboratory
38. Peredannik
39. Industrial zone (old name)
40. Station PPO (old burshtin)
41. Topi (old swamps)
42. The road is locked
43. The Hollow is Dark
44. Guy (dark fox)
45. Kolgosp Chervone dishlo
46. ​​Chornobil (beautiful)
47. Chornobil (head)
48. Chornobil (rinok)
49. Chornobil (tsvintar)
50. Chornobil (station)
51. Digger Mine
52. Laboratory X14
53. Polygon

ugly:
Stalkeri, Banditi, Viyskovy Ukraine, Viyskovy NATO, Naymantsi, The other day, Clear sky, Nazis, Zombies, Monolith, Ecologists, Merchants, Freedom, Borg

scripting system:
AI_Pack_Add_AMKII_1, OGSM wikid, dynamic_weather_v0.9.4, Panoramic_Mod_2.1 final, respawn from panzuza, the ability to spati into a bear

Goodies:
1. Thank you Vampires-35 for starting such a great pack of locations.
2. Dyakuyu azrael1325 for giving more flexibility to sleep and I will help and fashion fairy tales.
3. Thank you to all of them, who are victorious in their robots in the name of our modders.

Nevirіshenі (poki) problems:
1. Do not wait for the transition from one location to the insha. The location is ok to vantage. Vilit bezlogovy (having shown up if I didn’t move to the location Digger mine and lay it down. Dodav nachebto correctly)
2. Characters of Chornobil create a skeleton to the dialogue of translations by me from the mod of Appointments of Misto. I don't think the dialogue is expected to appear when trying to get up. Dialogue to appear in 3-5 try to talk.
3. For new and for large (ordinary) NPCs, the coordinates of the icon are not registered (everything will be with the special Barman).
4. The scheme of grenadiers pratsyuє is as follows: NPCs throw 2 grenades each, and vibuhaє from them only 1/4
5. Demand to kill the evil and the life of the monsters (I roughly lost it, but the wrong ones).
6.Є 2 files all.spawn and all_respawn.spawn. From the first file, a large part of the sections of the monsters respawn was seen, and there was a logless drive, which skarzhivsya on the respawn monsters themselves. The other file has all the sections in the presence.
7. Require a slot for binoculars in the thinner inventory. For me їх 2: zychany and NATO.
8. Good luck to stir up the patrons from the belt, not from the backpack. Nachebto rozvantazhennya.
9. The axis is still one bad drive:
Expression: (* elements.begin ()) -> numberOfGeoms ()
Function: CPHShell :: preBuild_FromKinematics
File: E: \ stalker \ patch_1_0004 \ xr_3da \ xrGame \ PHShell.cpp
Line: 616
Description: No physics shapes was assigned for model or no shapes in main root bone !!!
In the inventory, it seems that the trunk should be buggy when the NPC spawns. Fail one of the German stoppages, and one of the stoppages of the bandits in the bandit_novice profile and sim_bandit_novice1. It is possible for anyone to have a buggy trunk.
10. On the global map of the location, the polygon is surrounded by a square. In photoshop, having robbed all the same, but with the smallest pictures of the locations, but on the whole contour of the location, it was lost.
11. Merchants take stock in their hands, yak from them є for sale.
12. Kvesti not issued. There will be no fairy tales. All information in dialogues.
13. I am not grave in my mod, I am deprived of testing additional quests and robot quests.