Dragon age inquisition on evil feet. "Convergence" is a short look. Sacrificial Gate of Segrummar

You can check out this quest in the Lottery by talking to the face of Redcliffe in the Silski Church. Information about brother Dzhenitivi, you will get rid of the dead face on the tract (there, the rogues will attack you). If you didn’t turn to tsyu rozmovu uvagi, then behind the urn you should be guided by Izold and Tegan in Redcliffe, in order to send you a new attack on the village.


Otzhe, you should look for viruses in Dener, when you see your brother Jenitivi, who has appropriated all your life in the history of the legends about the ashes of Andraste and the poses of your miscellaneous. Brother Dzhenitivi's house is located in the Rinka district in the private part of the city. You don’t know Dzhenitivi himself, but you’ll start seeing his assistant Waylon.

Rozmova and Waylon can drink the decilcom with shlyakhs. The first one: when the deyakhakh kolivan wink tell you about those who brother Jenitivi nachebto virashav to Lake Kalenhad. As soon as you go there, then even a nerve-like shinkar is sent out for an occasional stagnation. At the entrance to the tavern, attack you, and when you pick them up, you can go back to Dener, then zyasuvati stosunki with Veylon.

Shlyakh number two: when growing with Veilon, your GG sees, but in the first time not all garazd (it’s worth seeing, if you have enough trick) and ask for an explanation, as a result of which Veilon will help you in an immediate attack on you. to Lake Calenhad.

Shlyah number three - shoo the booths, and Veylon will get involved, having barbed you to look around the room. If you will napolyagati, then you will be attacked.

Shoot the booths for the death of Waylon, and you will know the journal of brother Dzhenitivi, in which the village of Haven is supposed to be. So you know the corpse of the right Waylon (it's not for nothing that I didn’t want to let you in here!) - I want this step, shvid for everything, they already suspected that I’d be right with the impostor.


Go to Pritulok. Inhabitants of the village are downright ridiculous innocence - practically everything, talk to them, declare to you in disguise that there is nothing for strangers here. I recommend that you go to the Misce's trade shop before visiting - for a vipadok, so that you will know some of the goods, because the stench will not be available to you.

Terpіnnya on strangers from the inhabitants Of the lodge, it’s not too bad. Smell to attack you, if you: you will enter the Church's Church and become a guest of the Church leader Yerik about brother Jenity; Doslidzhute cover the beaches of the blood of the vivtar in one of the rooms; those who want to look around the back room in the trade area.

For what you do not want to lose anything, how to kill yours.

At the awakening of the Church, you will know brother Dzhenitivi behind the false stone wall. Let me tell you that in order to get into the building of the temple, which is to the ashes of Andraste, you need a medallion of the leader of cults Erik. As long as you haven't shooed his corpse, turn around and take the medallion.

It’s good for you, you can tell your brother Jenity, that before you are sent to the church you want to save the village - only you can go out and finish quietly, whom you have not yet finished off. If you don't kill the vi, you will automatically be transported to the temple. Brother Dzhenitivi to you, in principle, take with you unnecessarily, the binding deprivation of Yerik's medallion, which will be shown to you.

The Temple is built in two tiers, and the stench is literally clogged with cultists of the most colorful stripes. Pastas here can also be overcrowded, so the mother of a rogue will be an incorruptible idea. Also, beware of numerical visits as from cults, as well as from Tina, as hour by hour you will be behind your back in the already cleared or cleared empty space.

You will be able to finish it soon, you will have a door, you will lead to a pivnich, close it with a key. In order to be able to see it, you need to get a key from the room in the windows. Vin lie in the top screens in the western part of the picture with the name of the Palace of Culture. Zgadanih cultists there are simply neymovirna number, so if you have a spell of mass battle, then the stench may appear even more brown. Having taken the key, open the windows, and in one screen you will know the key from the windows.

Step close the doors to a private party, you can see it, if you can set fire to the sacrificial one (if in some versions the price is not necessary, it might smell like that).

Having passed all the doors, you must wait to get in - The ghost will sing and cult pounce on you close to the fork. In addition, as you see them, you can choose to go virashati into the back-to-back corridor. The offense leads to the descent to the attack tier, so your vibration is not important. From these primitive corridors, I mean, if you go, then in one of the rooms you will see some screenshots. I will screen the closures to avenge a normal viewport in my own view, and sieve three ghosts, if you see them.

Having cleared the corridor (or offense), enter the offensive tier - Lіgvo Vіrmlіngov. Virmlingamy is called the dragon's child. The stench is not even stronger, if the numbers are outnumbered, and the odds are often thrown at you from the ambush, appearing behind your back. Of course, the cultists there are also vistacha. At the top of the first tier, here you can eat it on the new roads.

Your meta is to break through the overwhelming forces of the enemy into the very pivnichno-zadnu cave. I’ll look at you, in the bagatokh missions you will be spotted, it’s more beautiful not to rush into the attack on the enemy of the strikegolov for everything, but to go one or two nearby. (If you want, absolutely, all to lay it down, tactics and explanations - all right, until the moment your group can already be sure, that some paths are not scary.) You can eat pasta, but the stench did not get stuck under your feet at the most recent moment. One rogue can activate himself to get into it - and one must go after the “little creature” to see the criterion, so that the enemy turns out to be.

Having made the way through an unlimited number of enemies, the leader of cults Kolgram is grafted on you in the winter-old churchyard. At a new one, you will be able to reach the unsubstantiated proposition. Accept yogo chi ni - your right, ale the deyaki members of your group will be so tormented by them, as you sided with the cultists, or to attack you, or to leave your group, or leave your group (as if you didn’t bother with you at the moment of your decision). True, in the last fall for help. Reconciliation of one can get overcrowded, singing, but in the day you are not guilty.

If you have seen Kolgram's proposition, then you will have a chance to beat him and his friends. From the last frame of the video you can take Rig Kolgram - an object that allows you to be victorious on the battle of the Vishky Dragon. (If you want to try, the dragon can be nurtured without it.)

Having killed Kolgram or having lived with him, go to the top of the mountain. On the dragon you can not beasts, uvagi - he himself will not be fond of you. In order to wicklikati yogo on a fight, you need to hurry up with the Horn of Kolgram, or try to feed the dragon with a arrow or the spells to finish great times, Leave it to the bottom to descend on the snowy peaks. To complete the quest given to you, death is not necessary.

Come to the Labyrinth. You are grafted by a Guardian, who can be fed about cult, or about Andraste herself. On the Warta meal, you can tell you as much as you like, if you want to try your companions and guide you to win the honor of looking over Andraste's ashes. You never thought it was so easy to show you the axis? In any case - for a cob you will need to go through a sprocket of viprobuvan, and you will be recognized as such a city. Whole tsikh viprobuvan chotiri.

For the first drink, you need to correctly refer to the food of the ghosts of friends and neighbors of Andraste, who check you at the beginning of the door. If you believe it is wrong, then the ghost becomes a spellbound and an attack, but the death of the primari will all be read into your corny, so if you couldn’t see them on one meal, but you couldn’t see all the primaries, doors.

Power supply indications:

Elisan - Melody

Brona - Sleep

Ledi Vasil - Pomsta

Haward - Gori

Maferat - Jealous

Cathayr - Hunger

Shartan - Budinok

Hessarian - Mercy

Having chosen the first riddle, go to the next room. Whomever you are there you will be able to find out, lie in the one kim є va GG (for example, magician Zustrine Jovana, daliyets - Tamlin, nobleman - his father, etc.). A ghost to talk to you, right from your views, you can go far away, and you will find yourself biting with the mayors of your group. (The stench is not hundred-hundred-thousand copies і there can be mothers of tips and incantations, which can’t obfuscate your characters.)

For a cob, lead one of the characters across all the slabs, schob z'yasuvati, like a slab activates a part of the bridge. Please note that the actions of the plate only activate one part, and the actions of the two. In order to create a stable part of the bridge, you must activate the two slabs on the opposite sides. It’s just a part of it, so you’ll need to poke your head forward.

Briefly, you will need to put two characters, you will activate one and the same part of the bridge on the opposite sides, and the third one will activate the third part of the bridge. Move your characters so that you can both activate the cell with the character on the bridge and start the bullets on the opposite sides, and the third will be oversaturated so that I will activate.

The order of activating the slabs:

The friend is on the right, the third is evil.

Go to the first part of the bridge.

Scho zalisivshis character go to the slab of evil.

Go to another part of the bridge.

The character from the third plate is on the fourth plate on the right.

The character from the other plate on the right is on the right side.

Go to the third part of the bridge.

The character is on the right side of the plate.

The character from the fourth plate on the right is on the p'yatu evil.

Go to the fourth part of the bridge and rewire it. The message of the whole place is solidified and your companions-in-arms will be able to come before you.

Outside the rest of the viprobuvannya - go ahead and beat the wall in the fire. Activate the vivtar and wait a minute to take all the outfit with you, in order to go through the half of the mind. The Guardian has shown himself to vote, since you have shown yourself to be old and you can go to the urn with Andraste's ashes. If you didn’t accept Kolgram’s proposition, then take a pinch of gunpowder and move away (the doors in the whole bay will lead you to the top of the mountain, you haven’t had the chance to go through the whole Labyrinth again).

If you have accepted Kolgram's proposition, then drive the dragon's roof into an urn, so that you will be bitten by the Guardian )

The guard can also attack you if you violated to go through the fire in the clouds before you clean the urn.

If you are in a mood for everything you have lost - you should go to Redcliff Castle and bring your ashes to Bannu Tigans. Relіkvіya to make your own right і Earl Eamon mittєvo odozhає. Your reaction to your life may be just for the sake of it, for not even worse in the absence of the fact that they hid all of your family, but in any kind of problem, if you didn’t take all your allies, then you should try to please. If you see all and report about Yerl Eamon, your quest will be finished.

Note: If brother Dzhenitivi supervises you to the temple, then, in order to know the ashes of Andraste (for that desecration), I must declare that I can tell you about the price of the meeting. If you want it, you can beat that in. If you didn’t defile Andraste's ashes and let your brother Dzhenitiv go into the world, then you can see him in your house in Denerim and reimagine him for your work.

If you didn’t accept Kolgram’s proposition, then Erl Eamon’s order was shown to you by the special “Champion” (“Vityaz”). As soon as they took it, then they replace the "Champion" in the absence of the special "Riznik". (Yaksho bazhaєte, you can desecrate the urn with a handful, and then beat Kolgram and with such a rite to correct the offense.


bugs:
When passing from the Gori Summit to the Rukavichka locator, backward, and also, when passing from the Gori Summit to the Ruining Temple and back, the members of the group will receive 750 points of admission. Approved for version 1.04 (updated with patch 1.02, however, version 1.03 has a presence bug).

Additional activation of the development operations on the table of the rate of the team "Unclean on clay stitches" for 16 points in flux. If you want to see the news, you can go on the road. We didn’t get up to go from the battle to the Avvarsky god, get hurt from frostbite, as a new attack will fall on our head. Hapaєmo shvidko svіy tricky suitcase and strikers sleepy for help, for new jokes and troubles, for fondling for the old houses and secrets, forgotten and haunted in the capitals.

Gurts with Glybinny stitch

  • Part 2 - 5:09
  • Part 6 - 5:12
  • Part 7 - 4:25
  • Part 8 - 9:20
  • Part 9 - 20:08 (after the completion of the operation "Mist in the Bastion of Bezdogannykh")
  • Part 10 - 16:37
  • Part 13 - 5:45 (after the completion of the operation "Digging in the Bastion of Bezdogannykh")
  • Part 13 - 9:10 (after the completion of the operation "Mist in the Underground Sea")
  • Part 15 - 21.35, 21:55

Gears in clay stitches

For the sake of convenience, a part of the video passage and an approximate hour is indicated:

Donkeys rozhen tmi - 8 pieces

  • Part 2 - 16:56, 17:09, 17:23, 17:33
  • Part 3 - 2:27, 14:01
  • Part 6 - 20:50 (on the completion of the operation "Expedition: Upper Mist Teige Heydrun"), 23:25 (on the completion of the operation "Expedition: Upper Mist Teige Heydrun")

Ruini Teige Heydrun - 22 pieces(The gears are buggy, everything is more at the location, it is not necessary, but if you do not get it, you don’t need to be insured)

  • Part 3 - 16:50, 17:37, 19:06, 21:15, 21:24 22:02
  • Part 4 - 00:09, 7:35, 10:45, 13:29 14:35, 14:42, 14:50
  • Part 6 - 1:10, 4:55, 5:12, 7:32, 7:50
  • Part 7 - 9:00 (4 pieces), 15:20 (after the completion of the operation "Expedition: Teige Heydrun Central Mist"), 19:00 (after the completion of the operation "Expedition: Lower Mist Teige Heydrun")
  • Part 9 - 11:14, 13:10, 16:09

Forgotten peppers - 12 pieces

  • Part 8 - 23:45
  • Part 9 - 1:40, 5:14, 5:25, 5:45, 6.15, 6:30, 6:40
  • Part 10 - 1:00, 1:30, 17:10, 17:19

Bastion Bezdogannykh - 12 pieces

  • Part 10 - 7:30, 15:25 16:07
  • Part 11 - 11:10, 18:25, 23:45 24:35
  • Part 12 - 3:35, 13:10
  • Part 13 - 4:15 am (after the completion of the operation "Mist in the Bastion of Bezdogannykh"), 4:30 (after the completion of the opera "Mist in the Bastion of Bezdogannykh"), 7:30 (after the completion of the operation "Rozkopki in the Bastion" of Bezdogannykh)

Chronicles of Zabutikh warriors

For the sake of convenience, a part of the video passage and an approximate hour is indicated:

  • Part 8 - 24:15
  • Part 10 - 1:18
  • Part 10 - 16:22
  • Part 11 - 17:49
  • Part 13 - 5:53 (after the completion of the operation "Digging in the bastions of Bezdogannykh")

Go to the earth

The quest will be activated automatically after arriving before breaking on the Storm birch tree. And as you please, we are there developed by the development of Harding, with the knowledge of the details and the start of a new descent to the prompted pidyomnik. Below us is the ochіku litographer Valta, who knows and loves to talk about the current problems. In the course of the rampage, it’s just not in the snake that Orzammar can help Orzammar on such a scale, that we ourselves, appear, the whole life is necessary. Nicholas not vіsh, virushaєmo follow Valten to the camp Legion of the Dead, roztasovanuyu hand with a pinned earthworm signet, licked up the genie on clay stitches. Having reached the camp, the Legion of impositions and force streams the onslaught of pestilent creatures. The fireheads are not recklessly throwing into the thick of the battle and helping the soldiers of the Legion of the Dead launch an attack, from the entrance to the tunnel, a lot of smart charges and spirit are rushing into us, so that the tunnel doesn’t go into the head.

The first axis is now, with a view of the viconious connection, it is possible to break the tabir, set up the outline, breed in the fire and fire over the kitchen tea in the unimpeded chaos of knowing the new comrades, as if we were going to support us in our hundreds of friends. Send tsykavoi rambles about unattended miracles and taunts, you have put your eyes in order and you can pick up your team, and have brought in a couple of shakhtar's lichtars and self-talked stones, straight in the direction of the fun-lover. Going downhill on the gnomes lifts through the haze of a stone bear, slightly renewing its soulfulі calmed down the shlunk, viraliaєmo to the trick of Chergov's inappropriateness on his bad head at the sight of the family and the life of the life. Slip forward along the stitches, hitting the sealed gate. Even the axis is bad luck, now it is necessary to get smart. (Quest "Gate of Segrummar").

The first axis of the gate is nailed to see, and I am pleased with myself and guided by the fire to the mind. Having cleaned Chergov left and found in the center of the desecration of the war to the Legion of the dead, we will leave the shanu. Writing with a slight dimness and thoughts about the permanence of the whole world, it’s just as far as one person can go down to the ruins of Teige Heydrun. Prosuvayuchis on the great ruins of the long zanedbany Teige go up to the central nest of the pestilent creatures. (Quest "Other sealed gates"). However, it is possible to carry on all the way far away only if the general cleaning is carried out, in order to take out the whole brood and evil spirits. Cry with the righteous oppression and striking heads of the kidamos in the battle for the freedom of the kingdoms.

In order to finish the battle, the non-abyss remembered and froze, it was raised in the fire and smashed its tabir in order to take a breath, to put yourself in order and look before further descent into the kitchen itself, and also to spend the evening of the foreman for the foreman for invisible light balakaninoyu. But the axis of failures has been added to the end, but the problem of earthlings has not gone away, and we need to collapse further. Zbiraєmo svіy zagin, the backpack is stuffed to the top with medicines and і small supplies і straight towards the old-time pidyomnik with dummies: "Well, are we checking there?" After completing the Chergovy descent, I found myself in Zabutikh Pechery in the new temperament and homelessness. Carefully pass forward, natikamosya on the dark inappropriateness at the sight of an unattended moving enemy. With the efforts of namagaєmosya, vryatuvati your skin and vibrate from the chalepi with the smallest calories. Pislya biyki viddaєm will be left to shanu and shkutilgati dalі through unavoidable furnaces.

Past the place and the edge of the pecher goes up to the іnshiy bridge over the gorge. But the axis is bad luck - as amatori play with vibuhovy materials in front of our very nose, bring it down. To get a shukati walk around the ravine, and when you get a stitch, you can't get into the hole with a high stitch. For those who are not trivial, our paths will lead us to the bastion of the Immortals only in order to know how to eat in Chergov's house, and then on the other hand, as if the bad representatives of the smart life were not allowed to live here alone. It’s too late to start over and look around, so that you know how to make a bar. Literally in two crocs, it is known to be a great tsikavi object, for the help of which and is bearable to the pereshkoda in others it is cruel. Proceeding along the way, immediately being caught in the form of attacks of a mobile enemy and picking up wondrous artifacts, how to run bar'er on our way and without that easy way.

Whenever we are closer to our approach to our expedition, the enemy's attacks will start getting too close, and the axis is still visible to the left bar, so we re-pinned the way, for the collapse of which it is necessary to get through, quickly make the earth, try to catch the moment, and know ... Nareshty shlyakh vilny, behind the open gates we have the last chance to read the Vognik before the final check to our soul to burn. Well, what are we far away from, as the ancient secrets of mine are seen, know how to feed on your food, or your food will become even more? Then, having taken the rest, store it and have a bite to eat, sending it forward into confusion. The first axis to our gaze is a picture of a name, and in the center of our bachimo we see all our descent in the middle of the unknown glibini. We still have to make our way through the ranks of fanatical sha-britols. Ostannіy іvok і meta is close. Heart for everything, the Sanctuary, the axis is out. However, the fortuneteller did not become so fortunate, it would be a good idea to be protected and hopefully. The shlyakhu back is dumb, to lose only one thing - to fight for his life, and in the deadly duel, everything is possible. Before the hour of the battle of namagaєmos, you don’t have to go to the distribution of the stusans by the rocky outgrowths like from below, so from above, as well as a unique set of thinnest ones, as they will periodically be placed in different form.

Tepliy priyom

Just knock on the door and power up the permission to go to the Glybinny stitches, like the sayings of kilimoks with the words "Affectionately requested" to be transformed into a horned edge. To go forward, we need to be calm and laid out on the place, and then again, withers about a new swell, collapse away into a given straight line.

Pre-glitter stitch

Activate automatically immediately by setting the base camp to the Legion of the Dead on clay stitches. For the quest given to the quest, a special strategic operation is needed at the expedition table in the viconati tabor - an expedition on the basis of the base camp. The idea of ​​being polished in a new state of affairs is complementary.

Segrummar Gate

It is activated automatically when a closed gate is detected. Yakijs zhartivnik vityagnuv a spade of spare parts with a locked lock on the door, melodiously, zdav on the metalwork. To get to play and to show some details, to see the gates sealed and to go forward. When all the spare parts are known, they turn back to the doors and put the gears on the vehicle. Now it is possible to peep behind the door: what kind of check we have in the office of Tata Carlo?

vezhi Budivelnikiv

The quest is activated automatically when the books are read in one of the links. At the bottom, there are fairy tales for the release of the puzzle. In addition, since it is just right for all the employees, we can take away the city with a quiet conscience and there are screenshots next to it and the distance from the proud viglyad collapsed. (For those who are quiet, who have lost their music, the solution to the riddle can be wondered at about 11 hours).

I don't need to kill

The quest is activated automatically when there is a familiar side from the friend of the beastly gnome, the lover of experiments with the unbreakable lirium. To complete the quest, you just need to pick up the side of the schooler, which is distributed around the life of the family and the ruins of Teige Heydrun.

Sacrificial Gate of Segrummar

The quest is activated automatically when closed doors are detected. If I want, like Valt, we do not need it, but the tsikavist ruined the cat. And we, even tsikavi, for their nature and love to crawl in the must-do not know the door. I know the divine mechanic of unlocking the locking mechanism and throwing out the gears everywhere, little by little. And if we want to be satisfied with our simple work, then we will have a good luck to take care of all the details. Otzhe, I will become a metal shooter, I will add a straining magnet with me and forward, for a whisper and zbir metalwork. Until the speech, it will not be forgotten, it will not be forgotten, there will be a lot of doors, and even more with the gear. Chi does not drag all the way. When you open the door to the quest, it will be completed.

On evil feet

The quest will activate itself at the moment when the pupil of Varta-zhynka Eylzi is visible on the clay stitches. At her own cost, she raised the miscellaneous and faded the map. The quest will be completed. (Shukєa yak belongings behind the help of the letter V).

Other sealed gates

At the ruins of Teige Heydrun, our only way is to rewire other sealed gates with a locked mechanism. Zerozumіle management - take out the gears, repair the mechanism and open the gates. The quest will be completed automatically.

Chronicles of Zabutikh warriors

The quest is activated automatically when the first ancient battle report is known. To complete the quest, you just need to take back all the reports that were sent to the central stitches.

Video passage

On the 11th of 2015, a new plot appeared for the Inquisition. "Similarity" informs us about the story of how to see on clay stitches and about the passing of the stone.

Everything is to be repaired so that a leaf from Orzamar comes to the Inquisition for help. We are very clear about the kidamosya for help. To get on the stitches we need to see the table on the side of Ferelden:

"Convergence" short look

"Convergence" short look

As soon as we arrived at the place of the journey we knew the writer Valten, as I asked for help with the wondrous earthlings. At the same time with the new familiar mi descent Glybinny Stitches, De us checka group to the Legion of the Dead.

Who can we help the earth? Naturally breed. For those who call us genlocks and Garlocks, we are familiar with screamers. Step by step, the creatures in the company of the leader are sent to the Legion of the Dead and Walten, we will descend all the more and more. All we have to do is go down to 6 rivniv:

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

Those who are eager to know their own handful of priesthoods, to eat at them, can only be seen on the ekpedіtsіonny table. It was the style with us to show up at the first place, there will also be a shop with resources, a stiyka for preparing and polishing the zbroi and obladunks. Zagalom, such an axis is a small tabir in which everything є. You can turn around at any moment, pidlikuvatisya, sell, replenish the stocks of ills / bombs, if you need to change the zagin and go back into the dark.

Oversupply is necessary, carefully and generally. Skrіz shave, prіrvi. So it is necessary to strive and bitisya neatly, so that you cannot fall down.

In addition to the vicious driving of the enemies, we can smell the picking of the rusty gears. On the stitches there are a number of mechanical collars, behind which there are artifacts that will need to be turned for Orzamara. Gears roll around in small nooks. If you want to see all the doors, you need to see all the doors on the table. And while we’re going to pick up the rusty mottle, along the way we’ll eat the collection of gurts.

There are also two logical riddles, though the stench is primitive, it’s just ridiculous.

In one room, it is necessary to extinguish the correct torches, to see the sarcophagus: two distant ones - ignited, two central ones - extinguished.

"Convergence" short look


"Convergence" short look

The first time ceased to be a funeral for children of three years from the nation:

"Convergence" short look


"Convergence" short look

Descending all the lower and lower, driving in the depths of the world, at the same time recognizing unique objects from them (about them lower), and getting to the old lyrium mine. Here the history becomes clearer. Valta report about titanium. And the axis in the shaft of the mine is for us wondrous gnomes - shabrіtolli. Yak stink here is a mystery. That same stench is a mystery. The observatories are stored in a single room. For the wondrous dwarfs, they have come to the mercy of the vimerlim cretals.

"Convergence" short look


"Convergence" short look

We descend in a divovizne mice, not just a light, but a real sleepy light.

"Convergence" short look


"Convergence" short look

Here there is a dzherelo of all beads - the heart of a titan. Yak z'yasovutsya, titans are alive. Burn on the day, and the lirium is full of shelter. Yak tilki mi got to the heart Zakhisnik attacked us. The final boss is worth one minute. More majesty is the purchase of stones from the stone known to us in the spirit. With my own "hands", I started hitting the ringing stake. All the middle wines are with "legs". Also, an hour every hour, according to the call of the earth, the thorns are thorns, so the trimatis is more beautiful, closer to the tentacles-nizhok.

"Convergence" short look


"Convergence" short look

Pislya peremogi over Zakhisnyk marveled at the final video. If everything ended without a sense of the essence, then why we are checked by Chergov's "luminary", then what is the meaning.

Unikalny dribnichki, scho created:

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look