Lost on clay stitches. Also feed on clay stitches. Sacrificial Gate of Segrummar


I am so crazy, have you already passed it?))

Well, nothing, for maybutn. Raptom komus will become in nagodі (and I don’t know how to take care of the vidpusttsi):

I will nazivat kam'yanogo spirit ARW (Ancient Rock Wraith), which is so short.
I have to download 5 GB of localization from the Stimulus, so what are they called not English:

Main features:
1) Infusible to the cold і spirit, for nightmares the resist to the electricity
2) Yogo cannot be stunned. Tobto Horror, Miasmic Flask, Pommel Strike Marni
3) As it is already said, the deyaki of the first attack in the first part of the battle, and also the attacks of the other side are electrical, so you need to stock up on runes with an electrical resist. Moreover, how much is it worth it? armor with the ability to insert an electric line - you need to select a stop.

Ekipiruvannya.
Chotiri maces are the best in the battle. For a change in cornsity
1) Staff of the Primal Order - cold, swim at Bonnie Lem at night at the docks. Yaksho є Item Pack DLC (with special amulets) - give Anders or Betany, inakshe all is one
2) Malcolm's Honor - spirit, s Item Pack DLC
3) Stone "s Breath - spirit, yes Sandal, if you know yogo in clay stitches
4) Apostate "s Courage - cold, available to koristuvach, who bought the Signature Edition. I know, well, є Item Pack DLC - give Anders or Betany.

Good brothers with you, Abelino, that is 1) it’s practically indestructible with proper management, 2) in the Item Pack DLC є spirit sokiru

Nice spell, apparently, cold weather and spirit (Winter's Grasp, Cone of Cold, Spirit Bolt).
The same spell (not only in the whole battle, but in the whole group) - Haste.
Yak bulo is designated, Hex of Torment may be divine.

Zagalom, Stevia said everything right about the strategy.

Little tricks:
1) For the hour of the Great Deadly AOЄ, you can lead the whole group for a column and put it on hold. Todi stench will not be big and magatisya attackuvati. If the AOЄ ends up, it's a hold.

2) ARW є has three gravure forms: persha - on the cob itself, it is not important to go through it quickly and is not important. A friend - if there is a caste AOЄ, and then lie in the middle of the room. The price is the most important phase, so if you try, you can drive ARW into the first phase, having eliminated the third opposite phase (approximately 90% will come from kiting). Moreover, it will be necessary to try to keep up the battle, and the battle will take about 5 times more than an hour.

If ARW has finished his electrical AO and lie in the center, I would not be especially respectful for the animals on the other side. So, as you grate dumb on nightmares, then firestorm, Hall of Arrows or Tempest, and focus the whole fire on ARW itself. Your AOЄ їх in the doorway, and the surplus will reach in peace. In extreme vipadku, you can send someone else alone (with the best DPS, melodiously) to get out with them.
It is especially relevant if the new one has little health. Remember, if you drive in the ARW itself, the battle will end at once, it will not be forgotten because of the one who has lost what enemies. If you’re ready to go, forget about everything and finish it off.

3) If you didn’t know to knock him into another phase - to fix himself (not) tsikave. As soon as I reach the whole phase, I call everyone on hold and move the skin character with the pens. Three respectful things: if ARW starts to work on the hard field - stand behind the colonies, so you just stick into them, if you are going to pull; as the group is on Holden, then yogo "bowling" is easier to control - to finish just enter; If I’m missing the ground - quickly rearrange everything at this point, so I’ll be quick for all the material to be behind my back.

Fenrіs trohi marniy in the whole battle, so how can a tank be filled with crappy on cob ravines (well, maybe it’s zagalom), and DPS is small ...
Tsikaviy fact: I don’t want to call Fenris for any special quests I don’t take, but now you’ll rewrite Glibinní Stitches with your group Hawk-Mage / Fenris / Varrik / Anders. At the bag, Fenris mayzhe stood all the way to Holden. And after the hour of the battle with ARW, I didn’t go after him.
Tobto, dying - so dying. You can send Yogo to ARW in the first part of the battle (before the deadly laser AOЄ), and then I would stop playing beasts on a new level. ARW all one is the best all-ranged party.
Correctly specializing Anders and Varrik to tear everything into pieces. Well, hiba, if Anders is victorious, it’s like a healer, so for Fenris it’s necessary to use a penguin (Anders-healer is to rob me with a penguin - he’s the one who’s a DPS-magician in the city, for that he’s like that)

The axis for you a couple of videos (there really are no magicians, but for me it is simpler to navigate with a magician):

Dw rogue
Archer rogue
S & S lol 20 sec

Golovne, which is required for memory in tsіy grі:

The tank / healer / DPS / controller paradigm is not practical. Yes2 - tse DPS / DPS / DPS / DPS. Brushing a group for a be-like Hawk - Anders / Merrill / Warrik (Anders / Bethany / Varrik in the first act). Grati without a tank can be the first hour importantly, but the priiiize .... Seriously, I hate gratitude with Caster and dear rogues (canon and my loves class for all life), ale three magicians + Varrik - and the nightmare of a viglyadє (Pull yak сasual of the Abyss + Gravitic Ring + double Firestorm + Tempest. W00t, overkill!)


plot quest

You will need to return to the center itself, so that you can get access to the gnomes of the Orzammar place, so that you ask the gnomes to speak to you for help in the battle with Temryavi's births. A group of mislers behind their heads, in a warehouse like a magician, attacking you along the way, when you came to the card for the first time, and the stench is unlikely to represent something for you.

By the way, you don’t need anything to be admitted to Orzammar - go to the door, hear the guard’s talk with Loghain’s messenger Іmrek, talk about your bazhanya to go to the place, try to kill you in the Іmrek, if you’re watching ...

unplotted quest

At the entrance to Orzamar, not far from the merchants, there is one of the magicians' studies, whoever needs you to hand over a sheet of information.

At the Frozen Mountains there is one of three skovanoks, as you will need to see through the line of Denerim's quests "Servants to the special persons".


ORZAMMAR

plot quest

Having walked through the Hall of Heroes and led to the living part of the place, you will inevitably become a witness not even ahead of the stage of Belene and Harrowmont (for which you can be as well known as a noble dwarf). Having talked with the chief of the war, in order that everyone would go out to the side, you wouldn’t wait until the dwarves were fed up at the right moment - after the death of King Endrin Asambley, there is no way for the king to be victorious, but to be killed Let the gnomes not be checked out, because it’s not possible for yourself to be able to see it on the surface, since there’s not much of a huge fault going on in the middle.

You don’t need to be a genim, you need to create a visnovok - you need to create everything you can, if one of the pretenders to the throne becomes the legitimate ruler of Orzammar. Yakiy itself - virishuvati to you, great growth is not maє (hocha, if you are a noble dwarf, you can have special rakhunki with one of the applicants).

Uvaga: you can talk to the representatives of both applicants and correct the earliest references from both, and just select only one of them - the applicant who you saw who was asked. As soon as you see everything, then the representatives will be offended, but they have become on the side of a protolezhny party and they will not become more rosy with you.

Independently of the one whose side you decided to take, for the ear of you to proponyuyut bring your loyalty (if you are not a protylezhny ugrupovannya spigun) to the vison of a small tribute.

If you have sent the articles to the bik of Lord Harrowmont, then you should talk to Doolin. Yogo can be found in the Harrowmont mansion in the Diamond District, or in the city tavern. If you decided to go to the Assembly, first talk to the representatives of both applicants, then Dulin will transfer you to the entrance from her. To redefine your loyalty, you will be encouraged to take part in the winners at the Viprobuvan Arena as the champion of Harrowmont. Some of the fighters were not allowed to participate in the zmaganny, so along the way, you are uncomfortable with bulo, why is the reason for this behavior (if you want to complete the process, it is necessary).

Go to the Arena. Bise, one of Harrowmont's beats, share your problems with you, as long as you have an apology to Perekonannya. Yak, you know, you know, you wrap yourself up in a love ring from the deputy woman, and the representatives of Belen, who, in the rank of order, cut off the leaves of the zakhanovy couple, will clutter up the deaths of the big things. The leaves can be found in the screens in the closed rooms of Myadzhali - one of the Belens' warriors - right there, at the Arena, if you can simply open the lock, if you can make the open navigation, or steal the key from the most of Myadzhali and so on. As soon as you give Baizil the sheets, you can wait for Harrowmont.

Another warrior of Harrowmont, Gwiddon, was informed that Harrowmont had violated the position and sacrificed the throne of Belen, but the deception would only be carried out in order to allow him to take care of his exposure. You can think of it to take a fate in the zmagannya, having overtaken (with the apparent evidence), so Harrowmont doesn’t get out of it.

If you want to finish everything right, go to the Areni Registrar and strip it off, as you are ready to go. You have a series of battles, and the first three you need to fight self-rest. In the fourth, you are allowed to vibrate as partners of one of your comrades-in-arms. V last fight, If you got Bise and Gwiddon on the side of Harrowmont, the stench may come to you, if you want to - if you can take your own group.

If you finish all the battles and make you naked with a champion, you can make up your mind to face to face with Lord Harrowmont. It’s a pity that the Arena is not enough to win over to the Assembly in Harrowmont’s right to the throne, so you’ll have a chance to do it.


As soon as you have seen the children of Prince Belen, you can know your representative of Vartag either in the palace, or in the palace of the Assembly. In support of your loyalty, you should be asked to deliver two leaves, from which vipli, but Lord Harrowmont asked one and the same city to two smart people for a welcome. To the very persons - Lord Helm and Ledi Deysi - you and must bring the sheets. Lord Helm goes to the Mistsev Tavern, and everything you need is to send you a list. Lady Deysi, I wish she won’t be tormented by the novelties, but I don’t have the right to take any other solution myself, and then, if you move with her, you should have a friend, Lord Daisy, who is on the stitches of the clay. Ledi Deisi can see you a map, so you can go to a consumption tag, and you can use a tag Edukan.

Lord Deysi is located in the ancient-western part of the teig. To get to the new, you will have to make your way through the path, there is a number of breds of temryavi, Glybinny Peresliduvachiv (other creatures with great teeth, as they adore thrown at you from getting into really obscene messes) If you will go to Lord Deisi and help him get out of the attackers on his group of monsters, if you decide you can go to this list and correct the song, so you will be able to see Belen.

When you turn around to Wartagu and you will receive the audio from the prince in the palace. It’s a pity, your Zusillians have all played two locks for Belen - which is not enough for the whole Assembly, and you’ll have to see more little crocs, so you’ll secure your throne ...

Regardless of the one who took the side of Belen or Harrowmont, your advances will be absolutely the same, and the first of them will go to the head of the monastic mafia on the name of Jarvia, who is especially curious to be dumb in life.

go to Pilny Misto... As soon as your first introduction of a primitive mission, then it will be marked by an attack by local bandits. If you are a gnome-commoner, then you can see your old friend Lisku here, and you will never know a little corny. To reject the necessary information, talk to a fool on IM'ya Nadiya, a martyr trader Alimar or a gnome on IM'ya Radek. (Mabut, vigіdnіshe speak with Nadієya for everything, so as it is not necessary to pay or to pay - if you yourself want to be raised in the city - you will not be able to find special people.)

Whoever you choose, you know that you can penetrate behind the help of special talismans in Jarvia, as you can carry Jarvi's assistants with you. Go to the booths in the newest part of the district (you could have visited there earlier and did not know anything tsykavy). However, at all times you will be cheated there by playing bandits. If you know all the life at the vatazhka, you will forget about mercy. You can knock you in, or let it go, or in any kind of fallout you can take away the talisman from the viglyadi of the wrist's finger, like with a free key to the left of Jarvi. Now go to the "Dozriloiu Dveri" for a private house with the bandits, and if you are on the way, then deny the option of storing talisman, and now you can calmly walk through the middle.

Ligvo Jarvi is already teeming with bandits of all the young varieties, podekudi - pawuk, and also, like a skinny bandit den, which is full of numerous shepherds, so in the region I recommend that you go with a rogue. Jarvi herself is located in a small room, and they didn’t choose an option for dialogue with her, as a result you will have to fight with her. Beware of pasta - in the whole room, if you want, in fact, all the stench is concentrated in the other half of the room (you can note the number of barrels placed around).

If you grate as a commoner dwarf, then you will see Liska at once from Jarvi. If you are grateful for kim-nebudinshim, then Lisku will sit in the cell in one of the front rooms, and you can do it as you want.

Having picked up from Jarvia, disinfected pasta and finished looking around the room, go into the corridor in the pivnichno-skidny kutku - through a new way you can go to the Neznatny district through a trade shop, but do not turn around through the whole brothel and the Pilny Mist.

If you tell Harrowmont / Belen about the success of your mission, you will be immediately assigned another one - go to Glibinnia Stitches and rozshukati there Paragon (Doskonal) Branko, about how you and the Tsilkom could already be heard from the people. Branka for a moment є We are alive to Paragon Orzammar, and singing melodiously for the candidate to receive an appointment at the elections. (In this case, if Branca has made a sum of the finnels on the stitches, you need to know if you want the remains.)

On the way out of the place, Ogren will not be there for you, you probably did it earlier - but maybe, no, no role is not allowed. Branka є yogo squad, and that is the fault to come to adhere to your group. You are not called to be obliged to be with yourself at once, if you just wait and wait for this proposition, but on the singing stage, all one will automatically come to your group. (Ogren is a war-Berserker, who specializes in a two-handed zbroi.)

unplotted quest

For Orzammar, information about the misto-take was given, and you should see the misstatement of belongings in the Assembly Chamber. Kozhen district of the place to reveal a part of the information you need, so that you need to know: Hall of Heroes (not far from the entrance to Orzammar), Arena Viprobuvan (in the room at Almaz at the head hall), Zaporosheny entrance) і Neznatny District (document on the bridge, scho vede to Arena). If you want to go to the Assembly and in our order with Vartag, you will know a screen with a city - a circle, add 2 to all characteristics.

Tsey quest vid you Orta in the archives in the Diamond District. You need to go to Glibinni Stitches and prove there that you should be a noble family. You can prove it in the screen in the Orta teig in front of the bridges, for which there are spirits and golems. (You will be found there to visit if you have not rejected the quest.) In the city, you will take 5 gold pieces from Orti, if you see it in the Assembly's ward. If you see from the city and turn to it (you need to leave Orzammar and Morozhni Gori), then discard 10 gold pieces from it.

The whole quest is available only, as long as your GG is a dwarf of a noble prowess of a cholovy stati and as a result of proving nothing from Mardi in the prologue. Now she has a sin (yours), ale so, as you were denuded with a Wignan and you were shaken by your castes, then the child is also outside the caste. You can ask Belen or Harrowmont (in the presence of the one whom you received) to receive your son in the family. To grow up until you leave Orzammar after denouncing the king (it would be better to talk to him immediately after the coronation);

Tsei quest you otrimayte at Rogek in Kurnoi Misti. Win to entrust you with delivering the contraband lirium to Godwin in Bashty Magiv (if you have already passed Vezhu, then you can remember this - the tse of that shuffling pan, which was in the shafi on a different version). To reject the lirium of guilt, pay Rogek 50 gold (40 with the highest Reconditions) and a penny of guilt will be in your presence. If you talk to Rogek, do not wait for the required sumi, it will be impossible to get away, and the quest will be consumed. Also, if you have already completed the quest on the Vezha Magiv and Steel on the Templar, you, obviously, cannot deliver the contraband to the addressee.

If you delivered the lirium to Godwin, then you can trim it from 50 to 65 gold plus the dagger in the fallow because of the fact that your overconference is very high. Talk to Rogek about the appointment, and take 10 to 25 gold pieces to the city.
If you cannot complete the quest (for example, if Godwin is dead), then you can sell the lirium to traders (if you don't want your quest to come out).

You can also hit the Rodeco. If you say that you cannot deliver the goods for the signs, for that the magicians in Bashti simply didn’t run out of money, it’s because you want to inflate and attack you. In the same way, you will be attacked, if you will become obstructed for smuggling. (Rodeco can be knocked in and out immediately, do not get confused with the quest, or in such a way you can take 20 gold pieces from the corpse.)
As soon as you see in your own moral crawl you can smuggle the lirium, another way of getting it is to tell Gregor about it in the Bashty Magiv (and the price can be destroyed in the same way, as in the past).

In the archives, one of the Keepers of Milldrat will ask you if they have stolen a valuable book. Go to the Dusting Misto and talk to Korebit. Win attack you. You don’t know the book from the new one, but you’ll know on the first day of the mailing list, so you can make a copy of it, but you can already float the goods at the Arena Viprobuvan. Go to the Arena and talk to Gredin. Win attack you. Having taken the book back from the corpse, you can either turn it around to Mildrat, or sell the specialties by name Jertrin right there, in the Arena, for a couple of gold pieces.

Tsei quest vidє you Catcher Nagov Boermor in an ignorant District. For that, as you do it, you should be naked all over the place - just like a tsikava between a kid and a pig. You will need to deliver them to Boermore. The quest will be vvazhatisya finish writing the delivery of the best goal, if you will see a penny for the skin, if you know all ten, then take away the dodatkovo highland.

In Kurnoye Misti, a fool on Im'ya Zerlinda tell you my own history, and if you want it, you can help me. You can please and try your luck on the surface or talk to the daddy, who is going to the city tavern, and take your daughter and onuk back. As soon as you have finished the quest of brother Berkel and in Orzamarra, the Church's philanthropy has been found, you can suggest this (or talk to brother Berkel yourself and ask for help for Zerlindi). You can also throw the baby on the stitches, as it is, and you can throw the baby onto the stitches.

Tsei quest vid you Dagni in an ignorant region. Vona mrіє is in the Bashtі Magіv, but I think all the leaves with the messages about acceptance will be lost without notice. Go to Vezha. If you have already finished the quest "Rose Kolo" and have started on the bik of the templars, then Gregor will see Dagny in the wrong. As soon as you started to play the magician, then Irving will wait a little longer to accept it in science, and everything you want to know - see Dagni novini. Another option is that you can talk to Dagny being in Orzammar, like that bazhaє її dad. If you will help Dagny return to Vezhu to visit Vezhu, father, master of the Zbroya kramnitsa, if you are so tormented, you should be thinking of selling your comrades to you.

The whole quest can be rejected earlier or less in the fallowness from the one you took in the direction of Belen or Harrowmont. If you have violated Belen, then you can go to the required part of the palace immediately by writing the first rose and with him, and if you have adopted Harrowmont, then you can only get the message of the crown.

In one bedroom in the western part of the royal palace, you will know that the woman is ill, and it’s necessary to explain why she’s deprived of her life, and even more strongly against the ability to protect her life. Win to give you a recipe for antiotruti (for those who need vishy rіven Potions). Everything you need to protect yourself - to help you protect yourself and give you ailments. Do not take away the city's rim of the antiotruti recipe itself (as you can see it in parallel and Sleep).

Tsei quest vi otrimaєte from brother Berkel in an ignorant District. Brother Berkel sees in Orzammar Church of the Creator, who are very important, some conservative gnomes wander around the ancestors of the Doskonals and not even better than the prospectus of news of the new religion. If you see if you can help brothers Berkel, then talk to the Head Guardian in the archives and turn him over to allow Berkel to see the Church in Orzammar. (You can also ask your brother Berkel to help you, saying that you shouldn’t get involved in the gnomes' help.)

Tsei quest vid you Filda in an ignorant area. Kilka rokiv nazal її sin returned from the expedition to Glibinni Stitches and disappeared there anger. You can know Yogo in the Orta teig, or even after the rocky and vipali yomu viprobuvannya bidolaha Hands change so much that you do not want to go back. You can take Filda, he’s dead (the whole option is available only, when you talked with Hand about his mother and asked you їy spare) or tell the truth. If Filda knows that the Hand is alive, then go back to Glibinni Stitches, or, in any case, the quest on the whole will be completed. You can also drive in the Hand, if you want. If you want to live, you will be able to see the function of a merchant for you.

Tsei quest you otrimate in lіgvi Dzharvi. On the very cob of the picture you will know Jammer's friend, and you should know if you have grabbed your belongings here. Three screens are distributed to the land, and from the skin one needs to be taken - the one that was found - the item (the golden nizh for opening the envelopes, the middle ring, the pomegranate drum). If you pick up the wrong object, negate the injury. If you have all three objects in your presence, you can see the screen with belongings in the private part of the picture.

If you talk to Boermor and Leliana in the group, you should note that this goal is no longer befitting. Talk to her about it - you won’t say if you wanted to cut off a vile goal. As soon as you go, talk to the Holy Gnome in Kurnoi Misti, and I will scold you for a few coins of the "pretty naga", which you can present to Leliana as a special gift. People who are naked will be known in your camp.


At the throne room of the king's palace, you can allow a small riddle. Stand with your two companions on the tiles at the viglyadi arrows in the outer-rear doorway and put the third one on the central tile in the front hall, for which you activate the throne with the fourth (be ready before the battle). Having made your way to the monster, you will take the palace sword into the city. The whole quest will need to allow anyone to be crowned.

At the royal palace, in one of the old rooms, you will know a black bottle. Tse one vials, wiklikayut revenant, as vi yogo rozib'yte.

At the royal palace in the private part of the city, if you enter here for the first time, a group of gnome-robbers will appear in front of you, who have appeared in the whole corridor of the grave. You will not have any other option if you want to kill them, so it’s no secret to attack you.

At the Viprobuvan Arena, you can take part in unofficial zmagannyas (for the honor of Harramont, here you will fight not alone, but with the whole group). If you play all the chotiri, then take a ring in the city for the Blood Mage.

If you activate the Wall of Memory in the archives and when you know and activate the stitches according to Orzammar and Glibinnym three runer stitches, then if you turn to the Wall of Memory and activate in the future, from now on. (Runic plates - commissioned by the head of the mines at the entrance from Orzammar to Glibinni Stitches, in the paved-skidny stove at the Crossroads of the Cardina and in the western-central hall in the Dead Moats.)

If you want to choose the side of Belen or Harramont, you will be attacked by the group of supporters of the other party.

In order to make your way out of Jarvi, if you turn into the Mysto Powder, you will be attacked by Jarvi's henchmen.

At the screen in one of the rooms of the king's palace, you will know the Love List, you will need it to complete the quest "Perehoplena Korespondentsiya".


GLIBIN STITCHES

plot quest

In order to know Branca, you will need to go through the whole series of tags and land. For a cob, go to the Cross of Cardina, who is guilty of appearing on your card for a copy of Harrowmont / Belen. You will see a new one in the same pivnіchnіy point, І your meta - reach the entrance to the newest. A straight path of blockages is a blockage, so you can bypass it either through the backyard furnaces, or through the skidny ones. The backbones are reserved for the Temryavi viplods, and the main ones are mainly for the Glybinnims.

Having made your way through the number of opponents and having rested on the beaten track of the entrance, now, if you go to the map of the Great Trails, you will see a new place - teig Orta.

Teig Orta is stuffed with Temryavi viplodoks and pavuks, as well as spirits, golems, and the same unfriendly baguettes of the land. Your meta is to make your way to the private part of the teig, de Branko's friend. Be protected - if you reach the place with a schooler, you will be able to fight with the boss - the queen of pawns. I recommend that you see a one-hour fight with the other pavuks, as you can see it. The queen knows no more, if you know her great health, if you know she will soon turn on the battlefield. Having chosen her and інshih pawukas, read Branko's pupil. Now, if you go to the map of Dead Paths, you will see a new location - Dead Rovi.

After enjoying the sight of the Temryavi viplodoks army at the entrance to the Dead Rovi, you will soon come across the Legion of Death, imaging an attack by the bred. So, as you all need to go through the place of attacking enemies, to advance your mission, you can help the gnomes in battle, or help the gnomes in battle, or navigate the bridge forward and take all the enemy on you Temrya to reach the numerical and start the fight from usim at once it might not be even more reasonable - if you want everything in any way to lie down from your group and your ryvnya.)

If you clear out the place and territory behind it, then the Legion of Death will follow you, so that you can trim the defense on the new line, even if you don’t stick out the stench, so you will have to pay for powerfully... Wake up on the map, seemingly from the hordes of the gentiles of the world - in some places you will not be counted on by the army - for example, in the north-central part of the orange boss - Maystri Forge - at once with the elite Alfa Find a small tip to wiggle your rostrum - pastes can be found here є.

Having poured all the pereshkodi, go to Hespit - Captain Branko. A handful of wonders will simply be in front of you for an hour by an hour, slandering in vocal voice to finish the motor verses, and then you can talk to her in a special way. You can start growing from Hespit, but you can see Branka, judging by us, she is still alive, and with the super-chewing gnomes (especially with women) it is becoming more viny - ale, in general, it is not especially good-natured. 'Cheer up.

Having passed through the cave from Khespit, you will find yourself in the room to fill the spaciousness, de you will be checking the ogre. Having cleared out the hall of the enemy, you will see that one of the doors is locked and the key is locked. Go to the new door, let the spirits of the legionaries be kicked in, and pick up the Legionnaires' key from the door in the small corridor. The spirits are destined to become sorcerers, so be ready before the battle.

Now you have the є key to see "Likhovisnu Doors". Walk through it and the corridor and reach soon you will come across the majestic and viciously bridging of the boss of the given mission. Otzhe, now you know, yak viglyadє The uterus of the Temryavi viplodok, yak vyroblyaє їkh on the light.

The uterus cannot be destroyed in the morning, the alley tentacles (skin - elita) can learn and want to, and besides, you can spit on great vidstan practical in be-like a place in the oven. If you look around, then take two corridors along the offense to the sides of the uterus - you can transfer your group to that, besides, it didn’t give you its especially tense pukes. If you get up in the very end, then you cannot be attacked and the tentacles without the middle, as for some reason you can appear only in the very cob of the corridor. Kilka developed for bey The mother will click on the help of the Temryavi viplodoks - for happiness, wives, not to eat.

If you are crushed with tentacles (and the stench smells of a little animal, if you see a singing shkody and there are three more, so you can take a day), then the uterus itself will not be such an uncompromising adversary. You can kill it from vidstani, you can kill it in close combat (Ku-de-gra - a blow of mercy - with a close melee battle, it’s even more effective), just say on respect, well, like ogri, you can try to kill the enemy shmatochki right in the food.

Having straightened out of the womb, go into the narrow corridor. If you need to stock up on the land, or to sell the videotapes, you need to turn around at once - in order to overwhelm the cordon of the offensive territory, turn around if you want to, but you can't.

In addition, as you go to the map of the Trails, you will see a new location - Forge Porozhnech. If you enter into it, Ogren will automatically come to your group (if you don’t get it) and you can take away the opportunity to change your warehouse, if you want.

In the abstract, make sure you set up Brancu and take out the information, which became gnomes with her. When you roam with Branca, you will be able to see several attacks from Temryavi viplods. Having chosen them, go along the corridor to the room with the golems. Vona is reminiscent of off-gas, so you need to turn it on, you need to turn it in the center of the room. The golem will revive, if you get close to them, so you can sense to enter from the room at once, as the first golem activates, travel with it, repeat the procedure of leaving the room will not be cleared from the enemy, but also let the gas turn on.

And give you another room to develop and know about golems - like, for extravagance, I will be activated in pairs (I wish, in any case, not all golems come to life, doing so and become statues). Also on food in the room є pasta.

If you go, you will come across a wondrous pristіy, scho nagadu gigantsku head, otochene chotirma vіvtaryami, bіlya dermal zykh kostu spirit. If you get into spirit, you need to activate your spirit. You will need to repeat the procedure of chotiri razi, sending the strongest spirit to appear, or the principle of losing the same - when the death of the skin, activate it. If you get along with the other four, try to find a way out of the way and you can go far.

At the financial caves in the device of Kardin himself. It’s clear, what kind of rank it’s for me to get out of the galaxies and what is the current shkodu. At the end of your visit, Branka will appear and you should take a decision: articles on the side of Cardina or Branko. If you take Branko's side and Sheil is in your group, if you go over to Cardin's side, you will happen to beat him. As soon as you take the side of Cardin, then - like and next to you, you will spend a lot of points from Ogren (we want to be on your side in the battle as well).

Regardless of the fact that they took in the direction of Branko or Cardin, the lirium lived on the floor. Hotter I recommend koristuvatisya them yakomogo more often - in a persistent way, at a cost-free way of advancing your money and health, but, in other words, if you don’t kill you, your opponents can hurry up with them. Also, if you have a difficult battle, I can recommend the head boss (for example, the Force Field) as the rank of team clock and go to the golems. Do not forget that the golems are very sensitive to magic, and the dwarves are navpaki.

For the battle of Branka / Cardin, lay the crown for you, as you can see the contender for the throne. As soon as you started on the bik of Karidin, then when you were asked to ask you for the knowledge of Kovadlo Porozhnechi and rush into the lava, completing with such a rite your bagatov's idea. Yak variant, if you took the side of Branko, you can change the wrong way of the Vchinki - in the whole fall, having given you the crown, rush into the lava, having in front of Kovadlo Porozhnechi. Now you can go back and give the crown to Harrowmont or Belen. Yaksho vi present the crown to Belen, it is innocently punishable by the Harrowmont's strat. If you give the crown to Harrowmont, Belén and his supporters will take the insurrection right in the chamber of the Assembly, and you - for the help of the new king's henchmen - will be killed all of them. You don’t need to give the crown to that applicant, whose quest was violated - if it’s worthwhile, you can cheer you and give the crown to your opponent.

In any case, the new king will send you a message on the surface, and your quest will end.

Note: If you chose Branko's side and won’t be left alive, then at the final battle before your army, you will also come to the gallows.

In addition, as you chose the king, on the way from the Asamble, you were grafted a cardol - the commander of the Dead Legion. If you zoom in to help you on the surface, then the hour of your battle with the Archdemon will appear in order with Eamon and others.

unplotted quest

Know the three little ones with the pieces of the demon's body on the stitches and take it together. The first bear is found in the Edukan teig in the small cavern of the Porodzhennyi Temryavi, approximately in the center of the picture, two of them - at the cross of the Cardin - in the open-skid and in the old-fashioned ovens. If you pick up all three bears, go to the Orta tag and activate the lock in the first part in front of the bridge with spirits and golems. When a demon appears, you can beat it, or you can let it go out into the world, in front of the wicked swag in 25 gold pieces. If you want to know, then it’s true, it’s good to miss the magic sword or the armor, but in a great deal you don’t deny any measure of moral satisfaction.

Behind the Dead Moats, the chotiri of the claddings of the Dead Legion were thrown out. If you take it all, then you will see the mission of finding the sarcophagus, from which you can take the hand of the Dead Legion and bring it to the Archive. Yaksho vi tse zrobit, the Dead Legion will be readings by the caste. Three parts of the oblast are located in sarcophagi in the central and private part of the Dead Moves, and the rest of the part is in the room with ghosts. You will know Druk in the sarcophase in the corridor behind the Evil Door.

Look around for buying stones at the Crossroads of Cardina, so that you know how to get your belongings. You will need purchases to be found: by the back entrance, at the main entrance of the bridge from Alpha HARLOK, in the central part, at the junction of the furnaces with Glibinny passages. If you are around all the chotiri, you will have an icon on the map with the designated items of belongings in the first part of the picture. If you take your belongings, then you can complete the Danish quest.

At the Porozhnech's kovadl in the cavern of Cardin you know the story with the list of the dwarves who volunteered to sacrifice themselves and the golems. As long as you know the copy from the list, you can refer to the Head Guardian in the archives, so that you can remember the memory of the valiant dwarves.

Take the Sword of the Landmaster. For all you need to know all three parts. One is located at the Emirates of the Gerlocks in the paved part of the Perekhrestya Kardin. One can be found at the vase in the cavern. Hand in the Orta teig. The rest of the fall from the Ancient Family of Thy in the ancient-central part of the Dead Ravine teiga Orta). If you reject all three, go to the grave in the Orta teig, like to be recognized on your card, and, if you are active, then reject the grabbed sword (even if you do not foul a one-sided sword with three slots).


As soon as one of the members of your group will be eligible for the Obs of the Dead Legion (all parts), then if you activate the Relic of the Dead Legion in the room with ghosts and a veteran, a monster will attack you.

On the 11th of 2015, a new plot appeared for the Inquisition. "Convergence" informs us about the story of how to see on clay stitches and about the passing of the child's stone.

Everything is to be repaired so that a leaf from Orzamar comes to the Inquisition for help. We are kindly going to the kidamosya for help. To get on the stitches we need to see the table on the side of Ferelden:

"Convergence" short look

"Convergence" short look

As soon as we arrived at the place of my journey we know with the writer Valten, as I asked for help with the wonderful earthlings. At the same time, with a new familiarity, we descend to Glibinni Stitches, de us check the group to the Legion of the Dead.

Who can we help the earth? Naturally breed. For those who call us genlocks and Garlocks, we are familiar with screamers. Step by step, the creatures in the company of the leader to the Legion of the Dead and Walten will descend all the more and more. All we have to do is go down to 6 rivniv:

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

Those who are eager to know their own handful of priesthoods, to eat at them, can only be seen on the ekpedіtsіonny table. It was the style with us to show up at the first place, there will also be a shop with resources, a stiyka for preparing and polishing the zbroi and obladunks. Zagalom, such an axis is a small tabir in which everything є. You can turn around at any moment, pidlikuvatisya, sell, replenish the stocks of ills / bombs, if you need to change the zagin and go back into the dark.

Oversupply is necessary, carefully and generally. Skrіz shave, prіrvi. So it is necessary to strive and bitisya neatly, so that you cannot fall down.

In addition to the vicious driving of the enemies, we can smell the picking of the rusty gears. On the stitches there are a number of mechanical collars, behind which there are artifacts that will need to be turned by Orzamar. Gears roll around in small nooks. If you want to see all the doors, you need to see all the doors on the table. And while we’re going to pick up the rusty mottle, along the way we’ll eat the collection of gurts.

There are also two logical riddles, though the stench is primitive, it’s just ridiculous.

In one room, it is necessary to extinguish the correct torches, to see the sarcophagus: two distant ones - ignited, two central ones - extinguished.

"Convergence" short look


"Convergence" short look

The first time ceased to be a funeral for children of three years from the nation:

"Convergence" short look


"Convergence" short look

Descending all the lower and lower, driving in the depths of the world, at the same time recognizing unique objects from them (about them lower), and reaching the old lyrium mine. Here the history becomes clearer. Valta report about titanium. And the axis in the shaft of the mine is for us wondrous gnomes - shabrіtolli. Yak stink here is a mystery. That same stench is a mystery. The observatories are stored in a single room. For the wondrous dwarfs, they have come to the mercy of the vimerlim cretals.

"Convergence" short look


"Convergence" short look

We descend in a divovizne mice, not just a light, but a real sleepy light.

"Convergence" short look


"Convergence" short look

Here there is a dzherelo of all beads - the heart of a titan. Yak z'yasovutsya, titans are alive. Burn on the day, and the lirium is full of shelter. Yak tilki mi got to the heart Zakhisnik attacked us. The final boss is worth one minute. Majesty is the purchase of stones from the stone known to us in the spirit. With my own "hands", I started hitting the ringing stake. All the middle wines have sprouts with "legs". Also, an hour every hour, according to the call of the earth, the thorns are thorns, so the trimmates are more beautiful, closer to the tentacles-nizhok.

"Convergence" short look


"Convergence" short look

Pislya peremogi over Zakhisnyk marveled at the final video. If everything ended without a sense of the essence, then why we are checked by Chergov's "luminary", then what is the meaning.

Unikalny dribnichki, scho created:

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

"Convergence" short look


"Convergence" short look

plot quest

You will need to return to the center itself, so that you can get access to the gnomes of the Orzammar place, so that you ask the gnomes to speak to you for help in the battle with Temryavi's births. A group of mislers behind their heads, in a warehouse like a magician, attacking you along the way, when you came to the card for the first time, and the stench is unlikely to represent something for you.

By the way, you don’t need anything to be admitted to Orzammar - go to the door, hear the guard’s talk with Loghain’s messenger Іmrek, talk about your bazhanya to go to the place, try to kill you in the Іmrek, if you’re watching ...

unplotted quest

At the entrance to Orzamar, not far from the merchants, there is one of the magicians' studies, whoever needs you to hand over a sheet of information.

At the Frozen Mountains there is one of three skovanoks, as you will need to see through the line of Denerim's quests "Servants to the special persons".


ORZAMMAR

plot quest

Having walked through the Hall of Heroes and led to the living part of the place, you will inevitably become a witness not even ahead of the stage of Belene and Harrowmont (for which you can be as well known as a noble dwarf). Having talked with the chief of the war, in order that everyone would go out to the side, you wouldn’t wait until the dwarves were fed up at the right moment - after the death of King Endrin Asambley, there is no way for the king to be victorious, but to be killed Let the gnomes not be checked out, because it’s not possible for yourself to be able to see it on the surface, since there’s not much of a huge fault going on in the middle.

You don’t need to be a genim, you need to create a visnovok - you need to create everything you can, if one of the pretenders to the throne becomes the legitimate ruler of Orzammar. Yakiy itself - virishuvati to you, great growth is not maє (hocha, if you are a noble dwarf, you can have special rakhunki with one of the applicants).

Uvaga: you can talk to the representatives of both applicants and correct the earliest references from both, and just select only one of them - the applicant who you saw who was asked. As soon as you see everything, then the representatives will be offended, but they have become on the side of a protolezhny party and they will not become more rosy with you.

Independently of the one whose side you decided to take, for the ear of you to proponyuyut bring your loyalty (if you are not a protylezhny ugrupovannya spigun) to the vison of a small tribute.

If you have sent the articles to the bik of Lord Harrowmont, then you should talk to Doolin. Yogo can be found in the Harrowmont mansion in the Diamond District, or in the city tavern. If you decided to go to the Assembly, first talk to the representatives of both applicants, then Dulin will transfer you to the entrance from her. To redefine your loyalty, you will be encouraged to take part in the winners at the Viprobuvan Arena as the champion of Harrowmont. Some of the fighters were not allowed to participate in the zmaganny, so along the way, you are uncomfortable with bulo, why is the reason for this behavior (if you want to complete the process, it is necessary).

Go to the Arena. Bise, one of Harrowmont's beats, share your problems with you, as long as you have an apology to Perekonannya. Yak, you know, you know, you wrap yourself up in a love ring from the deputy woman, and the representatives of Belen, who, in the rank of order, cut off the leaves of the zakhanovy couple, will clutter up the deaths of the big things. The leaves can be found in the screens in the closed rooms of Myadzhali - one of the Belens' warriors - right there, at the Arena, if you can simply open the lock, if you can make the open navigation, or steal the key from the most of Myadzhali and so on. As soon as you give Baizil the sheets, you can wait for Harrowmont.

Another warrior of Harrowmont, Gwiddon, was informed that Harrowmont had violated the position and sacrificed the throne of Belen, but the deception would only be carried out in order to allow him to take care of his exposure. You can think of it to take a fate in the zmagannya, having overtaken (with the apparent evidence), so Harrowmont doesn’t get out of it.

If you want to finish everything right, go to the Areni Registrar and strip it off, as you are ready to go. You have a series of battles, and the first three you need to fight self-rest. In the fourth, you are allowed to vibrate as partners of one of your comrades-in-arms. In the last fight, if you overcame Bise and Gwiddon on the side of Harrowmont, the stench may come to you, if you want to - or you can take your own group.

If you finish all the battles and make you naked with a champion, you can make up your mind to face to face with Lord Harrowmont. It’s a pity that the Arena is not enough to win over to the Assembly in Harrowmont’s right to the throne, so you’ll have a chance to do it.


As soon as you have seen the children of Prince Belen, you can know your representative of Vartag either in the palace, or in the palace of the Assembly. In support of your loyalty, you should be asked to deliver two leaves, from which vipli, but Lord Harrowmont asked one and the same city to two smart people for a welcome. To the very persons - Lord Helm and Ledi Deysi - you and must bring the sheets. Lord Helm goes to the Mistsev Tavern, and everything you need is to send you a list. Lady Deysi, I wish she won’t be tormented by the novelties, but I don’t have the right to take any other solution myself, and then, if you move with her, you should have a friend, Lord Daisy, who is on the stitches of the clay. Ledi Deisi can see you a map, so you can go to a consumption tag, and you can use a tag Edukan.

Lord Deysi is located in the ancient-western part of the teig. To get to the new, you will have to make your way through the path, there is a number of breds of temryavi, Glybinny Peresliduvachiv (other creatures with great teeth, as they adore thrown at you from getting into really obscene messes) If you will go to Lord Deisi and help him get out of the attackers on his group of monsters, if you decide you can go to this list and correct the song, so you will be able to see Belen.

When you turn around to Wartagu and you will receive the audio from the prince in the palace. It’s a pity, your Zusillians have all played two locks for Belen - which is not enough for the whole Assembly, and you’ll have to see more little crocs, so you’ll secure your throne ...

Regardless of the one who took the side of Belen or Harrowmont, your advances will be absolutely the same, and the first of them will go to the head of the monastic mafia on the name of Jarvia, who is especially curious to be dumb in life.

Go to the Misto Powder. As soon as your first introduction of a primitive mission, then it will be marked by an attack by local bandits. If you are a gnome-commoner, then you can see your old friend Lisku here, and you will never know a little corny. To reject the necessary information, talk to a fool on IM'ya Nadiya, a martyr trader Alimar or a gnome on IM'ya Radek. (Mabut, vigіdnіshe speak with Nadієya for everything, so as it is not necessary to pay or to pay - if you yourself want to be raised in the city - you will not be able to find special people.)

Whoever you choose, you know that you can penetrate behind the help of special talismans in Jarvia, as you can carry Jarvi's assistants with you. Go to the booths in the newest part of the district (you could have visited there earlier and did not know anything tsykavy). However, at all times you will be cheated there by playing bandits. If you know all the life at the vatazhka, you will forget about mercy. You can knock you in, or let it go, or in any kind of fallout you can take away the talisman from the viglyadi of the wrist's finger, like with a free key to the left of Jarvi. Now go to the "Dozriloiu Dveri" for a private house with the bandits, and if you are on the way, then deny the option of storing talisman, and now you can calmly walk through the middle.

Ligvo Jarvi is already teeming with bandits of all the young varieties, podekudi - pawuk, and also, like a skinny bandit den, which is full of numerous shepherds, so in the region I recommend that you go with a rogue. Jarvi herself is located in a small room, and they didn’t choose an option for dialogue with her, as a result you will have to fight with her. Beware of pasta - in the whole room, if you want, in fact, all the stench is concentrated in the other half of the room (you can note the number of barrels placed around).

If you grate as a commoner dwarf, then you will see Liska at once from Jarvi. If you are grateful for kim-nebudinshim, then Lisku will sit in the cell in one of the front rooms, and you can do it as you want.

Having picked up from Jarvia, disinfected pasta and finished looking around the room, go into the corridor in the pivnichno-skidny kutku - through a new way you can go to the Neznatny district through a trade shop, but do not turn around through the whole brothel and the Pilny Mist.

If you tell Harrowmont / Belen about the success of your mission, you will be immediately assigned another one - go to Glibinnia Stitches and rozshukati there Paragon (Doskonal) Branko, about how you and the Tsilkom could already be heard from the people. Branka for a moment є We are alive to Paragon Orzammar, and singing melodiously for the candidate to receive an appointment at the elections. (In this case, if Branca has made a sum of the finnels on the stitches, you need to know if you want the remains.)

On the way out of the place, Ogren will not be there for you, you probably did it earlier - but maybe, no, no role is not allowed. Branka є yogo squad, and that is the fault to come to adhere to your group. You are not called to be obliged to be with yourself at once, if you just wait and wait for this proposition, but on the singing stage, all one will automatically come to your group. (Ogren is a war-Berserker, who specializes in a two-handed zbroi.)

unplotted quest

For Orzammar, information about the misto-take was given, and you should see the misstatement of belongings in the Assembly Chamber. Kozhen district of the place to reveal a part of the information you need, so that you need to know: Hall of Heroes (not far from the entrance to Orzammar), Arena Viprobuvan (in the room at Almaz at the head hall), Zaporosheny entrance) і Neznatny District (document on the bridge, scho vede to Arena). If you want to go to the Assembly and in our order with Vartag, you will know a screen with a city - a circle, add 2 to all characteristics.

Tsey quest vid you Orta in the archives in the Diamond District. You need to go to Glibinni Stitches and prove there that you should be a noble family. You can prove it in the screen in the Orta teig in front of the bridges, for which there are spirits and golems. (You will be found there to visit if you have not rejected the quest.) In the city, you will take 5 gold pieces from Orti, if you see it in the Assembly's ward. If you see from the city and turn to it (you need to leave Orzammar and Morozhni Gori), then discard 10 gold pieces from it.

The whole quest is available only, as long as your GG is a dwarf of a noble prowess of a cholovy stati and as a result of proving nothing from Mardi in the prologue. Now she has a sin (yours), ale so, as you were denuded with a Wignan and you were shaken by your castes, then the child is also outside the caste. You can ask Belen or Harrowmont (in the presence of the one whom you received) to receive your son in the family. To grow up until you leave Orzammar after denouncing the king (it would be better to talk to him immediately after the coronation);

Tsei quest you otrimayte at Rogek in Kurnoi Misti. Win to entrust you with delivering the contraband lirium to Godwin in Bashty Magiv (if you have already passed Vezhu, then you can remember this - the tse of that shuffling pan, which was in the shafi on a different version). To reject the lirium of guilt, pay Rogek 50 gold (40 with the highest Reconditions) and a penny of guilt will be in your presence. If you talk to Rogek, do not wait for the required sumi, it will be impossible to get away, and the quest will be consumed. Also, if you have already completed the quest on the Vezha Magiv and Steel on the Templar, you, obviously, cannot deliver the contraband to the addressee.

If you delivered the lirium to Godwin, then you can trim it from 50 to 65 gold plus the dagger in the fallow because of the fact that your overconference is very high. Talk to Rogek about the appointment, and take 10 to 25 gold pieces to the city.
If you cannot complete the quest (for example, if Godwin is dead), then you can sell the lirium to traders (if you don't want your quest to come out).

You can also hit the Rodeco. If you say that you cannot deliver the goods for the signs, for that the magicians in Bashti simply didn’t run out of money, it’s because you want to inflate and attack you. In the same way, you will be attacked, if you will become obstructed for smuggling. (Rodeco can be knocked in and out immediately, do not get confused with the quest, or in such a way you can take 20 gold pieces from the corpse.)
As soon as you see in your own moral crawl you can smuggle the lirium, another way of getting it is to tell Gregor about it in the Bashty Magiv (and the price can be destroyed in the same way, as in the past).

In the archives, one of the Keepers of Milldrat will ask you if they have stolen a valuable book. Go to the Dusting Misto and talk to Korebit. Win attack you. You don’t know the book from the new one, but you’ll know on the first day of the mailing list, so you can make a copy of it, but you can already float the goods at the Arena Viprobuvan. Go to the Arena and talk to Gredin. Win attack you. Having taken the book back from the corpse, you can either turn it around to Mildrat, or sell the specialties by name Jertrin right there, in the Arena, for a couple of gold pieces.

Tsei quest vidє you Catcher Nagov Boermor in an ignorant District. For that, as you do it, you should be naked all over the place - just like a tsikava between a kid and a pig. You will need to deliver them to Boermore. The quest will be vvazhatisya finish writing the delivery of the best goal, if you will see a penny for the skin, if you know all ten, then take away the dodatkovo highland.

In Kurnoye Misti, a fool on Im'ya Zerlinda tell you my own history, and if you want it, you can help me. You can please and try your luck on the surface or talk to the daddy, who is going to the city tavern, and take your daughter and onuk back. As soon as you have finished the quest of brother Berkel and in Orzamarra, the Church's philanthropy has been found, you can suggest this (or talk to brother Berkel yourself and ask for help for Zerlindi). You can also throw the baby on the stitches, as it is, and you can throw the baby onto the stitches.

Tsei quest vid you Dagni in an ignorant region. Vona mrіє is in the Bashtі Magіv, but I think all the leaves with the messages about acceptance will be lost without notice. Go to Vezha. If you have already finished the quest "Rose Kolo" and have started on the bik of the templars, then Gregor will see Dagny in the wrong. As soon as you started to play the magician, then Irving will wait a little longer to accept it in science, and everything you want to know - see Dagni novini. Another option is that you can talk to Dagny being in Orzammar, like that bazhaє її dad. If you will help Dagny return to Vezhu to visit Vezhu, father, master of the Zbroya kramnitsa, if you are so tormented, you should be thinking of selling your comrades to you.

The whole quest can be rejected earlier or less in the fallowness from the one you took in the direction of Belen or Harrowmont. If you have violated Belen, then you can go to the required part of the palace immediately by writing the first rose and with him, and if you have adopted Harrowmont, then you can only get the message of the crown.

In one bedroom in the western part of the royal palace, you will know that the woman is ill, and it’s necessary to explain why she’s deprived of her life, and even more strongly against the ability to protect her life. I will give you a recipe for anti-truction (for which one needs a new recipe for Potions). Everything you need to protect yourself - to help you protect yourself and give you ailments. Do not take away the city's rim of the antiotruti recipe itself (as you can see it in parallel and Sleep).

Tsei quest vi otrimaєte from brother Berkel in an ignorant District. Brother Berkel sees in Orzammar Church of the Creator, who are very important, some conservative gnomes wander around the ancestors of the Doskonals and not even better than the prospectus of news of the new religion. If you see if you can help brothers Berkel, then talk to the Head Guardian in the archives and turn him over to allow Berkel to see the Church in Orzammar. (You can also ask your brother Berkel to help you, saying that you shouldn’t get involved in the gnomes' help.)

Tsei quest vid you Filda in an ignorant area. Kilka rokiv nazal її sin returned from the expedition to Glibinni Stitches and disappeared there anger. You can know Yogo in the Orta teig, or even after the rocky and vipali yomu viprobuvannya bidolaha Hands change so much that you do not want to go back. You can take Filda, he’s dead (the whole option is available only, when you talked with Hand about his mother and asked you їy spare) or tell the truth. If Filda knows that the Hand is alive, then go back to Glibinni Stitches, or, in any case, the quest on the whole will be completed. You can also drive in the Hand, if you want. If you want to live, you will be able to see the function of a merchant for you.

Tsei quest you otrimate in lіgvi Dzharvi. On the very cob of the picture you will know Jammer's friend, and you should know if you have grabbed your belongings here. Three screens are distributed to the land, and from the skin one needs to be taken - the one that was found - the item (the golden nizh for opening the envelopes, the middle ring, the pomegranate drum). If you pick up the wrong object, negate the injury. If you have all three objects in your presence, you can see the screen with belongings in the private part of the picture.

If you talk to Boermor and Leliana in the group, you should note that this goal is no longer befitting. Talk to her about it - you won’t say if you wanted to cut off a vile goal. As soon as you go, talk to the Holy Gnome in Kurnoi Misti, and I will scold you for a few coins of the "pretty naga", which you can present to Leliana as a special gift. People who are naked will be known in your camp.


At the throne room of the king's palace, you can allow a small riddle. Stand with your two companions on the tiles at the viglyadi arrows in the outer-rear doorway and put the third one on the central tile in the front hall, for which you activate the throne with the fourth (be ready before the battle). Having made your way to the monster, you will take the palace sword into the city. The whole quest will need to allow anyone to be crowned.

At the royal palace, in one of the old rooms, you will know a black bottle. Tse one vials, wiklikayut revenant, as vi yogo rozib'yte.

At the royal palace in the private part of the city, if you enter here for the first time, a group of gnome-robbers will appear in front of you, who have appeared in the whole corridor of the grave. You will not have any other option if you want to kill them, so it’s no secret to attack you.

At the Viprobuvan Arena, you can take part in unofficial zmagannyas (for the honor of Harramont, here you will fight not alone, but with the whole group). If you play all the chotiri, then take a ring in the city for the Blood Mage.

If you activate the Wall of Memory in the archives and when you know and activate the stitches according to Orzammar and Glibinnym three runer stitches, then if you turn to the Wall of Memory and activate in the future, from now on. (Runic plates - commissioned by the head of the mines at the entrance from Orzammar to Glibinni Stitches, in the paved-skidny stove at the Crossroads of the Cardina and in the western-central hall in the Dead Moats.)

If you want to choose the side of Belen or Harramont, you will be attacked by the group of supporters of the other party.

In order to make your way out of Jarvi, if you turn into the Mysto Powder, you will be attacked by Jarvi's henchmen.

At the screen in one of the rooms of the king's palace, you will know the Love List, you will need it to complete the quest "Perehoplena Korespondentsiya".


GLIBIN STITCHES

plot quest

In order to know Branca, you will need to go through the whole series of tags and land. For a cob, go to the Cross of Cardina, who is guilty of appearing on your card for a copy of Harrowmont / Belen. You will come to a new one in the most private point, and your meta is to reach the entrance to the new one. A straight path of blockages is a blockage, so you can bypass it either through the backyard furnaces, or through the skidny ones. The backbones are reserved for the Temryavi viplods, and the main ones are mainly for the Glybinnims.

Having made your way through the number of opponents and having rested on the beaten track of the entrance, now, if you go to the map of the Great Trails, you will see a new place - teig Orta.

Teig Orta is stuffed with Temryavi viplodoks and pavuks, as well as spirits, golems, and the same unfriendly baguettes of the land. Your meta is to make your way to the private part of the teig, de Branko's friend. Be protected - if you reach the place with a schooler, you will be able to fight with the boss - the queen of pawns. I recommend that you see a one-hour fight with the other pavuks, as you can see it. The queen knows no more, if you know her great health, if you know she will soon turn on the battlefield. Having chosen her and інshih pawukas, read Branko's pupil. Now, if you go to the map of Dead Paths, you will see a new location - Dead Rovi.

After enjoying the sight of the Temryavi viplodoks army at the entrance to the Dead Rovi, you will soon come across the Legion of Death, imaging an attack by the bred. So, as you all need to go through the place of attacking enemies, to advance your mission, you can help the gnomes in battle, or help the gnomes in battle, or navigate the bridge forward and take all the enemy on you Temrya to reach the numerical and start the fight from usim at once it might not be even more reasonable - if you want everything in any way to lie down from your group and your ryvnya.)

If you clear out the place and territory behind it, then the Legion of Death will follow you, but trim the defense on the new line, even if you don’t stick out the stench, so you will have to lay your hands on the power. Wake up on the map, seemingly from the hordes of the gentiles of the world - in some places you will not be counted on by the army - for example, in the north-central part of the orange boss - Maystri Forge - at once with the elite Alfa Find a small tip to wiggle your rostrum - pastes can be found here є.

Having poured all the pereshkodi, go to Hespit - Captain Branko. A handful of wonders will simply be in front of you for an hour by an hour, slandering in vocal voice to finish the motor verses, and then you can talk to her in a special way. You can start growing from Hespit, but you can see Branka, judging by us, she is still alive, and with the super-chewing gnomes (especially with women) it is becoming more viny - ale, in general, it is not especially good-natured. 'Cheer up.

Having passed through the cave from Khespit, you will find yourself in the room to fill the spaciousness, de you will be checking the ogre. Having cleared out the hall of the enemy, you will see that one of the doors is locked and the key is locked. Go to the new door, let the spirits of the legionaries be kicked in, and pick up the Legionnaires' key from the door in the small corridor. The spirits are destined to become sorcerers, so be ready before the battle.

Now you have the є key to see "Likhovisnu Doors". Walk through it and the corridor and reach soon you will come across the majestic and viciously bridging of the boss of the given mission. Otzhe, now you know, yak viglyadє The uterus of the Temryavi viplodok, yak vyroblyaє їkh on the light.

The uterus cannot be destroyed in a small place, ale and tentacles (skin - elita) can learn and want to, and besides, you can spit out on a large scale, practically in a small place in a cavern. If you look around, then take two corridors along the offense to the sides of the uterus - you can transfer your group to that, besides, it didn’t give you its especially tense pukes. If you get up in the very end, then you cannot be attacked and tentacles without the middle, as for some reason you can appear only in the very cob of the corridor. Kilka developed for bey The mother will click on the help of the Temryavi viplodoks - for happiness, wives, do not eat.

If you are crushed with tentacles (and the stench smells of a little animal, if you see a singing shkody and there are three more, so you can take a day), then the uterus itself will not be such an uncompromising adversary. You can kill it from vidstani, you can kill it in close combat (Ku-de-gra - a blow of mercy - with a close melee battle, it’s even more effective), just say on respect, well, like ogri, you can try to kill the enemy shmatochki right in the food.

Having straightened out of the womb, go into the narrow corridor. If you need to stock up on the land, or to sell the videotapes, you need to turn around at once - in order to overwhelm the cordon of the offensive territory, turn around if you want to, but you can't.

In addition, as you go to the map of the Trails, you will see a new location - Forge Porozhnech. If you enter into it, Ogren will automatically come to your group (if you don’t get it) and you can take away the opportunity to change your warehouse, if you want.

In the abstract, make sure you set up Brancu and take out the information, which became gnomes with her. When you roam with Branca, you will be able to see several attacks from Temryavi viplods. Having chosen them, go along the corridor to the room with the golems. Vona is reminiscent of off-gas, so you need to turn it on, you need to turn it in the center of the room. The golem will revive, if you get close to them, so you can sense to enter from the room at once, as the first golem activates, travel with it, repeat the procedure of leaving the room will not be cleared from the enemy, but also let the gas turn on.

And give you another room to develop and know about golems - like, for extravagance, I will be activated in pairs (I wish, in any case, not all golems come to life, doing so and become statues). Also on food in the room є pasta.

If you go, you will come across a wondrous pristіy, scho nagadu gigantsku head, otochene chotirma vіvtaryami, bіlya dermal zykh kostu spirit. If you get into spirit, you need to activate your spirit. You will need to repeat the procedure of chotiri razi, sending the strongest spirit to appear, or the principle of losing the same - when the death of the skin, activate it. If you get along with the other four, try to find a way out of the way and you can go far.

At the financial caves in the device of Kardin himself. It’s clear, what kind of rank it’s for me to get out of the galaxies and what is the current shkodu. At the end of your visit, Branka will appear and you should take a decision: articles on the side of Cardina or Branko. If you take Branko's side and Sheil is in your group, if you go over to Cardin's side, you will happen to beat him. As soon as you take the side of Cardin, then - like and next to you, you will spend a lot of points from Ogren (we want to be on your side in the battle as well).

Regardless of the fact that they took in the direction of Branko or Cardin, the lirium lived on the floor. Hotter I recommend koristuvatisya them yakomogo more often - in a persistent way, at a cost-free way of advancing your money and health, but, in other words, if you don’t kill you, your opponents can hurry up with them. Also, if you have a difficult battle, I can recommend the head boss (for example, the Force Field) as the rank of team clock and go to the golems. Do not forget that the golems are very sensitive to magic, and the dwarves are navpaki.

For the battle of Branka / Cardin, lay the crown for you, as you can see the contender for the throne. As soon as you started on the bik of Karidin, then when you were asked to ask you for the knowledge of Kovadlo Porozhnechi and rush into the lava, completing with such a rite your bagatov's idea. Yak variant, if you took the side of Branko, you can change the wrong way of the Vchinki - in the whole fall, having given you the crown, rush into the lava, having in front of Kovadlo Porozhnechi. Now you can go back and give the crown to Harrowmont or Belen. Yaksho vi present the crown to Belen, it is innocently punishable by the Harrowmont's strat. If you give the crown to Harrowmont, Belén and his supporters will take the insurrection right in the chamber of the Assembly, and you - for the help of the new king's henchmen - will be killed all of them. You don’t need to give the crown to that applicant, whose quest was violated - if it’s worthwhile, you can cheer you and give the crown to your opponent.

In any case, the new king will send you a message on the surface, and your quest will end.

Note: If you chose Branko's side and won’t be left alive, then at the final battle before your army, you will also come to the gallows.

In addition, as you chose the king, on the way from the Asamble, you were grafted a cardol - the commander of the Dead Legion. If you zoom in to help you on the surface, then the hour of your battle with the Archdemon will appear in order with Eamon and others.

unplotted quest

Know the three little ones with the pieces of the demon's body on the stitches and take it together. The first bear is found in the Edukan teig in the small cavern of the Porodzhennyi Temryavi, approximately in the center of the picture, two of them - at the cross of the Cardin - in the open-skid and in the old-fashioned ovens. If you pick up all three bears, go to the Orta tag and activate the lock in the first part in front of the bridge with spirits and golems. When a demon appears, you can beat it, or you can let it go out into the world, in front of the wicked swag in 25 gold pieces. If you want to know, then it’s true, it’s good to miss the magic sword or the armor, but in a great deal you don’t deny any measure of moral satisfaction.

Behind the Dead Moats, the chotiri of the claddings of the Dead Legion were thrown out. If you take it all, then you will see the mission of finding the sarcophagus, from which you can take the hand of the Dead Legion and bring it to the Archive. Yaksho vi tse zrobit, the Dead Legion will be readings by the caste. Three parts of the oblast are located in sarcophagi in the central and private part of the Dead Moves, and the rest of the part is in the room with ghosts. You will know Druk in the sarcophase in the corridor behind the Evil Door.

Look around for buying stones at the Crossroads of Cardina, so that you know how to get your belongings. You will need purchases to be found: by the back entrance, at the main entrance of the bridge from Alpha HARLOK, in the central part, at the junction of the furnaces with Glibinny passages. If you are around all the chotiri, you will have an icon on the map with the designated items of belongings in the first part of the picture. If you take your belongings, then you can complete the Danish quest.

At the Porozhnech's kovadl in the cavern of Cardin you know the story with the list of the dwarves who volunteered to sacrifice themselves and the golems. As long as you know the copy from the list, you can refer to the Head Guardian in the archives, so that you can remember the memory of the valiant dwarves.

Take the Sword of the Landmaster. For all you need to know all three parts. One is located at the Emirates of the Gerlocks in the paved part of the Perekhrestya Kardin. One can be found at the vase in the cavern. Hand in the Orta teig. The rest of the fall from the Ancient Family of Thy in the ancient-central part of the Dead Ravine teiga Orta). If you reject all three, go to the grave in the Orta teig, like to be recognized on your card, and, if you are active, then reject the grabbed sword (even if you do not foul a one-sided sword with three slots).


As soon as one of the members of your group will be eligible for the Obs of the Dead Legion (all parts), then if you activate the Relic of the Dead Legion in the room with ghosts and a veteran, a monster will attack you.

Additional activation of the development operations on the table of the rate of the team "Unclean stitches" for 16 points injected. If you want to see the news, you can go on the road. We didn’t get up to go from the battle to the Avvarsky god, get hurt from frostbite, as a new attack will fall on our head. Hapaєmo shvidko his trifling suitcase and strikers sleepy for help, for new jokes and troubles, for fond of old houses and secrets, forgotten and haunted in the capitals.

Gurts with Glybinny stitch

  • Part 2 - 5:09
  • Part 6 - 5:12
  • Part 7 - 4:25
  • Part 8 - 9:20
  • Part 9 - 20:08 (after the completion of the operation "Mist in the Bastion of Bezdogannykh")
  • Part 10 - 16:37
  • Part 13 - 5:45 (after the completion of the operation "Digging in the Bastion of Bezdogannykh")
  • Part 13 - 9:10 (after the completion of the operation "The Mist in the Underground Sea")
  • Part 15 - 21.35, 21:55

Gears in clay stitches

For the sake of convenience, a part of the video passage and an approximate hour is indicated:

Donkeys rozhen tmi - 8 pieces

  • Part 2 - 16:56, 17:09, 17:23, 17:33
  • Part 3 - 2:27, 14:01
  • Part 6 - 20:50 (after the completion of the operation "Expedition: Upper Mist Teige Heydrun"), 23:25 (after the completion of the operation "Expedition: Upper Mist Teige Heydrun")

Ruini Teige Heydrun - 22 pieces(The gears are buggy, all the gears are larger at the location, it is not necessary, but if you do not get it, you don’t need to be insured)

  • Part 3 - 16:50, 17:37, 19:06, 21:15, 21:24 22:02
  • Part 4 - 00:09, 7:35, 10:45, 13:29 14:35, 14:42, 14:50
  • Part 6 - 1:10, 4:55, 5:12, 7:32, 7:50
  • Part 7 - 9:00 (4 pieces), 15:20 (when the operation "Expedition: Teige Heydrun Central Mist" is completed), 19:00 (if the operation "Expedition: Lower Mist Teige Heydrun" is completed)
  • Part 9 - 11:14, 13:10, 16:09

Forgotten peppers - 12 pieces

  • Part 8 - 23:45
  • Part 9 - 1:40, 5:14, 5:25, 5:45, 6.15, 6:30, 6:40
  • Part 10 - 1:00, 1:30, 17:10, 17:19

Bastion Bezdogannykh - 12 pieces

  • Part 10 - 7:30, 15:25 16:07
  • Part 11 - 11:10, 18:25, 23:45 24:35
  • Part 12 - 3:35, 13:10
  • Part 13 - 4:15 am (after the completion of the operation "Mist in the Bastion of Bezdogannykh"), 4:30 (after the completion of the opera "Mist in the Bastion of Bezdogannykh"), 7:30 (after the completion of the operation "Rozkopki in the Bastion" of Bezdogannykh)

Chronicles of Zabutikh warriors

For the sake of convenience, a part of the video passage and an approximate hour is indicated:

  • Part 8 - 24:15
  • Part 10 - 1:18
  • Part 10 - 16:22
  • Part 11 - 17:49
  • Part 13 - 5:53 (after the completion of the operation "Digging in the Bastion of Bezdogannykh")

Go to the earth

The quest will be activated automatically after arriving before breaking on the Storm birch tree. And as you please, we are there developed by the development of Harding, with the knowledge of the details and the start of a new descent to the prompted pidyomnik. Below us is the ochіku litographer Valta, who knows and loves to talk about the current problems. In the course of the rage, it’s just not in the snake that Orzammar can help Orzammar on a dashing scale of such a scale, that we ourselves, appear, the whole life is necessary. Nicholas not vіsh, virally follow Valten to the camp of the Legion of the Dead, roztasovanuyu hand with a pinned earthtrusher signet, licked up the genie on clay stitches. Having reached the camp, the Legion of impositions and force streams the onslaught of pestilent creatures. The fireheads are not recklessly throwing into the thick of the battle and helping the soldiers of the Legion of the Dead launch an attack, from the entrance to the tunnel, a lot of smart charges and spirit are rushing into us, so that the tunnel doesn’t go into the head.

The first axis is now, with a view of the viconious connection, it is possible to break the tabir, set up the outline, breed in the fire and fire over the kitchen for tea in the unimpeded chaos of knowing the new comrades, as if we were going to support us in our hundreds of friends. Send tsykavoi rambles about unattended miracles and taunts, you put your eyes in order and you pick up your team, and you bring a couple of shakhtar's lichtars and self-talkers, straight to the side of the fun-lover. Going downhill on the gnomes lifts through the haze of a stone bear, slightly renewing its sincereі calmed down the shlunk, viraliaєmo at the jokes of Chergov's inappropriateness on his bad head at the sight of the birth of thine and mіsts їх living. Slip forward along the stitches, hitting the sealed gate. Even the axis is bad luck, now it is necessary to get smart and tidy. (Quest "Gate of Segrummar").

The first axis of the gate is nailed to see, and I am pleased with myself and guided by the fire to the eyes of the writer Valten, radically rushing forward to the beginning of the birth of earthlings through the donkeys of the generation of the dark Having cleansed Chergov left and found in the center of the desecration of the war to the Legion of the dead, we will leave the shanu. Writing with a slight dimness and thoughts about the permanence of the whole world, it’s just a matter of time to go down to the ruins of Teige Heydrun. Prosuvayuchis on the great ruins of the long zanedbany Teige go up to the central nest of the pestilent creatures. (Quest "Other sealed gates"). However, it is possible to carry on all the way far away only if the general cleaning is carried out, in order to take out the whole brood and evil spirits. Cry with the righteous oppression and the striking heads of the kidamos in the battle for the freedom of the tsimi territories.

In order to finish the battle, the non-abyss remembered and froze, it was raised in the fire and smashed its tabir in order to take a breath, to put yourself in order and look before further descent into the kitchen itself, and also to spend the evening of the foreman for the foreman for invisible light balakaninoyu. But the axis of failures has been added to the end, but the problem of earthlings hasn’t come to an end, and we need to collapse further. Zbiraєmo svіy zagіn, the backpack is stuffed to the top with medicines and і small supplies і straight to the side of the old-time pidyomnik with dummies: "Well, are we checking there?" After completing the Chergovy descent, I found myself in Zabutikh Pecheri in the new temperament and in the absence of home. Carefully pass forward, natikamosya on the dark inappropriateness at the sight of an unattended moving enemy. With the efforts of namagaєmosya, hide your skin and vibrate from the chalepie with the smallest calories. Pislya biyki viddaєm will be left to shanu and shkutilgati dalі through unavoidable furnaces.

Past the place and the edge of the pecher goes up to the bridge over the gorge. If the axis is bad luck - as amatori play with vibuhovy materials in front of our very nose, bring it down. To get a shukati walk around the ravine, and when you do it, you can't get into the hole with a stitch. For those who are not trivial, our paths will lead us to the bastion of the Immortals only in order to know how to eat in Chergov's house, and then on the other hand, as if the bad representatives of the smart life were not allowed to live here alone. It’s too late to start over and look around, so that you know how to make a bar. Literally in two crocs, it is known to be a great tsikavi object, for the help of which and is bearable to the pereshkoda in others it is cruel. Proceed along the way, immediately being caught up in the attacks of the mobile gatekeeper and picking up wondrous artifacts, scurrying bar'eri on our way and without that easy way.

Whenever we are closer to our approach to our expedition, the enemy's attacks will start getting too close, and the axis is still visible to the left bar, so we re-pinned the way, for the collapse of which it is necessary to get through, quickly make the earth, try to catch the moment, and know ... Nareshty shlyakh vilny, behind the open gates we have the last chance to read the Vognik before the final check to our soul to burn. Well, what are we far away from, as the ancient secrets of mine are visible, we know how to feed our food, so that our food will become even more? Then, having taken the rest, store it and have a snack, sending it forward into confusion. The first axis to our gaze is a picture of a name, and in the center of our bachimo we see all our descent in the middle of the unknown glibini. We still have to make our way through the ranks of fanatical sha-britols. Ostannіy іvok і meta is close. Heart for everything, the Sanctuary, the axis is out. However, the fortuneteller did not become so fortunate, it would be a good idea to be protected and hopefully. The shlyakhu back is dumb, to lose only one thing - to fight for his life, and in the deadly duel, everything is possible. Before the hour of the battle of namagaєmos, you don’t have to go to the distribution of the stusans by the rocky outgrowths like from below, so from above, as well as a unique set of thinnest ones, as they will periodically be placed in different form.

Tepliy priyom

Just knock on the door and power up the permission to go to the Glybinny stitches, like the sayings of kilimoks with the words "Affectionately requested" to be transformed into a horned edge. To go forward, we need something like calmness and direction on the place, and then again, withers about a new swell, collapse away into a given straight line.

Pre-cut stitch

Activate automatically immediately by setting the base camp to the Legion of the Dead on clay stitches. For the quest given to the quest, a special strategic operation is needed at the expedition table in the viconati tabor - the expedition on the basis of the base camp. The idea of ​​being polished in a new state of affairs is complementary.

Segrummar Gate

It is activated automatically when a closed gate is detected. Yakijs zhartivnik vityagnuv a spade of spare parts with a locked lock on the door, melodiously, asking for the metalwork. Get to play and show the details of the day, see if the gate is sealed and go forward. When all the spare parts are known, they turn back to the doors and put the gears on the vehicle. Now it is possible to peep behind the door: what kind of check we have in the office of Tata Carlo?

vezhi Budivelnikiv

The quest is activated automatically when the books are read in one of the links. At the bottom, there are fairy tales for the release of the puzzle. In addition, as it fits with the zims of the staff, we can take the city with a quiet conscience and there are screenshots next to it, and the distance from the proud viglyad collapsed. (For those who are quiet, who have lost their music, the solution to the riddle can be wondered at about 11 hours).

I don't need to kill

The quest will be activated automatically when there is a familiar side from the friend of the beastly gnome, the lover of experiments with the unbreakable lirium. To complete the quest, you just need to pick up the side of the schooler, which is distributed around the life of the family and the ruins of Teige Heydrun.

Sacrificial Gate of Segrummar

The quest is activated automatically when closed doors are detected. If I want, like Valt, we do not need it, but the tsikavist ruined the cat. And we, even tsikavi for their nature and love to crawl in the must-do not know the door. I know the divine mechanic of unlocking the locking mechanism and throwing out the gears everywhere, little by little. And if we want to be satisfied with our simple work, then we will have a good luck to take care of all the details. Otzhe, I will become a metal shooter, I will add a straining magnet with me and forward, for a whisper and zbir metalwork. Until the speech, it will not be forgotten, it will not be forgotten, there will be a lot of doors, and even more with the gear. Chi does not drag all the way. When you open the door to the quest, it will be completed.

On evil feet

The quest will activate itself at the moment when the pupil of Varta-zhynka Eylzi is visible on the clay stitches. At her own cost, she raised the miscellaneous and faded the map. The quest will be completed. (Shukєa yak belongings behind the help of the letter V).

Other sealed gates

At the ruins of Teige Heydrun, our only way is to rewire other sealed gates with a locked mechanism. Zerozumіle management - take out the gears, repair the mechanism and open the gates. The quest will be completed automatically.

Chronicles of Zabutikh warriors

The quest is activated automatically when the first ancient battle report is known. To complete the quest, you just need to take back all the reports that were sent to the central stitches.

Video passage